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Detailed maps conversion technique for usage in realtime 3D mobile games

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EN
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EN
Research presents findings and outlines techniques for converting detailed GIS maps into simplified versions suitable for real-time 3D mobile games, specifically optimized for devices with medium to low processing power. This approach is particularly valuable for developers of mobile 3D applications that incorporate real-world maps, such as tycoon, strategy, or geolocation-based games. The results demonstrate balance between retaining essential map details from the original data and achieving high-performance 3D graphics across a range of mobile devices.
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Bibliografia
  • [1] Rantanen T, Julin A, Virtanen J-P, Hyypp¨a H, Vaaja MT. Open Geospatial Data Integration in Game Engine for Urban Digital Twin Applications. ISPRS International Journal of Geo-Information. 12(8):310, 2023.
  • [2] Schleich B, Anwer N, Mathieu L, Wartzack S. Shaping the digital twin for design and production engineering. CIRP Ann. 2017, vol. 66, pp. 141—144, 2017.
  • [3] Varinlioglu G, Sepehr VA, Eshaghi S, Balaban O, Nagakura T. GIS-Based Educational Game Through Low-Cost Virtual Tour Experience -Khan Game. Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 69-78, 2022.
  • [4] Ionescu G, Valmaseda JMD, Deriaz M. GeoGuild: Location-Based Framework for Mobile Games. International Conference on Cloud and Green Computing, Karlsruhe, Germany, 2013, pp. 261-265, 2013.
  • [5] Predescu A, Mocanu M, Chiru C. A case study of mobile games design with a real-world component based on Google Maps and Unity. 13th International Conference on Electronics, Computers and Artificial Intelligence (ECAI), Pitesti, Romania, pp. 1-6 2021.
  • [6] Gorelick N, Hancher M, Dixon M, Ilyushchenko S, Thau D, Moore R. Google Earth Engine: Planetary-scale geospatial analysis for everyone. Remote Sens. Environ. vol. 202, pp. 18-27, 2017.
  • [7] Lee A, Chang YS, Jang I. Planetary-Scale Geospatial Open Platform Based on the Unity3D Environment. Sensors, vol. 20, no. 20, 2020.
  • [8] Deterding S, Dixon D, Khaled R, Nacke L. From Game Design Elements to Gamefulness: Defining Gamification, Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp. 9-15, 2011.
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  • [13] Toups ZO, Lalone N, Alharthi SA, Sharma HN, Webb AM. Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces. ACM Trans. Comput. Hum. Interact., vol. 26, pp. 1-43, 2019
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Uwagi
1. Opracowanie rekordu ze środków MNiSW, umowa nr POPUL/SP/0154/2024/02 w ramach programu "Społeczna odpowiedzialność nauki II" - moduł: Popularyzacja nauki (2025).
2. The work was supported by the grant WZ/WI-IIT/3/2023 from Bialystok University of Technology. Research results are based on the project ”Geo Game Service - a scalable service that provides useful data about geolocation information in asynchronous multiplayer games” financed by National Center of Research and Development.
Typ dokumentu
Bibliografia
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