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Computer and video games are more and more used for serous purposes not only for entertainment. In few last years we can observe very fast market development of serious games. They are used to education, simulation, research, health and therapy purposes. This paper describes main features of serious games used for psychology. Specialists prepare scenarios of games with therapeutic points. To fast, easy and efficient implementing such scenario of game the scripting language can be used. In this paper the main features of the scripting language the Sciptarin to support implementing serious games for psychology were described.
Rocznik
Tom
Strony
61--68
Opis fizyczny
Bibliogr. 26 poz.
Twórcy
autor
- The Silesian University of Technology, Institute of Computer Science, ul. Akademicka 16, 44-100 Gliwice, Poland
autor
autor
autor
autor
Bibliografia
- [1] BRASHEARS A., MEADOWS A., ONDREJKA C., SOO D., Linden Scripting Language Guide, Linden Lab, 2003.
- [2] COMBS N., ARDOINT J.L., Declarative Versus Imperative Paradigms in Games AI, Independent, ILOG S.A., 2004.
- [3] MOLICKA M., Bajki terapeutyczne, Media Rodzina, 1999.
- [4] DELOURA M., Game Programming Gems Vol. 1, 2, Charles River Media, 2000–2001.
- [5] ELDAWY M., Interfacing Between Game Engine and Scripting Languages, Report for Academic ADL Co–Lab, 2006.
- [6] EVE–ONLINE official web page, http://www.eve–online.com , 2003–2007.
- [7] GRUDZINSKI T., MIKUSZEWSKI R., Splitting it into Components: Designing an Interface–Oriented 3D Game Engine, Learning with Games 2007 Conference Proceedings, 2007.
- [8] GRUDZINSKI T., The Scriptarin – Language Reference, www.artifexmundi.com/files/script.pdf, 2006.
- [9] LUA official web page, http://www.lua.org/ , 1993–2007.
- [10] MCNAUGHTON M., CUTUMISU M., SZAFRON D., SCHAEFFER J., REDFORD J., PARKER D., ScriptEase: Generating Scripting Code for Computer Role–Playing Games, www.cs.ualberta.ca/~script/docs/ASEdemo2004.pdf , 2004.
- [11] ONUCZKO C., CUTUMISU M., SZAFRON D., SCHAEFFER J., MCNAUGHTON M., ROY T., WAUGH K., CARBONARO M., SIEGEL J., A Pattern Catalog for Computer Role Playing Games, EUROSIS–ETI, 2005.
- [12] THE SCRIPTARIANS official web page, http://www.artifexmundi.com/scriptarians , 2007.
- [13] SWEENEY T., UnrealScript Language Reference. http://unreal.epicgames.com/UnrealScript.htm, 1998.
- [14] COYLE D., MATTHEWS M., SHARRY, J., NISBET, A., DOHERTY G., Personal Investigator: A Therapeutic 3D Game for Adolescent Psychotherapy, International Journal of Interactive Technology and Smart Education, 2, 2005, pp. 73–88.
- [15] COYLE D., MATTHEWS M., Personal Investigator: a The rapeutic 3D Game for Teenagers. Presented at the 'Social Learning Through Gaming' Workshop ACM CHI'04 Conference on Human Factors in Computing Systems, 26 April 2004, Vienna, Austria.
- [16] BREZINKA, V., Treasure Hunt – A Serious Game To Support Psychotherapeutic Treatment Of Children. In: Andersen, S.K. et al. (Eds.), eHealth Beyond the Horizon – Get IT There, Studies in Health Technology and Informatics, Vol. 136, IOS Press 2008, pp. 71–76.
- [17] BREZINKA, V., HOVESTADT, L., Serious Games can Support Psychotherapy in Children and Adolescents. In: Holzinger, A. (Ed.), HCI and Usability for Medicine and Health Care, Lecture Notes in Computer Science 4799, Springer, Berlin 2007, pp. 357–365.
- [18] Therapy Computer Game for Children of Divorce, http://www.ziplandinteractive.com/.
- [19] MAGNENAT–THALMANN N., KASAP Z., Virtual Humans in Serious Games, CW '09: Proceedings of the 2009 International Conference on CyberWorlds, IEEE Computer Society, Washington, 2009, pp. 71–79.
- [20] SCHREINER K., Digital Games Target Social Change, IEEE Computer Graphics and Applications, Vol. 28, No. 1, 2008, pp. 12–17.
- [21] A Collaborative Classification of Serious Games, http://serious.gameclassification.com.
- [22] BURKE J. W., MCNEILl M. D. J., CHARLES D. K., MORROW P. J., Serious Games For Upper Limb Rehabilitation Following Stroke. VS–GAMES '09: Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, Washington, 2009.
- [23] Travel in Europe project, http://www.tieproject.eu/.
- [24] RITTERFELD U., CODY M., VORDERER P., Serious Games Mechanisms and Effects, Routledge, 2009.
- [25] MEMARZIA K., Measuring Behavioural Traits and Psychometric Testing Using Gaming Technology, ITEC 2008 Conference.
- [26] WIETESKA A., Psychology Serious Game Scenario, Report, Silesian University, Katowice, 2010.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-PWA4-0018-0007