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Creating entirely textured 3D models of real objects using surface flattening

Wybrane pełne teksty z tego czasopisma
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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
We present a novel method to create entirely textured 3D models of real objects by combining partial texture mappings using surface flattening (surface parametrisation). Texturing a 3D model is not trivial. Texture mappings can be obtained from optical images, but usually one image is not sufficient to show the whole object; multiple images are required to cover the surface entirely. Merging partial texture mappings in 3D is difficult. Surface flattening coverts a 3D mesh into 2D space preserving its structure. Transforming optical images to flattening-based texture maps allows them to be merged based on the structure of the mesh. In this paper we describe a novel method for merging texture mappings using flattening and show its results on synthetic and real data.
Rocznik
Strony
379--398
Opis fizyczny
Bibliogr. 24 poz., rys., rab., wykr.
Twórcy
autor
  • Computer and Automation Research Institute Budapest, Kende u. 13-17, H-1111 Hungary
  • Eötvös Lorand University, Budapest
autor
  • Computer and Automation Research Institute Budapest, Kende u. 13-17, H-1111 Hungary
  • Eötvös Lorand University, Budapest
  • Computer and Automation Research Institute Budapest, Kende u. 13-17, H-1111 Hungary
  • Eötvös Lorand University, Budapest
Bibliografia
  • [1] P. J. Burt, E. H. Adelson, A multiresolution spline with application to image mosaics. ACM Trans. Graph. 2 (4) 217-236, 1983.
  • [2] P. E. Debevec, C. J. Taylor, J. Malik, Modeling and rendering architecture from photographs: A hybrid geometry - and image-based approach. Computer Graphics 30 (Annual Conference Series) 11-20, 1996.
  • [3] J. Walker, Satellite data, URL: http: //www.fourmilab ch/cgi-bin/uncgi/Earth. 1996.
  • [4] Marc Levoy et al., The digital Michelangelo project. ACM Computer Graphics Proceedings, SIG- GRAPH, 131-144, 2000.
  • [5] R. Hartley, A. Zisserman, Multiple View Geometry in Computer Vision, Cambridge University Press, 2000.
  • [6] S. Haker, S. Angenent, A. Tannenbaum, R. Kikinis, G. Sapiro, M. Halle, Conformal surface parameterization for texture mapping, in: IEEE Transactions on Visualization and Computer Graphics 6 (2), 181-189, 2000.
  • [7] D. Piponi, G. Borshukov, Seamless texture mapping of subdivision surfaces by model pelting and texture blending. Proc. 27th Annual Conference on Computer Graphics and Interactive Techniques, ACM Press/Addison-Wesley Publishing Co., 471-478, 2000.
  • [8] H. Mayer, A. Bornik, J. Bauer, K. Kamer, F. Leberl, Multiresolution texture for photorealistic rendering. Proc. 17th Spring conference on Computer graphics, IEEE Computer Society, p. 109, 2001.
  • [9] F. Bernardini, I. M. Martin, J. Mittleman, H. Rushmeier, G. Taubin, Building a digital model of Michelangelo’s Florentine Pieta. IEEE Computer Graphics & Applications 22 (1), 59-67, 2002.
  • [10] V. Sequeira, J. a. G. Gonçalves, 3D reality modelling: Photo-realistic 3D models of real world scenes. Proc. 1st International Symposium on 3D Data Processing, Visualization & Transmission, 776-783, 2002.
  • [11] G. Zigelman, R. Kimmel, N. Kiryati, Texture mapping using surface flattening via multi-dimensional scaling. IEEE Transactions on Visualization and Computer Graphics, 8 (2), 198-207, 2002.
  • [12] A. Sheffer, E. de Sturler, Smoothing an overlay grid to minimize linear distortion in texture mapping. ACM Trans. Graph. 21 (4), 874-890, 2002.
  • [13] Y. Lee, H. Kim, S. Lee, Mesh parameterization with a virtual boundary. Computers & Graphics 26 (5), 677-686, 2002.
  • [14] Z. Wang, A. C. Bovik, A universal image quality index. IEEE Signal Processing Letters, 9(3), 81-84, 2002.
  • [15] K. Ikeuchi, A. Nakazawa, K. Hasegawa, T. Ohishi, The great Buddha project: Modeling cultural heritage for VR systems through observation. Proc. IEEE ISMAR03, 2003.
  • [16] G. Kós, T. Várady, Parameterizing complex triangular meshes. Proc. 5th International Conference on Curves and Surfaces, Nashboro Press, 265-274, 2003.
  • [17] S. Magda, D. Kriegman, Fast texture synthesis on arbitrary meshes. Proc. 14th Eurographics workshop on Rendering, Eurographics Association, 82-89, 2003.
  • [18] Z. Jankó, D. Chetverikov, Registration of an uncalibrated image pair to a 3D surface model. Proc. 17th International Conference on Pattern Recognition, Vol. 2, 208-211, 2004.
  • [19] Y. Yemez, F. Schmitt, 3D reconstruction of real objects with high resolution shape and texture. Image and Vision Computing, 22, 1137-1153, 2004.
  • [20] Y. Chen, H. H. Ip, Texture evolution: 3D texture synthesis from single 2D growable texture pattern. The Visual Computer, 20, 650-664, 2004.
  • [21] A. Levin, A. Zomet, S. Peleg, Y. Weiss, Seamless image stitching in the gradient domain. Proc. 8th European Conference on Computer Vision, 377-389, 2004.
  • [22] J. Dong, M. Chantler, Capture and synthesis of 3D surface texture. International Journal of Computer Vision 62, 177-194, 2005.
  • [23] M. Floater, K. Hormann, Surface parameterization: a tutorial and survey. N. A. Dodgson, M. S. Floater, M. A. Sabin (Eds.), Advances in Multiresolution for Geometric Modelling, Mathematics and Visualization, Springer-Verlag, Berlin, Heidelberg, 157-186, 2005.
  • [24] Z. Jankó, Combining multiple texture mappings using surface flattening. Proc. Joint Hungarian - Austrian Conference on Image Processing and Pattern Recognition, 155-162, 2005.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BWA1-0013-0003
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