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Facial expressions animation based on motion trajectories modelling

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Warianty tytułu
PL
Animacja ekspresji twarzy na podstawie modelowania trajektorii ruchu
Języki publikacji
EN
Abstrakty
EN
This paper describes a way of the face characteristic points trajectory synthesis during emotion changes. The points were selected in according to human face anatomy properties and based on an available system of face movements description. The motion curve was proposed to model changes of emotions on a three-dimensional geometrical model of the human face.
PL
Niniejszy dokument opisuje sposób syntezy trajektorii punktów charakterystycznych twarzy podczas zmian emocji. Punkty zostały wybrane zgodnie z właściwościami anatomicznymi twarzy człowieka oraz na podstawie systemu FACS opisującego aktywność twarzy. Do modelowania zmian emocjonalnych na trójwymiarowym geometrycznym modelu twarzy człowieka zaproponowano uogólnioną postać krzywej ruchu.
Rocznik
Strony
56--62
Opis fizyczny
Bibliogr. 27 poz., rys., tab., wykr.
Twórcy
autor
Bibliografia
  • 1. Takeo hanade, Yingli Tian and Jeffrey F. Cohn: Comprehensive Database for Facial Expression Analysis. IEEE Computer Society, 2000.
  • 2. Leslie G. Farkas and Ian R. Munro: Antropometric facial proportions in medicine. Charles C. Thomas, 1987.
  • 3. Paul Ekman, Wallace V. Friesen and Joseph C. Hager: Facial Action Coding System. The Manual. Research Nexus division of Network Information Research Corporation, 2002.
  • 4. Reyes Enciso, Alex Shawa, Ulrich Neumannb, and JamesMaha: 3D head anthropometric analysis. In proceedings of the international society for optical engineering, SPIE Medical Imaging, vol. 5029, pp. 590-597, 2003.
  • 5. Marco Fratarcangeli: Physically Based Synthesis of Animatable Face Models. Workshop On Virtual Reality Interaction and Physical Simulation, 2005.
  • 6. Kenny Erleben, Jon Sporring, Knud Henriksen, and Henrik Doldmann: Physics Based Animation. Charles River Media, Inc., 2005.
  • 7. Terence Benja Kuderle: Muscle-Based Facial Animation. University Of Applied Science Wedel (FH) Diploma Thesis, 2005.
  • 8. Margaret J. Fehrenbach and Susan W. Herring: Illustrated Anatomy of the Head and Neck Saunders; 3 edition, 2006.
  • 9. V. Costa Orvalho, Ernesto Zacur and Antonio Susin: Transferring Facial Egressions to Different Face Models. Ibero-American Symposium on Computer Graphics, 2006.
  • 10. Hick Parent: Computer Animation. Algorithms and Techniques. Elsevier, 2008.
  • 11. Yan Tong, Wenhui Liao and Qiang Ji: Inferring Facial Action Units with Causal Relations. Computer Vision and Pattern Recognition, 2008.
  • 12. Lei Zhang, Yan Tong, and Qiang Ji: Interactive Labeling of Facial Action Units. 19th International Conference on Pattern Recognition. 2008.
  • 13. Nadia Maria and Fabio Pianesi: Modelling of Emotional Facial Expressions during Speech in Synthetic Talking Heads using a Hybrid Approach. Auditory-Visual Speech Processing (AVSP2007), 2007.
  • 14. Breazeal, C.,: Designing Sociable Robots, MIT Press, 2002.
  • 15. Vidrascu, L. and Devillers, L.: Real-Life Emotion Representation and Detection in Call Centers Data. Lecture Notes in Computer Science, Vol. 3784, pp. 739-746, 2005.
  • 16. Fragopanagos, N. and Taylor, J. C: Emotion recognition in human-computer interaction. Neural networks : the ollcial journal of the International Neural Network Society, vol. 18, no. 4, pp. 389-405, 2005.
  • 17. Preben Wik and Anna Hjahnarsson: Embodied conversational agents in Computer Assisted Language Learning. Speech Communication, vol. 51, no. 10, 2009.
  • 18. Catherine Pelachaud: Modelling Multimodal Expression of Emotion in a Virtual Agent. 2009.
  • 19. Clavel, C, Plessier, J., Martin,J.-C., Ach, L., Morel, B.: Combining Facial and Postural Expressions of Emotions in a Virtual Character. Published in: Proceeding IVA’09 Proceedings of the 9th International Conference on Intelligent Virtual Agents, 2009.
  • 20. E. Chaudhry L. H. You Jian J. Zhang: Character skin deformation: A survey. Seventh International Conference on Computer Graphics, Imaging and Visualization, 2010.
  • 21. Jason Weber: Run-Time Skin Deformation. In Proc of Game Developers Conference, 2000.
  • 22. F. Erol: Modeling and Animating Personalized Faces M.Sc. Thesis, Bilkent university, January 2002.
  • 23. V. Blanz and T. Vetter: A Morphable Model for the Synthesis of 3D Faces. Proc. SIGGRAPH, vol. 33, pp. 187-194, 1999.
  • 24. Yu Zhang, Edmond C. Prakash and Eric Sung: A New Physical Model with Multilayer Architecture for Facial Expression Animation Using Dynamic Adaptive Mesh. IEEE Transactions on Visualization and Computer Graphics, vol. 10. no. 3. 2001.
  • 25. Narendra Patel, Mukesh Zaveri: 3D Facial Model Construction and Expressions Synthesis using a Single Frontal Face Image. International Journal of Graphics Vol. 1, No. 1, 2010.
  • 26. Carlos Garre, Alvaro Perez: A simple Mass-Spring system for Character Animation. Computer Animation Final Project, 2008.
  • 27. Peng Huang, Adrian Hilton, Jonathan Starck: Human Motion Synthesis from 3D Video. Computer Vision and Pattern Recognition, pp. 1478-1485, 2009.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BSW1-0088-0009
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