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Proxemic Environments: A Framework for Developing Mobile Applications based on Proxemic Interactions

Wybrane pełne teksty z tego czasopisma
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Warianty tytułu
Konferencja
Federated Conference on Computer Science and Information Systems (15 ; 06-09.09.2020 ; Sofia, Bulgaria)
Języki publikacji
EN
Abstrakty
EN
The widespread diffusion of smart and mobile devices continuously connected to the Internet has facilitated the users' contact and interaction with other people, devices, and with their physical surroundings. Proxemic interaction, derived from proxemics theory, focuses on how Human-Computer Interaction (HCI) works with smart devices, using the five proxemic dimensions: Distance, Identity, Location, Movement, and Orientation (DILMO). The current tools for developing proxemic applications require fixed devices that make it difficult to build proxemic mobile apps. In this work, we propose a framework to manage all components in a proxemic environment (i.e., interaction objects and DILMO dimensions that govern the HCI). We demonstrate and evaluate the effectiveness and suitability of our framework, through the development of two proxemic mobile applications, as proof-of-concept.
Rocznik
Tom
Strony
653--656
Opis fizyczny
Bibliogr. 11 poz., il.
Twórcy
autor
  • E2S / University of Pau (LIUPPA), ESTIA Institute of Technology, Bidart, France
  • E2S / University of Pau (LIUPPA), ESTIA Institute of Technology, Bidart, France
  • Universidad Simón BolÍvar (USB) Caracas, Venezuela Universidad Católica San Pablo, Arequipa, Perú
autor
  • E2S / University of Pau (LIUPPA), ESTIA Institute of Technology, Bidart, France
  • Dev1-0 Technopole Izarbel Bidart, France
  • University of Bordeaux, ESTIA Institute of Technology, Bidart, France
Bibliografia
  • 1. F. Brudy, C. Holz, R. Rädle, C.-J. Wu, S. Houben, C. N. Klokmose, and N. Marquardt, “Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices,” in Proceedings of the CHI Conference on Human Factors in Computing Systems. ACM, 2019, p. 562, https://doi.org/10.1145/3290605.3300792.
  • 2. J. E. Grønbæk, C. Linding, A. Kromann, T. F. H. Jensen, and M. G. Petersen, “Proxemics play: Exploring the interplay between mobile devices and interiors,” in Proceedings of Companion Publication of the Conference on Designing Interactive Systems, ser. DIS ’19. ACM, 2019, pp. 177–181, https://doi.org/10.1145/3301019.3323886.
  • 3. T. Ballendat, N. Marquardt, and G. Saul, “Proxemic interaction: designing for a proximity and orientation-aware environment,” in Proceedings of International Conference on Interactive Tabletops and Surfaces, ser. ITS’ 10. ACM, 2010, pp. 121–130, http://doi.org/10.1145/1936652.1936676.
  • 4. S. Greenberg, N. Marquardt, T. Ballendat, R. Diaz-Marino, and M. Wang, “Proxemic interactions: the new ubicomp?” Interactions, vol. 18, no. 1, pp. 42–50, 2011, https://doi.org/10.1145/1897239.1897250.
  • 5. J. E. Grønbæk, M. S. Knudsen, K. O’Hara, P. G. Krogh, J. Vermeulen, and M. G. Petersen, “Proxemics beyond proximity: Designing for flexible social interaction through cross-device interaction,” in Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020, pp. 1–14, https://doi.org/10.1145/3313831.3376379.
  • 6. E. T. Hall, The Hidden Dimension: An anthropologist examines man’s use of space in private and public. New York: Anchor Books; Doubleday & Company, Inc, 1966.
  • 7. N. Marquardt, R. Diaz-Marino, S. Boring, and S. Greenberg, “The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies,” in Proceedings of the 24th annual ACM symposium on User interface software and technology, ser. UIST ’11. ACM, 2011, pp. 315–326, https://doi.org/10.1145/2047196.2047238.
  • 8. C. Cardenas and J. A. Garcia-Macias, “Proximithings: Implementing proxemic interactions in the internet of things,” Procedia Computer Science, vol. 113, pp. 49–56, 2017, https://doi.org/10.1016/j.procs.2017.08.286.
  • 9. D. Ledo, S. Greenberg, N. Marquardt, and S. Boring, “Proxemicaware controls: Designing remote controls for ubiquitous computing ecologies,” in Proceedings of the 17th International Confer- ence on Human-Computer Interaction with Mobile Devices and Services, ser. MobileHCI’2015. ACM, 2015, pp. 187–198, https://doi.org/10.1145/2785830.2785871.
  • 10. G. Developers, “Sensors overview, developer guides,” 2019, https://developer.android.com/guide/topics/sensors.
  • 11. AltBeacon, “The open and interoperable proximity beacon specification,” 2018, https://altbeacon.org/.
Uwagi
1. Track 5: Software and System Engineering
2. Technical Session: Advances in Software and System Engineering
3. Opracowanie rekordu ze środków MNiSW, umowa Nr 461252 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2021).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-b02633a8-3cb0-4b39-b264-4fa9808ddc88
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