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Tytuł artykułu

Visualization of a lifeboat motion during lowering along ship’s side

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Języki publikacji
EN
Abstrakty
EN
This paper presents description of a computer program for motion visualization of a lifeboat lowered along ship’s side. The program is a post-processor which reads results of numerical calculations of simulated objects’ motions. The data is used to create scene composed of 3D surfaces to visualize mutual spatial positions of a lifeboat, ship’s side and water waving surface. Since the numerical data contain description of a simulation as a function of time it is possible to screen a static scene showing the simulated objects in an arbitrary instance of time. The program can also reproduce a sequence of scenes in the form of animation and control its speed. The static mode allows to view an arbitrary crosssection of the scene, rotate and enlarge specific details and make the image more realistic by hiding invisible lines or shading. The application of the program is aimed at making it possible to assess and analyze numerical calculation results in advance of their experimental verification.
Rocznik
Tom
Strony
42--46
Opis fizyczny
Bibliogr. 18 poz., rys.
Twórcy
autor
  • Gdańsk University of Technology 11/12 Narutowicza St. 80 - 233 Gdańsk Poland
Bibliografia
  • 1. Al-Hussein M., Niaz M. A., Yu H., Kim H., Integrating 3D visualization and simulation for tower crane operations on construction sites. Automation in Construction, 15(5), pp. 554-562, (2006).
  • 2. Benzley S. E., Merkley K., Blacker T. D., Schoof L., Preand post-processing for the finite element method. Finite elements in analysis and design, 19(4), pp. 243-260, (1995).
  • 3. Craighead J., Murphy R., Burke J., Goldiez B., A survey of commercial & open source unmanned vehicle simulators. 2007 IEEE International Conference on Robotics and Automation, pp. 852-857, (2007).
  • 4. Dymarski P. Dymarski Cz., Computational model for simulation of lifeboat motions during its launching from ship in rough seas. Polish Maritime Research, Vol. 19 No. 3(75), pp. 45-52, DOI: 10.2478/v10012-012-0030-6, (2012).
  • 5. Dymarski C., Dymarski P., Kniat A., Searching for critical conditions during lifeboat launching – simulations. Polish Maritime Research, Vol. 24 Special Issue 2017 S1 (93), pp. 53-58, DOI: 10.1515/pomr-2017-0021, (2017).
  • 6. Roboris, https://www.roboris.it/en/product/eureka-robot.
  • 7. Foley J. D., Van Dam A., Feiner S. K., Hughes J. F., Phillips R. L., Introduction to computer graphics. Addison-Wesley, (1994).
  • 8. Haber R. B., Visualization techniques for engineering mechanics. Computing Systems in Engineering, 1(1), pp. 37-50, (1990).
  • 9. Jan S. V. S., Clapworthy G. J., Rooze M., Visualization of combined motions in human joints. IEEE Computer Graphics and Applications, 18(6), pp. 10-14, (1998).
  • 10. Kamat V. R., Martinez J. C., Dynamic 3D visualization of articulated construction equipment. Journal of computing in civil engineering, 19(4), pp. 356-368, (2005).
  • 11. Kawasaki, https://robotics.kawasaki.com/en1/products/ other/simulation-OLP/index.html.
  • 12. Kerlow I. V., The art of 3D: computer animation and effects. John Wiley & Sons, (2004).
  • 13. Bogdaniuk M., Kniat A., Puch W., Effective pre- and post- processors for FEM strength analysis using AutoCAD possibilities. MARINE TECHNOLOGY III, Book Series: MARINE AND MARITIME edited by: Graczyk T., Jastrzebski T., Brebbia CA., 3rd International Conference on Marine Technology (ODRA 99), 1, pp. 35-43, (2000).
  • 14. Kniat A., Optimization Of Three-Dimensional Pipe Routing. Schiffstechnik (ShipTechnology Research), 47, pp. 111-114, (2000).
  • 15. Koenig N., Howard A., Design and use paradigms for gazebo, an open-source multi-robot simulator. 2004 Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2004), vol. 3, pp. 2149-2154, (2004).
  • 16. Li Z., Kota S., Virtual Prototyping and Motion Simulation with ADAMS. J. Comput. Inf. Sci. Eng., 1(3), pp. 276-279, (2001).
  • 17. Piegl L., Tiller W., The NURBS Book. Second Edition, Springer, (1997).
  • 18. Shreiner D., Sellers G., Kessenich J., Licea-Kane B., OpenGL Programming Guide: The Official Guide to Learning OpenGL, 8th Edition, Addison-Wesley, (2013).
Uwagi
PL
Opracowanie ze środków MNiSW w ramach umowy 812/P-DUN/2016 na działalność upowszechniającą naukę (zadania 2017)
Typ dokumentu
Bibliografia
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bwmeta1.element.baztech-c2bd86b0-8084-41dd-ad88-6f2ca37d0ca1
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