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Tytuł artykułu

Real-time depth-of-field algorithm for virtual studio

Wybrane pełne teksty z tego czasopisma
Konferencja
Conference on Computer Graphics and Image Processing, GKPO' 98 (5 ; 18-22.05.1998 ; Borki, Poland)
Języki publikacji
EN
Abstrakty
EN
Since the beginning of realistic image synthesis, depth of field was considered an important, though computationally expensive factor enhancing the realism of computer generated images. Introduction of virtual reality techniques created the demand for this effects to be at least interactive. This paper describes physically-based, real-time depth of field algorithm, addressing the needs of even more demanding application-virtual TV studio.
Twórcy
autor
autor
  • Accom Poland, Szczecin, Poland
Identyfikator YADDA
bwmeta1.element.baztech-article-BWA1-0001-0001