Identyfikatory
Warianty tytułu
Języki publikacji
Abstrakty
An artificial intelligence algorithm for a computer game competition organised by Google and University of Waterloo is presented. It competes with others by reasoning, evaluating of a situation and taking decisions in a war simulation.
Słowa kluczowe
Wydawca
Rocznik
Tom
Strony
39--45
Opis fizyczny
Bibliogr. 6 poz., rys.
Twórcy
autor
- Department of Electronics, AGH University of Science and Technology, al. Mickiewicza 30, Kraków, Poland
autor
- Department of Computer Science, AGH University of Science and Technology, al. Mickiewicza 30, Kraków, Poland
Bibliografia
- [1] Baba N., Jain L. C., Handa H., Advanced Intelligent Paradigms in Computer Games, Springer (2007).
- [2] Barber H., Kudenko D., Generation of adaptive dilemma-based interactive narratives, IEEE Transactions on Computational Intelligence in Games 1(4) (2009): 309.
- [3] Rabin S. C., AI game programming wisdom, Charles River Media, Inc. (2002).
- [4] Funge J., Artificial Intelligence for Computer Games: An Introduction, A K Peters, Wellesley, MA. (2004).
- [5] Millington I., Funge J., Artificial intelligence for games, Elsevier (2009).
- [6] AI Challenge Ants: http://ai-contest.com/ (12.10.2012).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-e3f69761-b261-435a-88bd-795d6a18d6c2