Tytuł artykułu
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Abstrakty
Most algorithms for polygon triangulation do not consider the quality of generated triangles. We present two approaches for modifying the ear-cutting triangulation algorithm so that the resulting mesh contains higher proportion of quality triangles. The first approach is based on searching for the best triangle by scanning the boundary. The second approach uses "stabbing diagonals" to partition the polygon onto components which can then be separately triangulated to increase the number of quality triangles.
Czasopismo
Rocznik
Tom
Strony
105--109
Opis fizyczny
Bibliogr. 5 poz., rys.
Twórcy
autor
autor
autor
- HRH College of Engineering, University of Nevada, Las Vegas
Bibliografia
- [1] O'Rourke J., Computational Geometry in C, Second Edition, Cambridge University Press, 1998.
- [2] ElGindy H., Everett H., Toussaint G.T., Slicing an Ear Using Prune-and-Search, Pattern Recognition Letters, 14, (9), 1993, 719-722.
- [3] Chazelle B., Triangulating a Simple Polygon in Linear Time, Discrete and Computational Geometry, 6, 1991, 485-524.
- [4] Berg de M., Kreveld van M., Overmars M., Schwarzkoft O., Computational Geometry, (2nd revised ed.). Springer Verlag, 2000.
- [5] Zydek D., Selvaraj H., Hardware Implementation of Processor Allocation Schemes for Mesh-Based Chip Multiprocessors, Journal of Microprocessors and Microsystems, Vol. 34, No. 1,2010,39-48.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BPW8-0027-0009