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Dimensional accuracy of parts manufactured by 3d printing for interaction in virtual reality

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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
Realism of a Virtual Reality simulation can be improved by use of physical objects tracked in real time. The paper presents possibility of using low-cost FDM process, realized by MakerBot Replicator 2X machine, in comparison with a professional one to build tooling for a simulation of ultrasound examination procedure. The objects were manufactured on two different machines out of ABS material, 3D scanned for accuracy testing and finally possibilities of their use in a VR system were evaluated.
Twórcy
autor
  • Poznan University of Technology, Chair of Production Engineering and Management, Piotrowo 3 St., 61-138 Poznan, Poland
  • Poznan University of Technology, Chair of Production Engineering and Management, Piotrowo 3 St., 61-138 Poznan, Poland
autor
  • Poznan University of Technology, Chair of Production Engineering and Management, Piotrowo 3 St., 61-138 Poznan, Poland
autor
  • Poznan University of Technology, Chair of Production Engineering and Management, Piotrowo 3 St., 61-138 Poznan, Poland
autor
  • Poznan University of Technology, Chair of Production Engineering and Management, Piotrowo 3 St., 61-138 Poznan, Poland
Bibliografia
  • 1.Brzestrzynski W. Kształcenie odtwarzające środowisko immersyjne dla przyswajania języka obcego („Education re-creating immersive environment for learning of a foreign language”), Neodidagmata 31/32, 2010/2011, 161–174.
  • 2.Buń P., et al. Immersive educational simulation of medical ultrasound examination. Procedia Computer Science, 75, 2015, 186–194.
  • 3.Buń P., et al. Low – Cost Devices Used in Virtual Reality Exposure Therapy. Procedia Computer Science, 104, 2017, 445–45.
  • 4.Chua C. K., et al. Rapid Prototyping: Principles and Applications. World Scientific Publishing Co. Pte. Ltd., Singapore, 2010, 25–35.
  • 5.Gajdoš I., et al. Structure and tensile properties evaluation of samples produced by Fused Deposition Modeling. Open Engineering, 1(6), 2016, 86–89.
  • 6.Gessner A. and Staniek R. Evaluation of accuracy and reproducibility of the optical measuring system in cast machine tool body assessment. Advances in Manufacturing Science and Technology, 36(1), 2012, 65–72.
  • 7.Górski F., et al. Integration of virtual reality and additive manufacturing technologies – hybrid approach to product development. Mechanik, 86(3), 2013, 173–176.
  • 8.Grajewski D., et al. Immersive and Haptic Educational Simulations of Assembly Workplace Conditions. Procedia Computer Science, 75, 2015, 359–365.
  • 9.Hamrol A., et al. Virtual 3D atlas of a human body – development of an educational medical software application. Procedia Computer Science, 25, 2013, 302–314.
  • 10.Slater M., et al. Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality. ACM Transactions on Computer-Human Interaction (TOCHI), 2(3), 1995, 201–219.
  • 11.We Y., et al. The Virtual Reality Applied in Construction Machinery Industry. Lecture Notes in Computer Science, 8022, 2013, 340–349.
Uwagi
Opracowanie ze środków MNiSW w ramach umowy 812/P-DUN/2016 na działalność upowszechniającą naukę (zadania 2017)
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-d8d0cbba-71f5-4261-b9da-c649cce346c6
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