Tytuł artykułu
Wybrane pełne teksty z tego czasopisma
Konferencja
Conference on Computer Graphics and Image Processing, GKPO' 98 (5 ; 18-22.05.1998 ; Borki, Poland)
Języki publikacji
Abstrakty
Since the beginning of realistic image synthesis, depth of field was considered an important, though computationally expensive factor enhancing the realism of computer generated images. Introduction of virtual reality techniques created the demand for this effects to be at least interactive. This paper describes physically-based, real-time depth of field algorithm, addressing the needs of even more demanding application-virtual TV studio.
Czasopismo
Rocznik
Tom
Strony
5--14
Opis fizyczny
Bibliogr. 13 poz.
Twórcy
autor
autor
autor
autor
- Accom Poland, Szczecin, Poland
Identyfikator YADDA
bwmeta1.element.baztech-article-BWA1-0001-0001