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A model to blend renderings

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Wybrane pełne teksty z tego czasopisma
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Warianty tytułu
Konferencja
International Conference on Computer Vision and Graphics ICCVG 2006 (25-27.09.2006 ; Warsaw, Poland)
Języki publikacji
EN
Abstrakty
EN
We propose a model to blend renderings. It consists in mixing different kind of rendering techniques in the same frame to enhance the visualisation of information on large scenes. This method can be implemented in real-time during the rendering process using the GPU programming. Moreover, the rendering techniques used and the key points defined by the user can be interactively changed. In this paper we present the model, a new non-photorealistic rendering technique and images produced by our method.
Słowa kluczowe
Rocznik
Strony
297--304
Opis fizyczny
Bibliogr. 14 poz., il.
Twórcy
autor
autor
  • L.I.A.S.D.- Universit Paris 8
Bibliografia
  • [1] Interrante V., Fuchs H., Pizer S. ps: Illustrating transparent surfaces with curvature-directed strokes.) IEEE Visualization '96, pages 211-218, October, ISBN 0-89791-864-9, 1996.
  • [2] Winkenbach G., Salesin D. H.: Rendering parametric surfaces in pen and ink. Proceedings of SIG-j GRAPH 96, pages 469-476, August, 1996.
  • [3] Markosian L., Kowalski M. A., Trychin S. J., Bourdev L. D., Goldstein D., Hughes J. F.: Real-time nonphotorealistic rendering. Proceedings of SIGGRAPH 97, pages 415-420, August, ISBN 0-89791-896-7. Held in Los Angeles, California, 1997.
  • [4] Wood D. N., Finkelstein A., Hughes J. F., Thayer C. E., Salesin D. H.: Multiperspective panoramas for eel animation. Proceedings of SIGGRAPH 97, pages 243-250, August, ISBN 0-89791-896-7.Held in Los Angeles, California, 1997.
  • [5] Gooch A., Gooch B., Shirley P., Cohen E.: A non-photorealistic lighting model for automatic technical illustration, SIGGRAPH 98, 1998.
  • [6] Rademacher P.: View-dependent geometry. Proceedings of SIGGRAPH 99, pages 439-446, August, ISBN 0-20148-560-5. Held in Los Angeles, California, 1999.
  • [7] Myszkowski K., Rokita P., Tawara T.: Perception-based fast rendering and antialiasing of walkthrough sequences. IEEE Trans. Vis. Comput. Graph., 6(4):360-379, 2000.
  • [8] Hertzmann A., Zorin D.: Illustrating smooth surfaces. Proceedings of SIGGRAPH 2000, July, Held in New Orleans, Louisianna, 2000.
  • [9] Lake A., Marshall C., Harris M., Blackstein M.: Stylized rendering techniques for scalable real-time 3d animation. Non-Photorealistic Animation and Rendering 2000 (NPAR '00), Annecy, France, June 5-7, 2000.
  • [10] Martin D., Garcia S., Torres J. C.: Observer dependent deformations in illustration. Non-Photorealistic Animation and Rendering 2000 (NPAR '00), Annecy, France, June 5-7, 2000.
  • [11] Gooch B., Gooch A.: Non-Photorealistic Rendering: A K Peters, 2001.
  • [12] Strothotte T., Schlechtweg S.: Non-photorealistic computer graphics: modeling, rendering, and animation. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA, 2002.
  • [13] Sousa M. C., Prusinkiewicz P.: A few good lines: Suggestive drawing of 3d models. Computer Graphics Forum, 22(3), September, 2003.
  • [14] Pharr M. editor: GPU Gems 2. R. Fernando. Addison Wesley, 2005.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BWA1-0025-0006
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