PL EN


Preferencje help
Widoczny [Schowaj] Abstrakt
Liczba wyników
Tytuł artykułu

Modelling objects with changing shapes : a survey

Wybrane pełne teksty z tego czasopisma
Identyfikatory
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
The great number of object modelling computer techniques that alresdy exist and the new ones that are continuously appearing are the result of a multidisciplinary exchange of ideas. Within this area, objects with changing shapes are inherently more difficult to model than rigid objects. Our main goal has been to provide a classification of the algorithms involved in the modelling of objects that can be as diverse as water, clothes, faces,...The classification has been made from the starting poing of inorganic and organic categories. Inorganic objects are classified according to their material state while the organic ones are classified according to the realm they belong to. Within each category, works are generally presented in chronological order, providing an extensive bibliography.
Twórcy
  • Advanced Computer Graphics Group (GIGA), Computer Science Departament, Technical School of Engineering University of Zaragoza - Zaragoza, Spain
  • Advanced Computer Graphics Group (GIGA), Computer Science Departament, Technical School of Engineering University of Zaragoza - Zaragoza, Spain
  • Advanced Computer Graphics Group (GIGA), Computer Science Departament, Technical School of Engineering University of Zaragoza - Zaragoza, Spain
Bibliografia
  • [1] Ulam S.: Patterns of growth of figures: Mathematical aspects. Kepes (Ed.): Module, Proportion, Symmetry, Rhythm, 64-74. 1966.
  • [2] von Neumann J.: Theory of Self-Reproducing Automata. University of Illinois Press. 1966.
  • [3] Cohen D.: Computer simulation of biological pattern generation processes. Nature, 216, 246-248. 1967.
  • [4] Lindenmayer A.: Mathematical models for cellular interactions in development, I & II. J. of Theoretical Biology, 18, 280-315, 1968.
  • [5] Honda H.: Description of the form of trees by the parameters of the tree-like body: effects of the branching angle and the branch length on the shape of the tree-like body. J. of Theoretical Biology, 31, 331-338. 1971.
  • [6] Catmull E. E.: A system for computer generated movies. Proc. ACM Annual Conf., Aug., 422-431. 1972.
  • [7] Parke F. I.: Computer generated animation of faces. Proc. ACM Annual Conf., Aug. 1972.
  • [8] Fritjers D., Lindenmayer A.: A model for the growht and flowering of aster novae-angliae on the basis of table (1,0) 1-systems. LNCS, 15, 24-52. 1974.
  • [9] Mandelbrot B. B.: Intermittent turbulence in self-similar cascades: divergence of high moments anddimension of the carrier. J. Fluid Mech., 62, 331-358. 1974.
  • [10] Fischer J., Honda H.: Computer simulation of branching pattern and geometry in ternimalia (combretaceae), a tropical tree. Botanical Gazzete, 138, 377-384. 1977.
  • [11] Zienkiewicz O. C.: The Finite Element Method. McGraw Hill, London. 1977.
  • [12] Catmull E., Clark J.: Recursively generated B-spline surfaces on arbitrary topological meshes. CAD, 10, 350-355. 1978.
  • [13] Honda H., Fischer J.: Tree branch angle: Maximizing effective leaf area. Science, 199, 888-890. 1978.
  • [14] Dungan, Jr. W.: A terrain and cloud computer image generation model. Proc. SIGGRAPH'79, 13(3), 143-150. 1979.
  • [15] Schachter B. J.: Long crested wave models. CGIP, 12(2), 187-201. 1980.
  • [16] Honda H., Tomlinson P., Fischer J.: Computer simulation of branch interaction and regulation by unequal flow rates in botanical trees. American J. of Botany, 68, 569-585. 1981.
  • [17] Lovejov S.: A statistical analysis of rain areas in terms of fractals: Preprints. 20th Conf. on Radar Meteorology, 476-484. 1981.
  • [18] Max N. L.: Vectorized procedural models for natural terrain: Waves and islands in the sunset. CG, 15(3), 317-324. 1981.
  • [19] Badler N. I., Morris M. A.: Modelling flexible articulated objects. Proc. of the Online Conf., Computer Graphics 82, 305-314. 1982.
  • [20] Blin J. F.: A generalization of algebraic surface drawing. ACM Trans. on Graphics, 1(3), 235-256. 1982.
  • [21] Lovejov S.: The area-perimeter relatton for rain and clouds areas. Science, 216, 185-187. 1982.
  • [22] Mandelbrot B.: The Fractal Geometry of Nature. Freeman, San Francisco. 1982.
  • [23] Paramount, Star Trek II: The wrath of khan. SIGGRAPH Video Review, Genesis Demo. 1982.
  • [24] Requicha A. A. G., Voelcker H. B.: Solid modelling: A historical summary and contemporary assessment.IEEE CG&A, 2(2), 9-26, March. 1982.
  • [25] Reeves W. T.: Particle systems - A technique for modeling a class of fuzzy objects. Proc. SIGGRAPH'83, 17(3), 359-376. 1983.
  • [26] Voss R.: Fourier synthesis of gaussian fractals: 1/f noises, landscapes and flakes. (Tutorial on state of the art image synthesis), Proc. SIGGRAPH'83, 10. 1983.
  • [27] Aono M., Kunii T.: Botanical image tree generation. IEEE CG&A, 4(5), 10-34. 1984.
  • [28] Gardner G. Y.: Simulation of natural scenes using textured quadric surfaces. Proc. SIGGRAPH'84, 18(3), 11-20. 1984.
  • [29] Kajiya J. T ., Herzen B. P. V.: Raytracing volume densities. CG, 18-3, 165-173. 1984.
  • [30] Lundin D.: Motion simulation. Proc. Nicograph '84, Nov., 2-10. 1984.
  • [31] Mandelbrot B. B.: Fractals in physics: Squib, clusters, diffusions, fractal measures and the unicity of fractal dimensionality. J. of Stat. Phys., 34, 895-930. 1984.
  • [32] Bergeron P., Lachapelle P.: Controlling facial expressions and body movements in the computer-generates animated short: Tony de Peltrie. (Advanced computer animation seminare notes), SIGGRAPH 85. 1985.
  • [33] Bloomenthal J.: Modeling the mighty maple. Proc. SIGGRAPH '85 , 19(3), 305-311, July. 1985.
  • [34] Gardner G. Y.: Visual simulation of clouds. CG, 19(3), 297-304. 1985.
  • [35] Lachapelle P. , Bergeron P., Rodiboux P., Langlois D.: Tony de peltrie: Short animation film. 1985.
  • [36] Lovejov S.: Fractal propierties of rain, and a fractal model. Tellus, 37 A, 209-232. 1985.
  • [37] Perlin K.: An image synthesizer. CG, 19(3), 287-296, July. 1985.
  • [38] Reeves W. T., Blau R.: Approximate and probabilistic algorithms for shading and rendering structured particle systems. CG, 19(3), 313-322. 1985.
  • [39] Zeltzer D.: Towards an integrated view of 3-D computer character animation. The Visual Computer, 1(4), 249-259. 1985.
  • [40] Armstrong W. : The dynamics of tree linkages with a fixed root link and limited range of rotation. Actes du Colloque Internationale l'Imaginaire Numerique'86 , 16-21. 1986.
  • [41] Fournier A., Reeves W. T.: A simple model of ocean waves, Proc. SIGGRAPH '86, 20(4), 75-84. 1986.
  • [42] Larrabe W. F.: A finite element method of skin deformation. Biomechanics of skin and soft tissues. Laryngoscope, 96, 399-405. 1986.
  • [43] Oppenheimer P. E.: Real time design and animation of fractal plants and trees. Proc. SICGRAPH'86, 20(4), 55-64. 1986.
  • [44] Peachey D. R., Modeling waves and surf. Proc. SIGGRAPH'86, 20(4), 65-74. 1986.
  • [45] Shebell M.: Modeling branching plants using attribute 1-systems. Master's thesis, Worcester Polytechnic Institute. 1986.
  • [46] Weil J.: The synthesis of cloth objects. Proc. SIGGRAPH '86 , 20(4) , 49-54. 1986.
  • [47] Yaeger L., Upson C., Myers R.: Combining physical and visual simulation - creation of the planet Jupiter for the film "2010". Proc, SIGGRAPH'86, 20, 85-93. 1986.
  • [48] Magnenat-Thalmann N., Thalmann D.: Image Synthesis: Theory and Practice. S-V. 1987.
  • [49] Magnenat-Thalmann N., Thalmann D.: The direction of synthetic actors in the film Rendez-vous in Montreal. IEEE CG&A, 7(12), 9-19. 1987.
  • [50] Masten G., Watterberg P., Mareda I.: Fourier synthesis of ocean scenes. IEEE CG&A, 7(3), 16-23. 1987.
  • [51] Terzopoulos D., Platt J., Barr A., Fleischer K.: Elastically deformable models. Proc. SIGGRAPH'87, 21(4), 205-214. 1987.
  • [52] Tomovic R., Bekey G., Karplus W.: A strategy for grasp synthesis with multifingered robots hands. Proc. of the IEEE on Robotics and Automation, 83-89. 1987.
  • [53] Ts'o P., Barsky B.: Modelling and rendering waves. ACM Trans. Graphics, 6(3), 191-214. 1987.
  • [54] Waters K.: A muscle model for animating three-dimensional facial expression. Proc. SIGGRAPH'87, 21(4) , 17-24. 1987.
  • [55] Weil J.: Boom boom boom. SIGGRAPH Video Review. 1987.
  • [56] Arvo J., Kirk D.: Modelling plants with environment-sensitive automata. Proc. of Ausgraph'88, 17- 33. 1988.
  • [57] de Reffye P., Edelin C., Francon J., Jaeger M., Puech C.: Plant models faithful to botanical structure and development. Proc. SIGGRAPH'88, 22(4), 151-158. 1988.
  • [58] Kelley A. D., Malin M. C., Nielson G. M.: Terrain simulation using a model of stream erosion. Proc. SIGGRAPH'88, 22(4), 263-268. 1988.
  • [59] Komatsu K.: Human skin model capable of natural shape variation. The Visual Computer, 3(5), 265-271. 1988.
  • [60] Magnenat-Thalmann N., Primeau E., and Thalmann D.: Abstract muscle action procedures for human face animation. The Visual Computer, 3(5), 290-297. 1988.
  • [61] Magnenat-Thalmann N., Laperriere R., Thalmann D.: Joint-dependent local deformations for hand animation and object grasping. Proc. of Graphics Interface'88, 26-33. 1988.
  • [62] Mantyla M.: An Introduction to Solid Modelling. Computer Science Press. 1988.
  • [63] Miller G.: From wireframes to furry animals. Proc. Graphics Interface'88, 138-145. 1988.
  • [64] Sims K.: Particle dreams. SIGGRAPH Video Review, World Scientific Publising Co. 1988.
  • [65] Terzopoulos D., Fleischer K.: Deformable models. The Visual Computer, 4(6), 306-331. 1988.
  • [66] Terzopoulos D., Fleischer K.: Modeling inelastic deformation: Viscoelasticity, plasticity, fracture. Proc. SIGGRAPH'88, 22(4), 269-278. 1988.
  • [67] Webb S.: The Physics of Medical Imaging. Medical Science Series. 1988.
  • [68] Chadwick J. E., Haumann D. R., Parent R. E.: Layered construction for deformable animated characters. Proc. SIGGRAPH'89, 23(3), 243-252. 1989.
  • [69] Foley J., Dam A. V., Feiner S., Hughes J.: Computer Graphics. Principles and Practice, A-W. 1989.
  • [70] Gourret J.-P., Thalmann N. M., Thalmann D.: Simulation of object and human skin deformations in a grasping task. Proc. SIGGRAPH'89, 23, 21-30, July. 1989.
  • [71] Greene N.: Voxel space automata: Modeling with stochastic growth processes in voxel space. Proc. SIGGRAPH '89, 23(3), 175-184. 1989.
  • [72] Inakage M.: A simple model of flames. Proc. of Computers Graphics International'89, 71-81. 1989.
  • [73] Kajiya J. T., Kay T. L.: Rendering fur with three dimensional textures. Proc. SIGGRAPH'89, 23(3), 271-280. 1989.
  • [74] Lewis J. P.: Algorithms for solid noise synthesis. Proc. SIGGRAPH'89, 23(3), 263-270. 1989.
  • [75] Magnenat-Thalmann N., Minh H. T., de Angelis M., Thalmann D.: Design, transformation and animation of human faces. The Visual Computer, 5(1/2), 32-39. 1989.
  • [76] Miller G., Pearce A.: Globular dynamics: A connected particle system for animating viscous fluids. C&G, 13(3), 305-309. 1989.
  • [77] Musgrave F. K., Kolb C. E., Mace R. S.: The synthesis and rendering of eroded fractal terrains. Proc. SIGGRAPH'89, 23(3), 41-50. 1989.
  • [78] Perlin K., Hoffert E. M.: Hypertexture. Proc. SIGGRAPH'89, 23(3), 253-262. 1989.
  • [79] Skinner R.: Modelling hair with structured particle systems. TR UCSC-CRL-89-26, Santa Cruz, Calif.: University of California, Santa Cruz, Computer Research Laboratory. 1989.
  • [80] Terzopoulos D., Platt J., Fleischer K.: Heating and melting deformable models (from goop to glop). Proc. of Graphics Interface'89, 219-226. 1989.
  • [81] Aono M.: A wrinkle propagation model for cloth. Proc. CG International, 95-115, S-V. 1990.
  • [82] Ebert D. S., Parent R. E.: Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques. Proc. SIGGRAPH'90, 24(4), 357-366. 1990.
  • [83] Henne M.: A constraint-based skin model for human figure animation (MSc thesis). TR UCSCCRL-90-53, University of California, Santa Cruz, Jack Baskin School of Engineering, Dec. 1990.
  • [84] Hinds B. K., McCartney J.: Interactive garment design. The Visual Computer, 6(2), 53-61. 1990.
  • [85] Kass M., Miller G.: Rapid, stable fluid dynamics for computer graphics. Proc. SIGGRAPH'90, 24(4), 49-57. 1990.
  • [86] Kunii T. L., Gotoda H.: Modeling and animation of garment wrinkle formation processes. Proc. Computer Animation'90, 131-147. 1990.
  • [87] Moshell J., Li X.: Nap-of-earth flight and the realtime simulation of dynamic terrain. Proc. of Int. Society for Opt. Eng. 1990.
  • [88] Prusinkiewicz P., Lindenmayer A., Hanan J. S., et al. The Algorithmic Beauty of Plants. S-V, NY. 1990.
  • [89] Sims K.: Particle animation and rendering using data parallel computation. Proc. SIGGRAPH'90, 24(4), 405-413. 1990.
  • [90] Badler N., Barsky B., Zeltzer D. (Eds.): Making them move: Mechanics, Control and Animation of Articulated Figures. Morgan Kaufmann. 1991.
  • [91] Bloomenthal J., and Shoemake K.: Convolution surfaces. Proc. SIGGRAPH'91, 25(4), 251-256. 1991.
  • [92] Cohen L. D.: On active contour models and balloons. CVGIP: IU, 53(2), 211-218. 1991.
  • [93] DiPaola S.: Extending the range of facial types. The Journal of Visualization and Computer Animation, 2(4), 129-131. 1991.
  • [94] Hall R.: Supporting complexity and conceptual design in modeling tools. Rogers E. D., Earnshaw R.(Eds.): State of the Art in Computer Graphics: Visualization and Modeling, 153-183. NY. 1991.
  • [95] Hinds B., McCartney J., Woods G.: Pattern development for 3D surfaces. CAD, 23(8), 583-592. 1991.
  • [96] Lafleur B., Magnenat-Thalmann N., Thalmann D.: Cloth animating with self-collision detection. Kunii T. L., (Ed.): Modelling in Computer Graphics, 179-187. S-V. 1991.
  • [97] LeBlanc A. M., Turner R., Thalmann D.: Rendering hair using pixel blending and shadow buffers. The Journal of Visualization and Computer Animation, 2(3), 92-97. 1991.
  • [98] Magnenat-Thalmann N., Thalmann D.: Human Body Deformations Using Joint-dependent Local Operators and Finite-element Theory. Badler N. I., Barsky B. A., Zeltzer D. (Eds.): Making them Move: Mechanics, Control, and Animation of Articulated Figures, Morgan Kaufmann, 243-262. 1991.
  • [99] Magnenat-Thalmann N., Yang Y.: Techniques for Cloth Animation. New Trends in Animation and Visualization John Willey & Sons, 243-256. 1991.
  • [100] Nishikawa N., Abe T.: Artificial nature in splash of droplets. Proc. COMPUGRAPHICS'91, I, 457- 466. 1991.
  • [101] Rijpkema H., Girard M.: Computer animation of knowledge-based human grasping. Proc. SIGGRAPH'91, 25(4), 339-348. 1991.
  • [102] Rosenblum R. E., Carlson W. E., Tripp, III E.: Simulating the structure and dynamics of human hair: modelling, rendering and animation. The Journal of Visualization and Computer Animation, 2(4), 141-148. 1991.
  • [103] Tonnesen D.: Modeling liquids and solids using thermal particles. Proc. of Graphics Interface'91, June, 255-262. 1991.
  • [104] Wejchert J., Haumann D.: Animation aerodynamics. Proc. SIGGRAPH'91 , 25(4), 19-22. 1991.
  • [105] Anjyo K., Usami Y., Kurihara T.: A simple method for extracting the natural beauty of hair. Computer Graphics, 26(2), 111-120. 1992.
  • [106] Breen D. E., House D. H., Getto P. H.: A physically-based particle model of woven cloth. The Visual Computer, 8(5-6), 264-277. 1992.
  • [107] Carignan M., Yang Y., Magnenat-Thalmann N., Thalmann D.: Dressing animated synthetic actors with complex deformable clothes. Proc. SIGGRAPH'92, 26(2), 99-104. 1992.
  • [108] Chen D. T., Zeltzer D.: Pump it up: Computer animation of a biomechanically based model of muscle using the finite element method. Proc. SIGGRAPH'92, 26(2), 89-98. 1992.
  • [109] Creswell L., Wyers S., Pirolo J., Perman W., Vannier M., Pasque M.: Mathematical modelling of the heart using magnetic resonace imaging. IEEE Trans. on Medical Imaging, 11(4), 581-589. 1992.
  • [110] Gardner G. Y.: Fractal ellipsoid fire. SIGGRAPH Video Review, 81(14). 1992.
  • [111] Hinds B., McCartney J.: Computer-aided design of garments using digitized 3D surfaces. J. Engineering Manufacture; B, 206, 199-206. 1992.
  • [112] Magnenat-Thalmann N., Thalmann D.: Environment-independent deformations and JLD operator. (Advanced Techniques in Human Modeling, Animation, and Rendering) Proc. SIGGRAPH'92, 263-270. 1992.
  • [113] Monaghan J.: Smoothed particie hydrodynamics. Annual Reviews of Astronomy & Astrophysics, 30, 543-574. 1992.
  • [114] Pieper S., Rosen J., Zeltzer D.: Interactive graphics for plastic surgery: A task-level analysis and implementation. Proc. ACM Symposium on Interactive 3D Graphics'92, 137-134. 1992.
  • [115] Sakas G., Westermann R.: A functional approach to the visual simulation of gaseous turbulence. Proc. EUROGRAPHICS'92, CGF, 11(3), C107-Cll7. 1992.
  • [116] Shinya M., Fournier A.: Stochastic motion - motion under the influence of wind. Proc. EUROGRAPHICS'92, 11(3), 119-128. 1992.
  • [117] Szeliski R., Tonnesen D.: Surface modeling with oriented particle systems. Proc. SIGGRAPH'92, 26(2), 185-194. 1992.
  • [118] Wanatabe Y., Suenaga Y.: A trigonal prism-based method for hair image generation. IEEE CG&A, 12(1), 47-53. 1992.
  • [119] Waters K.: A physical model of facial tissue and muscle articulation derived from computer tomographydata. SPIE Visualization in Biornedical Computing, 1808, 574-583. 1992.
  • [120] Yang Y., Magnenat-Thalmann N., Thalmann D.: Three-dimensional garment design and animation: A new design tool for the garment industry. Computers in Industry, 19, 185-191. 1992.
  • [121] Young A., Axel L.: Non-rigid wall motion using MR tagging. Proc. CVPR'92, June, 399-404. 1992.
  • [122] Yuille A. L., Hallinan P. W., Cohen D. S.: Feature extraction from faces using deformable templates. Int. J. of CV, 8(2), 99-111. 1992.
  • [123] Cohen L., Cohen I.: Finite element methods for active contour models and balloons for 2d and 3d images. IEEE Trans. on PAMI, 15(11), 1131-1147. 1993.
  • [124] Dhandee S. : Geometrie modelling of draped fabric surface. Proc. IFIP Int. Conf. on Computer Graphics, 349-356. 1993.
  • [125] Fung Y.: Biomechanics - Mechanical Propierties of Living Tissues. S-V. 1993.
  • [126] Güdükbay U., Ozgüç B., Tokad Y.: An animation system for rigid and deformable models. C&G, 17(1), 71-77. 1993.
  • [127] Halstead M., Kass M., DeRose T.: Efficient, fair interpolation using Catmull-Clark surfaces. Proc. SIGGRAPH'93, 27(3), 35-44. 1993.
  • [128] Li X., Moshell J.: Modelling soil: Real time dynamic models for soil slippage and manipulation. Proc. SIGGRAPH'93, 27(3), 361-368. 1993.
  • [129] Liddell C. M., Hansen D.: Visualizing complex biological interactions in the soil ecosystem. The Journal of Visualization and Computer Animation, 4(1), 3-12. 1993.
  • [130] Musgrave F. K.: Methods for Realistic Landscape Imaging. PhD thesis, Yale University. 1993.
  • [131] Prusinkiewicz P., Hammel M. S., and Mjolsness E.: Animation of plant developrnent. Proc. SIGGRAPH'93, 27, 351-360. 1993.
  • [132] Sakas G.: Modeling and animating turbulent gaseous phenomena using spectral synthesis. The Visual Computer, 9(4), 200-212. 1993.
  • [133] Stam J., Fiume E.: Turbulent wind fields for gaseous phenomena. Proc. SIGGRAPH'93, 27(3), 369-376. 1993.
  • [134] Terzopoulos D., Waters K.: Analysis and synthesis of facial image sequences using physical and anatomical models. IEEE Trans. on PAMI, 15(6), 569-579. 1993.
  • [135] Breen D. E., House D. H., Wozny M. J.: A particle-based model for simulating the draping behaviour of woven cloth. Textile Research. Journal, 64(11), 663-685. 1994.
  • [136] Breen D. E., House D. H., Wozny M. J.: Predicting the drape of woven cloth using interacting particles. Proc. of SIGGRAPH'94 (Orlando, Florida, July 24-29, 365-372. 1994.
  • [137] Chiba N., Muraoka K., Takahashi H., Miura M.: Two-dimensional visual simulation of flames, smoke and the spread of fire. The Journal of Visualization and Computer Animation, 5(1), 37-54. 1994.
  • [138] Chiba N., Ohkawa S., Muraoka K., Miura M.: Visual simulation of botanical trees based on virtual heliotropism and dormancy break. The Journal of Visualization and Computer Animation, 5(1), 3-16. 1994.
  • [139] Chiba N., Ohshida K., Muraoka K., Miura M., Saito N.: A growth model having the abilities ofgrowth-regulations for simulating visual nature of botanical trees. C&G, 18(4), 469-479. 1994.
  • [140] Clausnitzer V., Hopmans J.: Simultaneous modelling of trasient three-dimensional root growth and soil water flow. Plant and Soil, 164, 299-314. 1994.
  • [141] Delingette H., Subsol G., Cotin S., Pignon J.: A craniofacial surgery simulation testbed. SPIE Visualization in Biomedical Computing, 2359, 607-618. 1994.
  • [142] Duncan J., et al.: Towards reliable noninvasive measurement of myocardial function from 4d images. Medical Imaging'94: Physiology and Function from Multidimensional Medical Images, 2168, 149-161. 1994.
  • [143] Hoppe H., DeRose T., Duchamp T., Halstead M., Jin H., McDonald J., Schweitzer J., Stuetzle W.: Piecewise smooth surface reconstruction. Proc. of SIGGRAPH'94, 295-302. 1994.
  • [144] Kaandorp J. A.: Fractal Modelling: Growth and Form in Biology. S-V, Berlin, NY. 1994.
  • [145] Magnenat-Thalmann N.: Tailoring Clothes for Virtual Actors. MacDonald, L., Vince, J. (Ed.): Interacting with Virtual Environments, John Wiley & Sons, 205-216. 1994.
  • [146] Mas R., Thalmann D.: A hand control and automatic grasping system for synthetic actors. Proc. of EUROGRAPHICS'94, 167-178. 1994.
  • [147] Perry C. H., Picard R. W.: Synthesizing flames and their spreading. Proc. EUROGRAPHICS'94, 1-14. 1994.
  • [148] Prusinkiewicz P., James M., Mech R.: Synthetic topiary. Proc. of SIGGRAPH'94 (Orlando, Florida, July 24-29), 351-358. 1994.
  • [149] Sagar M. A., Bullivant D., Mallinson G. D., Hunter P. J., Hunter I. W.: A virtual environment and model of the eye for surgical simulation. Proc. of SIGGRAPH'94 (Orlando, Florida, July 24-29), 205-213. 1994.
  • [150] Stam J.: Stochastic rendering of density fields. Proc. of Graphics Interface'94, Banff, Alberta, Canada, May, Canadian Information Processing Society, 51-58. 1994.
  • [151] Stepień C., Kalisiak Z., Gracki K.: Elastic meshes in dynamic modelling for computer graphics. MG&V, 3(1/2), 5-22. 1994.
  • [152] Takenaka A.: A simulation model of tree architecture development based on growth response to local light environment. J. of Plant Research, 107, 321-330. 1994.
  • [153] Volino P., Thalmann N. M.: Efficient self-collision detection on smoothly discretized surface animations using geometrical shape regularity. Computer Graphics Forum, 13(3), C/155- C/166. 1994.
  • [154] Benney R., Leonard J.: A 3-d: finite element structural parachute model. Proc. of 13th Aerodynamic Declerator Conference, May. 1995.
  • [155] Bro-Nielsen M.: Modelling elasticity in solids using active cubes - application to simulated operations. Ayache N., (Ed.): Computer Vision, Virtual Reality and Robotics in Medicine, LNCS. S-V, ISBN 3-540-59120-6. 1995.
  • [156] Chiba N., Sanakanishi S., Yokoyama K., Ootawara I., Muraoka K., Saito N.: Visual simulation of water currents using a particle-based behavioural model. The Journal of Visualization and Computer Animation, 6(3), 155-171. 1995.
  • [157] Daldegan A., Magnenat-Thalmann N., Kurihara T., Thalmann D.: An integrated system for modelling, animating and rendering hair. Computer Graphics Forum, 12(3), 211-221. 1995.
  • [158] Deussen O., Kobbelt L., Tucke P.: Using simulated annealing to obtain good nodal approximations of deformable objects. Proc. Computer Animation and Simulation'95, 30-43. 1995.
  • [159] Hanan J.: Virtual plants - integrating architectural and pysiological plant models. Proc. of ModSim, 1, 44-50. 1995.
  • [160] Huang Z., Boulic R., Thalmann D.: A multi-sensor approach for grasping and 3-D interaction. Proc. Computer Graphics Int. '95, 235-254. 1995.
  • [161] Lee Y., Terzopoulos D., Walters K.: Realistic modelling for facial animation. Proc. SIGGRAPH'95, 29, 52-62. 1995.
  • [162] Neyret F.: A general and multiscale model for volumetric textures. Proc. Graphics Interface'95, 83-91. 1995.
  • [163] Ng H. N., Grimsdale R. L.: GEOFF - A geometrical editor for fold formation. LNCS, 1024, 124- 131. 1995.
  • [164] O'Brien J. F., Hodgins J. K.: Dynamic simulation of splashing fluids. Proc. Computer Animation'95, 198-205. 1995.
  • [165] Provot X.: Deformation constraints in a mass-spring model to describe rigid cloth behavior. Proc. Graphics Interface'95, 147-154. 1995.
  • [166] Singh K.: Realistic Human Figure Synthesis and Animation for VR Applications. PhD thesis, The Ohio State University. 1995.
  • [167] Stam J., Fiume E.: Depicting fire and other gaseous phenomena using diffusion processes. Proc. SIGGRAPH 95. 1995.
  • [168] Turner R.: A system for constructing and animating layered elastic characters. Proc. Computer Graphics International'95, AP. 1995.
  • [169] Volino P., Courchesne M., Thalmann N.: Versatile and efficient techniques for simulating clothand other deformable objects. Proc. SIGGRAPII'95, 29, 137-144. 1995.
  • [170] Weber J., Penn J.: Creation and rendering of realistic trees. Proc. SIGGRAPH 95, 119-128. 1995.
  • [171] Wilhelms J.: Modeling Animals with Bones, Muscles and Skin. TR UCSC-CRL-95-01, University of California, Santa Cruz, Jack Baskin School of Engineering, Jan. 1995.
  • [172] Wu Y.: Deformable surfaces using physically-based particle systems. Developments in Virtual Environments, Proc. of Computer Graphics International'95, 205-215. 1995.
  • [173] Bro-Nielsen M., Cotin S.: Real-time volumetric deformable models for surgery simulation using finite elements and condensation. Computer Graphics Forum, 15(3), C57-C66. 1996.
  • [174] Chanclou B., Luciani A., Habibi A.: Physical model of loose soils dynamically marked by a moving object. Proc. Computer Animation'96, 27-35. 1996.
  • [175] Desbrun M., Gascuel M.-P.: Smoothed particles: A new paradigm for animating highly deformable bodies. EUROGRAPHICS'96, 61-76. 1996.
  • [176] Dorsey J ., Hanrahan P.: Modeling and rendering of metallic patinas. Proc. SIGGRAPH'96, 30, 387-396. 1996.
  • [177] Dorsey J., Pedersen H., Hanrahan P.: Flow and changes in appearance. Proc. SIGGRAPH'96, 30, 411-420. 1996.
  • [178] Eberhardt B., Weber A., Strasser W.: A fast, flexible, particle-system model for cloth draping. IEEE CG&A, 16(5), 52-59. 1996.
  • [179] Foster N., Metaxas D.: Realistic animation of liquids. Proc. Graphics Intcrface'96, 204-212. 1996.
  • [180] Herek S.: 101 dalmatian: Film. 1996.
  • [181] Kobbelt L.: A variational approach to subdivision. CAGD, 13(8), 743-761. 1996.
  • [182] Koch R. M., Gross M. H., Carls F. R., von Büren D. F., Fankhauser G., Parish Y.: Simulating facial surgery using finite element methods. Proc. SIGGRAPH'96, 421-428. 1996.
  • [183] Měch R., Prusinkiewicz P.: Visual models of plants interacting with their environment. Proc. SIGGRAPH'96, 30, 397-410. 1996.
  • [184] Neyret F.: Synthesizing verdant landscapes using volumetric texturcs. Eurographics Rendering Workshop, Proc. EUROGRAPHICS'96, 215-224. 1996.
  • [185] Ng H.: Fast Techniques for the Modelling and Visualization of Cloth. PhD Diss., Centre for VLSI amd Computer Graphics, University of Sussex, May. 1996.
  • [186] Park J., Metaxas D., Axel L.: Analyis of left veniricular wall motion based on volumetric deformable models and MRI-SPAMM. Mcdical Image Analysis, 1(1). 1996.
  • [187] P. Gingins Beylot P., P. Kalra, N. Magnenat-Thalmann, W. Maurel, D. Thalmann, Fasel J.: Modeling using the visible human dataset. Proc. Medical Informatics Europe, 739-743. 1996.
  • [188] Prusinkiewicz P., Hanan J., Hammel M., Mech R.: L-systems: From the theory with visual modelof plants. MG&V, 5(1/2), 365-392. 1996.
  • [189] Raczkowski J.: Visual simulation and animation of a laminar candle flame. MG&V, 5(1/2), 327-334. 1996.
  • [190] Sourin A., Pasko A., Savchenko V.: Using real functions with application to hair modelling. C&G, 20(1), 11-19. 1996.
  • [191] Chiba N. Muraoka K., Doi A., Hosokawa J.: Rendering of forest scenery using 3D textures. The Journal of Visualization and Computer Animation, 8(4), 191-199. 1997.
  • [192] Foster., Metaxas D.: Modeling the motion of a hot, turbulent gas. Proc. SIGGRAPH 97, 181-188. 1997.
  • [193] Gibson S., Samosky J., Mor A., Fyock C.: Simulating arthroscopic knee surgery using volumetric object representations, real-time volume rendering and haptic feedback. LNCS, 1205, 369-378. 1997.
  • [194] Gibson S. F. F.: 3D chainmail: a fast algorithm for deforming volumetiric objects. Symposium on Interactive 3D Graphics, Proc. SIGGRAPH'97, 149-154. 1997.
  • [195] Goldman D. B.: Fake fur rendering. Proc. SIGGRAPH 97, 127-134. 1997.
  • [196] Imamiya A., Zhang D.: Geometric Model and Visualization of Breaking Waves. AP. 1997.
  • [197] Jones H., Tunbridge A., Briggs P.: Modelling of Growing Biological Processes Using ParametricL-Systems. Earnshaw R., Vince J., Jones H. (Eds.): Visualization and Modeling, AP, 304-317. 1997.
  • [198] Marshall D., Fussell D., Campbell III A. T.: Multiresolution rendering of complex botanical scenes. Proc. Graphics Interface'97, 97-104. 1997.
  • [199] Moccozet L., Huang Z., Magnenat-Thalmann N., Thalmann D.: Virtual hand interactions with 3D world. Proc. 4th Int. Conf. on Multi-Media Modeling (MMM'97). 1997.
  • [200] Moccozet L., Magnenat-Thalmann N.: Dirichlet free-form deformations and their application tohand simulation. Proc. Computer Animation 97, IEEE Computer Society, 93-102. 1997.
  • [201] Neyret F.: Qualitative simulation of convective cloud formation and evolution. Computer Animation and Simulation, Proc. EUROGRAPHICS'97, 113-124. 1997.
  • [202] Nishita T., Iwasaki H., Dobashi Y., Nakamae E.: A modeling and rendering method for snow by using metaballs. Computer Graphics Forum, 16(3), C357-C364. 1997.
  • [203] Parke F. : Facial animation (panel): past, present and future. Proc. SIGGRAPH'97, 31, 434-436. 1997.
  • [204] Scheepers F., Parent R. E., Carlson W. E., May S. F.: Anatomy-based modeling of the human musculature. Proc. SIGGRAPH'97, 31, 163-172. 1997.
  • [205] Van Gelder A., Wilhelms J.: An interactive fur modeiing technique. Proc. Graphics Interface'97, 181-188. 1997.
  • [206] Wilhelms J., Van Gelder A.: Anatomically based modeling. Proc. SIGGRAPH 97, 173-180. 1997.
  • [207] Baraff D. and Witkin A.: Large steps in cloth simulation. Proc. SIGGRAPH'98, 43-54. ACM 1998.
  • [208] Cavazza M., Earnshaw R., Magnenat-Thalmann N., Thalmann D.: Survey: Motion control of virtual humans. IEEE CG&A, 18(5), 24-31. 1998.
  • [209] DeRose T., Kass M., Truong T.: Subdivision surfaces in character animation. Proc. SIGGRAPH 98, 85-94. 1998.
  • [210] Deussen O., Hanrahan P., Pharr M., Lintermann B., Mech R., Prusinkiewicz P.: Realistic modeling and rendering of plant ecosystems. Proc. SIGGRAPH'98, 275-286. 1998.
  • [211] Ebert D. S.: Volumetric Cloud Modelling with Implicit Functions. 197-208, AP Professional. 1998.
  • [212] Fournier P., Habibi A., Paulin P.: Simulating the flow of liquid droplets. Proc. Graphics Interface'98, 133-142. 1998.
  • [213] Gascuel J., Cani-Gascuel M., Desbrun M., Leroy E., Mirgon C.: Simulating landslides from natural disaster prevention. Workshop on Computer Animation and Simulation, EUROGRAPHICS'98. 1998.
  • [214] Kasprzak J., Raczkowski J.: Modelling a wind field effecting a smoke. MG&V, 7(1/2), 65-74. 1998.
  • [215] Kobus K.: Fast animation of turbulent fog. MG&V, 7(1/2), 27-40. 1998.
  • [216] Koch R. M., Gross M. H., Bosshard A.: Emotion editing using finite elements. Computer Graphics Forum, 17(3), 295-302. 1998.
  • [217] Lintermann B., Deussen O.: A modelling method and user interface for creating plants. Computer Graphics Forum, 17(1), 73-82. 1998.
  • [218] Mancosu F.: Non-Linear modal rolling tyre model for dynamic simulation with adams. Proc. European ADAMS Users' Conference, Nov. 1998.
  • [219] Musgrave F. K.: QAEB Rendering for Procedural Models, 341-360. AP Professional. 1998.
  • [220] Nagashima K.: Computer generation of eroded valley and montain. The Visual Computer, 13(9/10), 456-464. 1998.
  • [221] Neyret F.: Modeling, animating, and rendering complex scenes using volumetric textures. IEEETrans. on Visualization and Computer Graphics, 4(1), 55-70. 1998.
  • [222] Peachey D.: Building Procedural Textures, 7-96. AP Professional, 1998.
  • [223] Perlin K.: Noise, Hypertexture, Antialiasing and Gesture, 209-274. AP Professional. 1998.
  • [224] Regirński M., Stepień C.: The method of animation of a growing spruce with seasonal model changes. MG&V, 7(1/2), 15-26. 1998.
  • [225] Robertson B.: Meet geri: The new face of animation. Computer Graphics World, 21(2), 20-28. 1998.
  • [226] Roth S. H. M., Gross M. H., Turello S., Carls F. R.: A bernstein-Bezier based approach to soft tissue simulation. Computer Graphics Forum, 17(3), 285-294. 1998.
  • [227] Sederberg T. W., Zheng J., Sewell D., Sabin M.: Non-uniform recursive subdivision surfaces. Proc. SIGGRAPH'98, 32, 387-394. 1998.
  • [228] Shen J.: Realistic Human Body Modelling and Deformation. PhD Thesis, Department of Computer Science, Swiss Federal Institute of Technology. 1998.
  • [229] Singh K., Fiume E.: Wires: A geometric deformation technique. Proc. SIGGRAPH'98, 32, 405-414. 1998.
  • [230] Sumner R. W., O'Brien J. F., Hodgins J. K.: Animating sand, mud and snow. Proc. of the 24th Conf. on Graphics Interface'98, San Francisco, June 18-20, 125-132. 1998.
  • [231] Wcisło R., Kitowski J., Mościnski J.: Animation of group of elastic objects based on distributed physical simulation. MG&V, 7(1/2), 41-48. 1998.
  • [232] Zhu Q., Chen Y., Kaufman A.: Real-time biomechanically-based muscle volume deformation using FEM. Computer Graphics Forum, 17(3), 275-284. 1998.
  • [233] Bielser D., Maiwald V. A., Gross M. H.: Interactive cuts through 3-dimensional soft tissue. Computer Graphics Forum, 18(3), 31-38. 1999.
  • [234] Gerezo E., Pina A., Seron F.: Motion and behaviour modelling: State of art and new trends. The Visual Computer, 15, 124-146. 1999.
  • [235] Chen L., Saeyor S., Dohi H., Ishizuka M.: A system of 3d hair style synthesis based on the wisp model. The Visual Computer, 15, 159-170. 1999.
  • [236] Cotin S., Delingette H., Ayache N.: Real-time elastic deformations of soft tissues for surgery simulation. IEEE Trans. on Visualization and Computer Graphics, 5(1), 62-73. 1999.
  • [237] Dobashi Y., Nishita T., Yamashita H., Okita T.: Using metaballs to modelling and animate clouds from satellite images. The Visual Computer, 15, 471-482. 1999.
  • [238] Lapierre J.: Matching anatomy to model for articulated body animation. MSc Thesis, Computer Science Dept., UCSC. 1999.
  • [239] Lintermann B., Deussen O.: Interactive modeling of plants. IEEE CG&A, 19(1), 56-65. 1999.
  • [240] Stam J.: Stable fluids. Proc. SIGGRAPH'99, 121-128. 1999.
  • [241] Stora D., Agliati P.-O., Can i M.-P., Neyret F., Gascuel J.-D.: Animating lava flows. Proc. Graphics Interface'99, Toronto, Ontario, June 2-4, 203-210. 1999.
  • [242] Tan S., Wong T., Zhao Y., Chen W.: A constrained finite element method for modelling cloth deformation. The Visual Computer, 15, 90-99. 1999.
  • [243] Weimer H., Warren J.: Subdivision schemes for fluid flow. Proc. SIGGRAPH'99, 111-120. 1999.
  • [244] Witting P.: Computational fluid dynamics in a traditional animation environment. Proc. SIGGRAPH'99, 129-136. 1999.
  • [245] Wu Y., Kalra P., Moccozet L., Magnenat-Thalmann N.: Simulating wrinkles and skin aging. TheVisual Computer, 15, 183-198. 1999.
  • [246] Kolsch C.: Vertical vehicle dynamics on soft ground: Investigations with FEM. Proc. 2000 FISITA World Automotive Congress, June. 2000.
  • [247] Lu K., Accorsi M., Leonard J.: Finite element analysis of membrane wrinkling. J. for Numerical Methods in Engineering. 2000.
  • [248] Pina A., Gerezo E., Serón F. J.: Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms). C&G, 24(2), 297-311. 2000.
  • [249] Schmid I., Harnisch C., Lach B.: Terrain-vehicle interactions in virtual reality. Proc. 2000 FISITA World Automotive Congress, June. 2000.
  • [250] Stein K., Benney R., Kalro V., Tezduyar T., Leonard J., Accorsi M.: Parachute fluid-structure interactions: 3-D computation. Computer Methods in Applied Mechanics and Engineering, 190, 373-386. 2000.
  • [251] Stein K., Benney R., Tezduyar T.: Modeling and simulation techniques for parachute fluid-structure interactions. Proc. EM2000: 14th Engineering Mechanics Conf. 2000.
  • [252] ACM Transactions on Graphics: Ray Tracing. http://www.acm.org/pubs/tog/resources/bib.
  • [253] DreamWorks Feature Animation Studios. http://www.dreamworks.com.
  • [254] Helios32: Radiosity Rendering for Architecture and Lighting Design. http://www.helios32.com.
  • [255] Industrial, Light & Magic. http://www.ilm.com.
  • [256] Pixar Animation Studios. http://www.pixar.com.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BWA1-0003-0001
JavaScript jest wyłączony w Twojej przeglądarce internetowej. Włącz go, a następnie odśwież stronę, aby móc w pełni z niej korzystać.