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Nowadays, the techniques for 3D computer graphics are developing dynamically. They are finding application not only for creating computer games, but often for three-dimensional data visualization systems. Applying these techniques make graphical operations more effective and consequently these systems are more efficient. The paper presents the system for 3D seafloor visualization using multibeam sonar data. In the presented system three programming techniques for 3D graphic were used C++ OpenGL, Java3D, Java OpenGL. The problems related to the system development and the ways of its solution are presented.
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Tom
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17--22
Opis fizyczny
Bibliogr. 5 poz., rys., fot.
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autor
autor
autor
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- Gdansk University of Technology Narutowicza 11/12, 80-952 Gdansk, Poland, binio@eti.pg.gda.pl
Bibliografia
- [1] SIS, Seafloor Information System, Kongsberg EM3002 Operator Manual, 2005.
- [2] J. Demkowicz, K. Bikonis., Instalation and Acoustic Data Analysis Acquired by Multibeam System EM3002, Zeszyty Naukowe ETI Politechniki Gdańskiej, Seria: Technologie Informacyjne, 2005, III Krajowa Konferencja Technologie Informacyjne, Gdańsk 2005.
- [3] Davis G., Learning Java Bindings for OpenGL, Paperback, USA, 2004.
- [4] Hearn D., Baker M. P., Computer Graphics with OpenGL, Prentice Hall, USA, 2004.
- [5] Barrilleaux J., 3D User Interfaces with Java 3D, Manning Publications Co., USA, 2000.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BWM8-0036-0003