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Tytuł artykułu

Future and Backward Exploration of XR Environments

Wybrane pełne teksty z tego czasopisma
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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
XR environments are successfully used in various domains, such as medicine, education, training, and industry. Such environments contain domain knowledge expressed through content and users' behavior. However, current approaches to XR creation lack possibility of exploration of the knowledge included in the environments and expressed by the users' behavior. In this paper, we propose a method of knowledge exploration in XR environments, enabling the analysis of past and potential behavior of users and objects, with queries and automated reasoning. This solution aims to enhance knowledge dissemination using XR.
Słowa kluczowe
Rocznik
Tom
Strony
961--965
Opis fizyczny
Bibliogr. 15 poz., il.
Twórcy
  • Department of Information Technology, Pozna´n University of Economics and Business
  • Department of Information Technology, Pozna´n University of Economics and Business
  • Department of Information Technology, Pozna´n University of Economics and Business
  • Department of Information Technology, Pozna´n University of Economics and Business
Bibliografia
  • 1] B. Pellens, O. De Troyer, W. Bille, and F. Kleinermann, “Conceptual modeling of object behavior in a virtual environment,” in Proceedings of Virtual Concept 2005. Biarritz, France: Springer-Verlag, 2005, pp. 93–94.
  • [2] B. Pellens, O. De Troyer, W. Bille, F. Kleinermann, and R. Romero, “An ontology-driven approach for modeling behavior in virtual environments,” in Proceedings of On the Move to Meaningful Internet Systems 2005: Ontology Mining and Engineering and its Use for Virtual Reality (WOMEUVR 2005) Workshop, R. Meersman, Z. Tari, and P. Herrero, Eds., no. 3762, Springer-Verlag. Agia Napa, Cyprus: Springer-Verlag, 2005, pp. 1215–1224.
  • [3] B. Pellens, F. Kleinermann, and O. De Troyer, “A development environment using behavior patterns to facilitate building 3d/vr applications,” in Proc. of the 6th Australasian Conf. on Int. Entertainment, ser. IE ’09. ACM, 2009, pp. 8:1–8:8.
  • [4] B. Pellens, O. De Troyer, and F. Kleinermann, “Codepa: a conceptual design pattern approach to model behavior for x3d worlds,” in Proceedings of the 13th International Symposium on 3D web technology, Los Angeles, August 09-10, 2008, pp. 91–99.
  • [5] O. De Troyer, F. Kleinermann, B. Pellens, and W. Bille, “Conceptual modeling for virtual reality,” in Tutorials, posters, panels and industrial contributions at the 26th Int. Conference on Conceptual Modeling - ER 2007, ser. CRPIT, J. Grundy, S. Hartmann, A. H. F. Laender, L. Maciaszek, and J. F. Roddick, Eds., vol. 83. Auckland, New Zealand: ACS, 2007, pp. 3–18.
  • [6] P. Kapahnke, P. Liedtke, S. Nesbigall, S. Warwas, and M. Klusch, “ISReal: An Open Platform for Semantic-Based 3D Simulations in the 3D Internet,” in International Semantic Web Conference (2), 2010, pp. 161–176.
  • [7] J. Chmielewski, “Describing interactivity of 3d content.” in Interactive 3D Multimedia Content, W. Cellary and K. Walczak, Eds. Springer, 2012, pp. 195–221.
  • [8] Y. Chu and T. Li, “Using pluggable procedures and ontology to realize semantic virtual environments 2.0,” in Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, ser. VRCAI ’08. New York, NY, USA: ACM, 2008, pp. 27:1–27:6.
  • [9] Y.-L. Chu and T.-Y. Li, “Realizing semantic virtual environments with ontology and pluggable procedures,” in Applications of Virtual Reality, C. S. Lanyi, Ed. Rijeka: IntechOpen, 2012, ch. 9.
  • [10] C. Chokwitthaya, Y. Zhu, and W. Lu, “Ontology for experimentation of human-building interactions using virtual reality,” Advanced Engineering Informatics, vol. 55, p. 101903, 2023. [Online]. Available: https://www.sciencedirect.com/science/article/pii/S1474034623000319
  • [11] M. Heitmayer, M. G. Russell, S. Lahlou, and R. D. Pea, “An Ontology for Human-Centered Analysis and Design of Virtual Reality Conferencing,” in TMS Proceedings 2021, nov 3 2021, https://tmb.apaopen.org/pub/3rbumwgw.
  • [12] W3C. (accessed March 24, 2015) Rdf. [Online]. Available: http: //www.w3.org/TR/2004/REC-rdf-concepts-20040210/
  • [13] W3C. (accessed March 24, 2015) Rdfs. [Online]. Available: http: //www.w3.org/TR/2000/CR-rdf-schema-20000327/
  • [14] W3C. (accessed March 24, 2015) Owl. [Online]. Available: http: //www.w3.org/2001/sw/wiki/OWL
  • [15] W3C. “Sparql query language for rdf,” accessed March 24, 2015 2008. [Online]. Available: http://www.w3.org/TR/2008/REC-rdf-sparql-query-20080115/
Uwagi
1. The presented research was funded by the Polish National Center for Research and Development under grant number LIDER/55/0287/L-12/20/NCBR/2021.
2. Thematic Tracks Short Papers
3. Opracowanie rekordu ze środków MEiN, umowa nr SONP/SP/546092/2022 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2024).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-d536ac5d-5ead-478c-966b-b5aa9b981743
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