Tytuł artykułu
Treść / Zawartość
Pełne teksty:
Identyfikatory
Warianty tytułu
Języki publikacji
Abstrakty
Counteracting the social and educational exclusion of visually impaired people is an important issue in the area of knowledge transfer, also in the area of cultural heritage. Visually impaired people get to know the world in an organoleptic way, where the leading cognitive factor is touch. This type of cognitive method cannot be used in museology and historical architecture. Current attempts to solve this problem lead to the use of additive technology understood as 3D printing. The paper presents a modified procedure for obtaining digital 3D models with the use of Autodesk Inventor version 2021, dedicated to creating scalable replicas of architectural objects using additive technology. The applied procedure uses the decomposition of the object into its components and the acquisition of data from terrestrial 3D laser scanning (FARO Focus 3D scanner, Faro Scene software). Printing in the Fused Filament Fabrication technology of a designed minaret representing the architecture of the Timuridian period (minaret of the Ulugh Beg Madrasa in Samarkand, Uzbekistan), originating from the Silk Road area, was carried out due to the size of the facility, divided into several parts. The obtained replica of the minaret was presented to people with simulated pattern dysfunction and tested in a pilot test. The obtained results confirmed that the decomposition of the object for the purposes of 3D modelling, the diversified scaling of individual elements to make real 3D replicas of the digital model facilitated the kinesthetic recognition of the relevant architectural object for the respondents.
Wydawca
Rocznik
Tom
Strony
299--311
Opis fizyczny
Bibliogr. 29 poz., fig., tab
Twórcy
autor
- Lublin University of Technology, Faculty of Electrical Engineering and Computer Science, Department of Computer Science, Lublin, Poland
autor
- Lublin University of Technology, Faculty of Electrical Engineering and Computer Science, Department of Computer Science, Lublin, Poland
autor
- Lublin University of Technology, Faculty of Electrical Engineering and Computer Science, Department of Computer Science, Lublin, Poland
Bibliografia
- 1. Journal of Laws 1976 No. 32 item 190. The Convention for the Protection of the World Cultural and Natural Heritage, adopted at Paris on 16 November 1972 by the United Nations General Conference for Education, Science and Culture at its seventeenth session.
- 2. Rossetti V., Furfari F., Leporini B., Pelagatti S., Quarta A., Enabling Access to Cultural Heritage for the visualy impaired: an Interactive 3D model of a Cultural Site. The 9th International Conference on Ambient Systems, and Technologies (ANT 2018). Science Direct. Procedia Computer Science, 130, 2018: 383–391.
- 3. Montusiewicz J., Miłosz M., Kęsik J. Technical aspects of museum exposition for visually impaired preparation using modern 3D technologies. Proceedings of 2018 IEEE Global Engineering Education Conference (EDUCON). 2018: 774–779.
- 4. Williams T.L., “More than just a novelty? Museum visitor interactions with 3D printed artifacts,”A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts University of Washington, 2017.
- 5. Rebuilding history with 3D printed architectural models; Leapfrog 3D Printers; https://www.lp -frg.com/testimonials/rebuilding-history-with-3d-printed-architectural-models.
- 6. Javaid M., Haleem A., Singh R.P., Suman R., Industrial perspectives of 3D scanning: Features, roles and it’s analytical applications. Sensors International; 2, 2021: 100-114.
- 7. Park J., Muhammad T., Jae-hong A., The 3D reconstruction and visualization of Seokguram Grotto World Heritage Site, 2014 International Conference on Virtual Systems & Multimedia (VSMM), 2014: 180–183.
- 8. Parfenov V.A., Zhuravlev A.A., Galushkin A.A., Gonobobleva S.L., Application of 3D Scanning and Additive Technologies for Documentation and Creation of Physical Copies of Objects of Cultural Heritage, 2019 IEEE Conference of Russian Young Researchers in Electrical and Electronic Engineering (EIConRus), 2019: 907–910.
- 9. Montusiewicz J., Barszcz M., Dziedzic K., Nowicki T., The method of decomposition of architectural objects for the preparation of 3D virtual models and replication. Advances in Science and Technology Research Journal, 15(2), 2021: 247–257.
- 10. Pillow B., Banks M., Reeves D., Equal access for all: Providing for impaired stakeholders in a mu seum setting. [Online] Available: http://www.byronpillow.com/uploads/7/6/7/9/ 76797585/disability_access.pdf.
- 11. Leporini B., Norscia I. et al., Translating museum visual contents into descriptions for blind users: A multidisciplinary approach. Computer-Aided Design of User Interfaces VI, London: SpringerVerlag, 2009: 47–57.
- 12. Petrie H., King N., Weisen M., The accessibility of museum Web sites: results from an English investigation and international comparisons. In: J. Trant and D. Bearman (Eds.). Museums and the Web 2005: Proceedings, Toronto: Archives & Museum Informatics, published on March 31, 2005.
- 13. Smithsonian Guidelines for Accessible Exhibition Design, [online] Available: https://www.si.edu/Accessibility/SGAED.
- 14. Williams T.L., More than just a novelty? Museum visitor interactions with 3D printed artifacts, 2017.
- 15. Self-guided museum visits for visually impaired people https://www.rehacare.com/en/Interviews/We_asked_.../Older_We_asked_interviews/Self-guided_museum_visits_for_visually_impaired_people.
- 16. D’Agnano F., Balletti C., Guerra F., Vernier P., TOOTEKO: A case study of augmented reality for an accessible cultural heritage. Digitization, 3D printing and sensors for an audio-tactile experience, The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 3D Virtual Reconstruction and Visualization of Complex Architectures, XL-5/W4, 2015: 207–213.
- 17. Reichinger A., Schröder S.,Löw Ch., Sportun S., Reichl P., Purgathofer W. Spaghetti, sink and sarcophagus: design explorations of tactile artworks for visually impaired people. NordiCHI ‘16: Proceedings of the 9th Nordic Conference on HumanComputer Interaction, 2016, 82: 1–6.
- 18. Neumüller M., Reichinger A., Rist F., Kern Ch. 3D printing for cultural heritage: preservation, accessibility, research and education. [In]: Marinos Ioannides, Ewald Quak (Eds.), 3D Research Challenges in Cultural Heritage, A Roadmap in Digital Heritage Preservation, Springer, 2014: 119–134.
- 19. Reichinger A., Fuhrmann A., Maierhofer S., Purgathofer W. Gesture-based interactive audio guide on tactile reliefs, ASSETS ‘16: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016: 91–100.
- 20. Povroznik N. 3D models of ancient greek collection of the perm university history museum, [In]: Marinos Ioannides (Ed.), Digital Cultural Heritage, Final Conference of the Marie Skłodowska-Curie Initial Training Network for Digital Cultural Heritage, ITN-DCH, Revised Selected Papers 2017: 144–154.
- 21. Akça D., Grün A., Breuckmann B., Lahanier C., High definition 3d-scanning of arts objects and paintings. Optical 3-D Measurement VIII, Zurich, Switzerland, vol. II: 50–58.
- 22. Montusiewicz J., Czyż Z., Kayumov R., Selected methods of making three-dimensional virtual models of museum ceramic objects, Applied Computer Science, 1, 2015: 1–16.
- 23. Tucci G., Bonora V., Conti A., Fiorini L., High-quality 3d models and their use in a cultural heritage conservation project. The International Archives of the Photogrammetry Remote Sensing and Spatial Information Sciences Volume XLII-2/W5 26th International CIPA Symposium, 28 August–01 September 2017.
- 24. Montusiewicz J., Barszcz M., Dziedzic K., Kęsik J., Milosz M., Tokovarov M., The concept of a 3D game board to recognise architectural monuments, Proceedings of the 11th International Conference of Technology Education and Development (INTED 2017), pp. 8665–8674, 2017.
- 25. Ginley B., Museums: A whole new world for visually impaired people. Disability Studies Quarterly, 33(3), 2013.
- 26. Miłosz M., Montusiewicz J., Kęsik J., 3D Information Technologies in Cultural Heritage Preservation and Popularization – a Series of Seminars for Museologists Made by Computer Scientists. [W]: EDULEARN 20, 12th Annual International Conference on Education and New Learning Technologies, Walencja, Spain 6–7.07 2020, conference proceedings, 2020: 544–549.
- 27. Martijn A. Wijnhoven, Aleksei Moskvin, Digital replication and reconstruction of mail armour, Journal of Cultural Heritage, 45, 2020: 221–233.
- 28. Rojas-Sola, J.I., de la Morena-de la Fuente E., Digital 3D reconstruction of Betancourt’s historical heritage: the dredging machine in the Port of Kronstadt. Virtual Archaeology Review, 9(18), 2018: 44–56.
- 29. Kłonica M., Application of the Ozonation Process for Shaping the Energy Properties of the Surface Layer of Polymer Construction Materials, J. Ecol. Eng. 23(2), 2022: 212–219.
Uwagi
Opracowanie rekordu ze środków MEiN, umowa nr SONP/SP/546092/2022 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2022-2023).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-cb064a50-01f2-418b-8973-b133c94cb6a3