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Transient texture synthesis based on multiple templates

Wybrane pełne teksty z tego czasopisma
Identyfikatory
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
Texture synthesis based upon a sample image or template has attracted much attention recently. This paper describes a new blending algorithm for synthesizing a transient texture based upon two or more templates that gives an impression of a gradual transition from one template to another. Based upon a pair combination out of four templates, we synthesize six transitional textures. Then, we shown that various blending patterns can be designed by controlling the blending ratio maps. Based upon investigations of unsuccessful results of blending, we derive some necessary conditions on the statistical properties of templates for the applicability of this synthesis method.
Słowa kluczowe
Rocznik
Strony
525--537
Opis fizyczny
Bibliogr. 17 poz., rys.
Twórcy
autor
  • Department of Information and Computer Sciences, Toyohashi University of Technology, 1-1, Hibarigaoka, Tempaku-cho, Toyohashi 441-8580, Japan
autor
  • Department of Information and Computer Sciences, Toyohashi University of Technology, 1-1, Hibarigaoka, Tempaku-cho, Toyohashi 441-8580, Japan
autor
  • Department of Information and Computer Sciences, Toyohashi University of Technology, 1-1, Hibarigaoka, Tempaku-cho, Toyohashi 441-8580, Japan
autor
  • Department of Information and Computer Sciences, Toyohashi University of Technology, 1-1, Hibarigaoka, Tempaku-cho, Toyohashi 441-8580, Japan
Bibliografia
  • [1] Turk G.: Generating textures on arbitrary surfaces using reaction-diffusion. Proc. of SIGGRAPH'1991, 289-298. 1991.
  • [2] Witkin A., Kass M.: Reaction-diffusion textures. Proc. of SIGGRAPH'1991, 299-308. 1991.
  • [3] Fleischer K.W., Laidlaw D.H., Currin B.L., Barr A.H.: Cellular texture generation. Proc. of SIGGRAPH'1995, 239-248. 1995.
  • [4] Heeger D .J., Bergen J.R.: Pyramid-based texture analysis/synthesis. Proc. of SIGGRAPH'1995, 229-238. 1995.
  • [5] Worley S.: A cellular texture basis function. Proc. of SIGGRAPH'1996, 291-294. 1996.
  • [6] Efros A.A., Leung T.K.: Texture Synthesis by Non-parametric Sampling. Proc. of IEEE Int. Conf. on Computer Vision, 2, 1033-1038. 1999.
  • [7] Gimel'farb G.L.: Image Textures and Gibbs Random Fields. Kluwer Academic Publishers. 1999.
  • [8] Praun E., Finkelstein A., Hoppe H.: Lapped textures. Proc. of SIGGRAPH'2000, 465-470. 2000.
  • [9] Piponi D., Borshukov G.: Seamless texture mapping of subdivision surfaces by model pelting and texture blending. Proc. of SIGGRAPH'2000, 471-478. 2000.
  • [10] Wei Li-Yi, Levoy M.: Fast texture synthesis using tree-structured vector quantization. Proc. Of SIGGRAPH'2000, 479-488. 2000.
  • [11] Portilla J., Simoncelli E .P.: A parametric texture model based on joint statistics of complex wavelet coefficients. Int. J. of Computer Vision, 49-71. 2000.
  • [12] Turk G.: Texture synthesis on surfaces. Proc. of SIGGRAPH'2001, 347-354. 2001.
  • [13] Efros A.A., Freeman W.T.: Image quilting for texture synthesis and transfer. Proc. of SIGGRAPH'2001, 341-346. 2001.
  • [14] Walter M., Fournier A., Menevaux D.: Integrating shape and pattern in mammalian models. Proc. of SIGGRAPH'2001, 317-326. 2001.
  • [15] Wei Li-Yi, Levoy M.: Texture synthesis over arbitrary manifold surfaces. Proc. of SIGGRAPH'2001, 355-360. 2001.
  • [16] Bar-Joseph Z., El-Yaniv R., Lischinski D., Werman M.: Texture mixing and texture movie synthesis using statistical learning. IEEE Trans. on Visualization and Computer Graphics, 7(2), 120-135. 2001.
  • [17] Wei Li-Yi: Texture Synthesis by Fixed Neighborhood Searching. PhD Thesis, Stanford University. 2001.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BWA1-0005-0038
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