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Elements of scrum in a students robotics project : a case study

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EN
Abstrakty
EN
Robotics competitions allow self-organised learning in a quite natural way. In the last years, we have observed an increasing complexity in these competitions. At the same time, the search for an adequate project organisation became more and more important. As traditional project organisa tion methods failed, we adopted Scrum and tried to adapt this agile methodology to student projects.
Twórcy
autor
  • Ostfalia University of Applied Sciences, Wolfenbuettel, Germany, Wolfenbuettel, Germany
autor
  • Ostfalia University of Applied Sciences, Wolfenbuettel, Germany, Wolfenbuettel, Germany
autor
  • University of Applied Sciences Kiel, Kiel, Germany
Bibliografia
  • [1] “Jenkins”. http://jenkins-ci.org/.
  • [2] “Redmine”. http://www.redmine.org/.
  • [3] “Robocup”. http://www.robocup.org/.
  • [4] “Robocup - soccer humanoid league”.http://www.robocup.org/robocup-soccer/humanoid/.
  • [5] “Robocup@work”. http://www.robocupatwork.org/.
  • [6] “Robot operating system”. http://www.ros.org/.
  • [7] K. Beck, M. Beedle, A. van Bennekum, A. Cockburn, W. Cunningham, M. Fowler, J. Grenning,J. Highsmith, A. Hunt, R. Jeffries, et al., “The agile manifesto”, http://www. Agilemanifesto.org/principles. html. Acesso em, vol. 7, no. 08,2001, p. 2009.
  • [8] J. Dessimoz, ed., Cognitics, Roboptics Editionsr,2011.
  • [9] J. Dewey, Experience and Education, Touchstone,1938.
  • [10] T. Dybå and T. Dingsøyr, “Empirical studies of agile software development: A systematic review”, Information and software technology, vol. 50, no. 9, 2008, pp. 833–859.
  • [11] R. Gerndt, M. Bohnen, R. da Silva Guerra, and M. Asada. “The robocup mixed reality league – a case study”. In: The Engineering of Mixed Reality Systems, pp. 399–418. 2010.
  • [12] R. Gerndt and J. Lüssem, “Mixed-reality robotics - a coherent teaching framework”. In: R. Stelzer and K. Jafarmadar, eds., Proceedings of 2nd International Conference on Robotics in Education (RiE 2011), vol. 1, 2011, pp. 193–200.
  • [13] K. S. J. Sutherland. “The scrum papers: Nuts, bolts, and origins of an agile process”, 2007.
  • [14] C. A. Kent Beck, Extreme Programming Explained: Embrace Change (2nd Edition), Addison-Wesley Professional, 2004.
  • [15] P. Lappo, “No pain, no xp observations on teaching and mentoring extreme programming to university students”, Agile Aliance, vol. 1, 2002.
  • [16] J. Lüssem, F. Pavkovic, U. Samberg, and A. Struck, “Combining learning paradigms to ensure successful learning outcomes in the aera of sotware development”. In: Proceedings of 3rd International Conference on Education and New Learning Technologies (EDULEARN 2011), vol. 1, 2011, pp. 81–87.
  • [17] L. Pinto, R. Rosa, C. Pacheco, C. Xavier, R. Barreto, V. Lucena, M. Caxias, and C. Figueiredo, “On the use of scrum for the management of practcal projects in graduate courses”. In: Frontiers in Education Conference, 2009. FIE ’09. 39th IEEE, vol. 1, 2009, pp. 1–6.
  • [18] D. Sanders, “Using scrum to manage student projects”, J. Comput. Sci. Coll., vol. 23, no. 1, 2007, pp. 79–79.
  • [19] K. Schwaber, “Scrum development process”. In: Proceedings of the 10th Annual ACM Conference on Object Oriented Programming Systems, Languages, and Applications (OOPSLA), vol. 1, 1995, pp. 117–134.
  • [20] A. Shukla and L. Williams, “Adapting extreme programming for a core software engineering course”. In: Software Engineering Education and Training, 2002. (CSEE T 2002). Proceedings. 15th Conference on, vol. 1, 2002, pp. 184–191.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-cc268bac-a3b6-4048-bc9c-26f2d1994278
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