Tytuł artykułu
Wybrane pełne teksty z tego czasopisma
Identyfikatory
Warianty tytułu
Języki publikacji
Abstrakty
Research regarding players’ behavior, choices they make, strategies they employ, and how they communicate with each other during the play is the subject of scientific interest for a long time. This calls for creation of tools that could be used during such a research. Given the increased involvement of serious games in scientific projects, usage of a serious game as a tool for gathering and analyzing a player’s behavioral pattern, appears to be a reasonable choice. This paper describes the development process of a serious game in the form of a two-player strategy, which uses subversive mechanics in order to encourage users to reinterpret their approach to conflict-cooperation strategies. Its further aim is to analyze data regarding players’ choices, gathered by the game, and contents of questionnaires filled by the players participating in the project.
Słowa kluczowe
Czasopismo
Rocznik
Tom
Strony
art. no. 20190015
Opis fizyczny
Bibliogr. 3 poz., rys., tab.
Twórcy
autor
- Faculty of Physics, Astronomy and Applied Computer Science, Jagiellonian University, Department of Game Technology, Łojasiewicza 11, 30-059 Cracow, Poland
autor
- Faculty of Physics, Astronomy and Applied Computer Science, Łojasiewicza 11, 30-059 Cracow, Poland
autor
- Private Scientis, 30-059 Cracow, Poland
Bibliografia
- [1] Clark CA. Serious games. New York: University Press of America, 1987.
- [2] Michael D, Chen S. Serious games: games that educate, train and inform. Boston: Thomson Course Technology PTR, 2006.
- [3] Solarski M. Mechanika w grach komputerowych na przykładzie gry poważnej z mechaniką subwersywną. Kraków: Uniwersytet Jagielloński, 2018.
Uwagi
Opracowanie rekordu ze środków MNiSW, umowa Nr 461252 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2020).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-e22d54b4-8ac1-4d20-8751-ff4e08d5561c