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Automatyczne przetwarzanie fotografii obiektów urbanistycznych dla potrzeb teksturowania

Autorzy
Języki publikacji
PL
Abstrakty
EN
Recent years have seen a rapid increase in the interest of internet locators and gsm/gps. The idea of creating virtual cities is quite severely limited by the costs of obtaining a realistic texture of building facades. From the perspective of technical capabilities of modern graphics software, digital manipulation of captured material should not cause major problems but is extremely time-consuming and thus very expensive. This material presents a proposal to automate the process of obtaining the texture, so that directly after the photo session obtained material could be used for texturing the virtual buildings.
Rocznik
Tom
Strony
205--213
Opis fizyczny
Bibliogr. 15 poz., rys.
Twórcy
  • Politechnika Łódzka, Instytut Mechatroniki i Systemów Informatycznych, Wyższa Szkoła Informatyki w Łodzi
Bibliografia
  • [1] Zwoliński G., Mobilny rejestrator tekstur dla obiektów urbanistycznych pracujący w warunkach ścisłej zabudowy miejskiej, Studia Informatica. Zeszyty Naukowe Politechniki Śląskiej, seria INFORMATYKA Volume 31, Number 2B (90), 2010
  • [2] Wu j., Zhou G., Ding F., Liu Z.: Automatic Retrieval of Optimal Texture from Aerial Video for Photo-realistic 3D Visualization of Street Environment. Fourth International Conference on Image and Graphics
  • [3] Brenner C., Haala N., Fritsch D.: Towards fully automated 3D city model generation. Automatic Extraction of Man-Made Objects from Aerial and Space Images III, 2001.
  • [4] Haala N., Kada M.: Panoramic Scenes for Texture Mapping of 3D City Models. Proceedings of the International Society for Photogrammetry and Remote Sensing (ISPRS) working group V/5 on Panoramic Photogrammetry Workshop, 2005, Vol. XXXVI-5/W8,
  • [5] Lee S.C., Soon Ki J., Ram N.: Automatic integration of facade textures into 3D building models with a projective geometry based line clustering. Computer Graphics Forum, September, 2002, Vol. 21, No. 3, s. 511÷519.
  • [6] Merrell P., Akbarzadeh A., Wang L., Mordohai P., Frahm J.M., Yang R.G., Nister D., Pollefeys M.: Real-time visibility-based fusion of depth maps. In International Conference on Computer Vision, 2007, s. 1÷8.
  • [7] Poullis C., You S., Neumann U.: Rapid creation of large-scale photorealistic virtual environments. VR, IEEE, 2008, s. 153÷160.
  • [8] Zhan S., Lu Y., Xuan Y., Zhang L.: Research and Implementation of 3D Modeling Algorithm Based on Image. 2009 International Conference on Signal Processing Systems.
  • [9] Yu S., Wenhong W.: Text Localization and Detection for News Video. 2009 Second International Conference on Information and Computing Science.
  • [10] Jihua C., Jing L.: A texture synthesis algorithm based on block matching. 2009 Second International Conference on Information and Computing Science.
  • [11] Luoyan H.U., Kejing L.I.: Image Texture Recognition Based on Median Filtering and Hough Transform. 2009 International Conference on Industrial and Information Systems.
  • [12] Kristof Seidl, Jens Knobbe, Hubert Lakner, Design für ein Zoomobjektiv mit deformierbaren Spiegeln, DGaO-Proceedings 2010
  • [13] Piotr Podlasiak, Wyznaczanie parametrów dystorsji kamery na podstawie zdjęć naturalnych i korekcji zdjęć, Archiwum Fotogrametrii, Kartografii Teledetekcji, Vol. 14
  • [14] Mohan S., Avinash N. and Murali.S, Rectification of Perspective distortion using camera parameters - A Perspective Geometry Based Approach, ICGST-GVIP Journal, ISSN: 1687-398X , Volume 8, Issue 1, June 2008
  • [15] R. Cucchiara, C. Grana, A. Prati, R. Vezzani, "A Hough Transform-Based Method for Radial Lens Distortion Correction," iciap, pp.182, 12th International Conference on Image Analysis and Processing (ICIAP'03), 2003.
Identyfikator YADDA
bwmeta1.element.baztech-article-BPS3-0022-0075