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The motion of impostors

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Wybrane pełne teksty z tego czasopisma
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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
We describe a method that brings to life impostor-based environments. In a typical scene, supporting objects are rendered as two-dimensional texture maps always facing the camera. Billboards reduce complexity of objects to high extent. In such a representation, spatial properties of depicted objects are lost. Billboards are usually motionless in order to compress the video memory space. In our technique, we introduce 2.5D morphing with respect to the memory footprint. Minimum two textures are required to animate the billboard. Moreover, the whole process is automated and exploits a programmable GPU. As a result, the main application overhead is reduced. The method is designed for vegetation modeling, but can be easily extended to far- and middle-distance shots of humans.
Rocznik
Strony
105--116
Opis fizyczny
Bibliogr. 13 poz., il., tab., wykr.
Twórcy
autor
autor
  • Institute of Control and Computation Engineering, University of Zielona Gora, 50 Podgorna Str., 65-246 Zielona Gora, Poland, A.Goinski@weit.uz.zgora.pl
Bibliografia
  • [1] Beier T., Neely S.: Feature-based image metamorphosis computer graphics (Proceedings of SIGGRAPH 92), Vol. 26, no 2, pp. 35-42, 1992.
  • [2] Neider J., Davis T., Woo M.: OpengGL programming giude, Addison Wesley, 1993.
  • [3] Aliaga D. G.: Visualization of complex models using dynamic texture-based simplification, IEEE Visualization'96, pp. 101-106, 1996,
  • [4] Shade J., Lischinski D., Salesin D., Derose T., Snyder J.: Hierarchical image caching for Accelerated walkthroughs of complex environments, Annual Conference Series, ACM SIGGRAPH, pp. 75-82, 1996.
  • [5] Wolberg G.: Recent advances in omage morphing. Proc. Of Computer Graphics International, pp. 64-71, Pohang, Korea, 1996.
  • [6] Vetter T.: Automated face morphing and image based modeling of faces. Imagina'97, INA Monaco, pp. 131-138, 1997.
  • [7] Brunet P., Scopingo R.: Multi-layered impostors for accelerated rending. Eurographics, Volume 18, No. 3, 1999.
  • [8] Mayer A., Neyret F., Poulin P.: Interactive rending of trees with shading and shadows. Proc. of the 12th Eurographics Workshop on Rending Techniques, pp. 183-196, 2001.
  • [9] Soatto S., Doretto G., Nian Wu Y.: Dynamic texture, International Journal Computer Vision, 51(2), 91-109, 2003.
  • [10] Behrendt S., Colditz C., Franzke O., Kopf J., Deussen O.: Realistics real-time rendering and landscapes using billboard clouds. EUROGRAPHICS, Vol. 24, No. 3, pp. 507-516, 2005.
  • [11] Desbenoit B., Galin E., Akkouche S., Grosjean J.: Modeling autumn sceneries, EUROGRAPHICS, short paper, 2006.
  • [12] DirectX SDK, Microsoft Corporation, 2006.
  • [13] Hawaiian Plant Texture (public-domain), http://www.vterrain.org/Hawaii/Flora/textures/, 2006.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BWA1-0027-0016
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