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Przegląd ważniejszych zagadnień rozszerzonej rzeczywistości

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Warianty tytułu
EN
A survey of augmented reality important issues
Języki publikacji
PL
Abstrakty
PL
W poniższej pracy zaprezentowano ogólny zarys ważniejszych zagadnień dotyczących Rozszerzonej Rzeczywistości (Augmented Reality, AR) oraz opisano współczesne kierunki badań naukowych związane z tą dziedziną.
EN
In this work all recent advances in Augmented Reality was presented. Moreover All modern research in this area are described.
Czasopismo
Rocznik
Strony
35--64
Opis fizyczny
bibliogr. 35 poz.
Twórcy
autor
Bibliografia
  • Azuma R., Baillot Y., Behringer R., Feiner S., Julier S., Maclntyre B.: Recent advances in augmented reality. IEEE Computer Graphics and Applications, 21(6), 2001, s. 34-47.
  • Azuma R.: A survey of augmented reality. Presence, 6(4), 1997, s. 355-385.
  • Bell B., Feiner S., Hollerer T.: View management for virtual and augmented reality. UIST, 2001, s. 101-110.
  • Butz A., Hollerer T., Feiner S., Maclntyre B., Beshers C: Enveloping users and computers in a collaborative 3d augmented reality, 1999.
  • Billinghurst M., Kato H.: Real world teleconferencing, 1999.
  • Billinghurst M., Kato H.: Collaborative augmented reality, 2002.
  • Billinghurst M., Kato H., Poupyrev I.: The magic-book - moving seamlessly between reality and virtuality. IEEE Comput. Graph. Appl., 21(3), 2001, s. 6-8.
  • Billinghurst M., Kato H., Poupyrev I.: Magicbook: transitioning between reality and virtuality. CHI '01: CHI '01 extended abstracts on Human factors in computing systems, strony 25-26, New York, NY, USA, 2001. ACM Press.
  • Billinghurst M., Kato H., Kiyokawa K., Belcher D., Poupyrev I.: Experiments with face-to-face collaborative AR interfaces. Virtual Reality J. 4, 2 (2002).
  • Debevec P.: Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography. SIGGRAPH '98: Proceedings of the 25th annual conference on Computer graphics and interactive techniques, strony 189-198, New York, NY, USA, 1998. ACM Press.
  • Fuhrmann A., Hesina G, Faure F., Gervautz M.: Occlusion in collaborative augmented environments. Computers and Graphics, 23(6), 1999, s. 809-819.
  • Feiner S., Maclntyre B., Hollerer T., Webster A.: A touring machine: Prototyping 3d mobile augmented reality systems for exploring the urban environment. ISWC '97: Proceedings of the 1 st IEEE International Symposium on Wearable Computers, strona 74, Washington, DC, USA, 1997. IEEE Computer Society.
  • Haller M., Drab S., Hartmann W.: A real-time shadow approach for an augmented reality application using shadow volumes. VRST '03: Proceedings of the ACM symposium on Virtual reality software and technology, s. 56-65, New York, NY, USA, 2003. ACM Press.
  • Ishii H., Kobayashi M., Arita K. Iterative design of seamless collaboration media. Commun. ACM, 37(8), 1994, s. 83-97.
  • Julier S., Lanzagorta M., Baillot Y., Rosenblum L., Feiner S., Ollerer T.: Information filtering for mobile augmented reality, 2000.
  • Kato H., Billinghurst M., Poupyrev I., Imamoto K., Tachibana K.: Virtual object manipula
  • tion on a table-top ar environment, 2000.
  • Kiyokawa K., Takemura H., Yokoya N.: Seamlessdesign for 3d object creation. IEEE Mul-tiMedia, 7(1), 2000, s. 22-33.
  • Maclntyre B., Coelho E.: Adapting to dynamic registration errors using level of error, 2000.
  • Milgram P., Kishino F: A taxonomy of mixed reality visual displays. IEICE Transactions on Information Systems, E77-D(12), December 1994.
  • Milgram P., Takemura H., Utsumi A., Kishino F.: Augmented reality: a class of displays on the reality-virtuality continuum. H. Das, redaktor, Proc. SPIE Vol. 2351, s. 282-292, Tele-manipulator and Telepresence Technologies, Hari Das; Ed., wolumen 2351 serii Presented at the Society of Photo-Optical Instrumentation Engineers (SPIE) Conference, s. 282-292, December 1995.
  • Mukaigawa Y., Mihashi S., Shakunaga T.. Photometric image-based rendering for virtual lighting image synthesis. IWAR '99: Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, IEEE Computer Society, Washington, DC, USA, 1999, s. 115.
  • Ohshima T., Satoh K., Yamamoto H., Tamura H.: Ar2 hockey: A case study of collaborative augmented reality. VRAIS '98: Proceedings of the Virtual Reality Annual International Symposium, IEEE Computer Society, Washington, DC, USA, 1998, s. 268.
  • Raskar R., Low K.: Interacting with spatially augmented reality. In Proceedings of the 1st international Conference on Computer Graphics, Virtual Reality and Visualization, 2001.
  • Stuppacher I, Supan P.: Interactive image based lighting in augmented reality. 2006.
  • Supan P., Haller M, Stuppacher I.: Image based shadowing in real-time augmented reality. International Journal of Virtual Reality, 2006.
  • Ribo M.: State of the art report on optical tracking, 2001.
  • Rekimoto J., Saitoh M.: Augmented surfaces: A spatially continuous work space for hybrid computing environments. CHI, 1999, s. 378-385.
  • Raskar R., Welch G., Cutts M., Lake A., Stesin L., Fuchs H.: The office of the future: a unified approach to image based modeling and spatially immersive displays. SIGGRAPH '98: Proceedings of the 25th annual conference on Computer graphics and interactive techniques, ACM Press, New York, NY, USA, 1998, s. 179-188.
  • Schmalstieg D., Fuhrmann A., Hesina G.: Bridging multiple user interface dimensions with augmented reality, 2000.
  • Schmalstieg D., Fuhrmann A., Hesina G., Szalavari Z., Encarnacao L., Gervautz M., Pur-gathofer W.: The studierstube augmented reality project. Presence: Teleoper. Virtual Environ., 11(1), 2002, s. 33-54.
  • Szalavari Z., Gervautz M.: The personal interaction panel - a two-handed interface for augmented reality. Computer Graphics Forum, 16(3), 1997, s. 335-346.
  • Stauder J.: Augmented reality with automatic illumination control incorporating ellipsoidal models. IEEE Transactions on Multimedia, 1(2), 1999, s. 136-143.
  • Thomas B., Piekarski W., Gunther B.: Using augmented reality to visualize architecture designs in an outdoor environment, 1999.
  • You S., Neumann U., Azuma R.: Orientation tracking for outdoor augmented reality registration. IEEE Computer Graphics and Applications, 19(6), 1999, s. 36^42.
  • Zlatanova S.: Augmented reality technology. 2002.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BSL7-0032-0002
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