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Interactive Flash Environments Based on Bayesian Networks to Improve Learning Electronic Engineering

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Warianty tytułu
PL
Interaktywne środowisko Flash w nauce elektrotechniki – wykorzystanie sieci Bayes’a
Języki publikacji
EN
Abstrakty
EN
This work presents a new pedagogical approach in learning electronic engineering which includes the use of active and interactive learning techniques. Interactive tasks are developed with the basic aim to make it easier for students to acquire practical knowledge in the field of digital hardware design and design implementation in complex programmable logic circuits. The multimedia application with interactive tasks is mainly developed using Adobe Flash software. The paper describes the model and architecture of a multimedia environment for the realization of interactive tasks by Bayesian approach. The interactive tasks were designed in the academic year 2011, to support the implementation of teaching the subject Programmable logic devices in the Moodle environment. On the basis of surveys carried out at the end of the semester it can be seen that the students’ first experience is very positive.
PL
W artykule przedstawiono nowy system interaktywnej nauki elektrotechniki. Wprowadzone zadania moją na celu przybliżenie studentom techniki programowania układów CPLD. Aplikacje multimedialne wykonano, korzystając z Adobe Flash. Opisane środowiska, wykonane zostało w oparciu o formułę Bayes’a.
Rocznik
Strony
177--180
Opis fizyczny
Bibliogr. 11 poz., rys., schem., tab., wykr.
Twórcy
autor
  • School of Electrical Engineering and Computer Science Applied Studies, Belgrade
autor
  • Faculty of Technical Science, K.Mitrovica
autor
  • The Faculty of Mathematical Sciences, K.Mitrovica
autor
  • Faculty of Technical Science, State University of Novi Pazar
autor
  • The School of Higher Technical Professional Education, Nis
Bibliografia
  • [1] Neundorf V., Wagner E., Multimedia Learning Environment for Principles of Electrical Engineering - GETsoft, Przegląd Elektrotechniczny (Electrical Review), (2011), Vol 3.
  • [2] Kuk K., Milentijevic I., Rancic D., Spalevic P., Pedagogical agent in Multimedia Interactive Modules for Learning - MIMLE. Expert Systems with Applications, (2012), Vol 39, No. 9, 8051- 8058.
  • [3] Deal W., Using Flash Technology for Motivation and Assessment. Technology Teacher, 2004, Vol. 63, No. 8, pp. 16-19.
  • [4] Xiaoli Huan, Shehane R., Ali A., Teaching computer science courses in distance learningt. Journal of Instructional Pedagogies, (2009).
  • [5] Conati C., Gertner A., VanLehn K., Druzdzel M., Online student modeling for coached problem solving using Bayesian networks, In: Proc. Sixth Internat. Conference on User Modeling (UM97) (A. Jameson, C. Paris, and C. Tasso, eds.), Chia Laguna, Sardinia, Italy, 1997.
  • [6] Bayes T., An essay toward solving a problem in the doctrine of chances, Philosopical Transactions of London, Vol.53, pp. 135- 150.
  • [7] Conati C., Gertner A., VanLehn K., Using Bayesian Networks to Manage Uncertainty in Student Modeling, Journal of User Modeling and User-Adaped Interaction, Vol.12, pp. 371-417.
  • [8] Kuk K., Prokin D., Dimic G., Spalevic P., Interactive Tasks in Support to Modern Pedagogical Approach in Implementation of Teaching in the Subject Programmable Logic Devices, UNITECH 2009, Gabrovo, Bulagria.
  • [9] Mayo M., Bayesian Student Modeling and Decision - Theoretic Selection of Tutorial Actions in Intelligent Tutoring Systems, Ph.D. Thesis, University of Canterbury, Christchurch, New Zealand.
  • [10] Gamboa H., Fred A., Designing Intelligent Tutoring Systems: A Bayesian Approach, Proceedings of the Third International Conference on Enterprise Information Systems, Setubal, Portugal, (2001), pp. 452-458,
  • [11] Lubica S., Michal G., Otto C., Interactive animations in Microelectronics education, EWME 2008 — 7th European Workshop on Microelectronics Education, Budapest, Hungary.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-c85454c8-a755-48ed-9802-1d7849f56657
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