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Visualization method of magnetic fields with dynamic particle systems

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Warianty tytułu
PL
Wizualizacja pola magnetycznego przy użyciu dynamicznych systemów cząstkowych
Języki publikacji
EN
Abstrakty
EN
In this paper we present an interactive method for visualizing three-dimensional vector fields. We decided to apply dynamic particle system, which is directly connected with the values of magnetic field. We introduce a GPU implementation for the simulation stage and rendering stage of a dynamically magnetic fields particle system. The geometry of the machine can be represented as a mesh, giving the possibility to explore the distribution of particle fields in real time.
PL
W niniejszym artykule zaprezentowana została interaktywna metoda wizualizacji trójwymiarowych pól wektorowych. W celu osiągnięcia zamierzonego celu zastosowano dynamiczny system cząstkowy, gdzie cząstki są bezpośrednio związane z wartościami pola magnetycznego. Wykorzystanie procesora graficznego - GPU na etapie symulacji i etapie renderingu pozwoliła na możliwość zbadania rozkładu pola cząstek w czasie rzeczywistym.
Rocznik
Strony
56--59
Opis fizyczny
Bibliogr. 24 poz., il., schem.
Twórcy
autor
  • Institute of Mechatronics and Information Systems, Technical University of Lodz, Stefanowskiego 18/22,90-924 Lodz, Poland, piotr.napieralski@p.lodz.pl
Bibliografia
  • [1] J.P.M. Hultquist, “Interactive Numerical Flow Visualization Using Stream Surfaces,” Computing Systems in Eng., vol. 1, nos. 2-4, pp. 349-353, 1990.
  • [2] N. Max, B. Becker, and R. Crawfis, “Flow Volumes for Interactive Vector Field Visualization,” Proc. IEEE Visualization Conf. ’93, pp. 19-24, Oct. 1993.
  • [3] Kruger J., Kipfer P., Kondratieva O., Westermann R. „A Particle System for Interactive Visualization of 3D Flows.“ IEEE Trans. Of Visualization and Computer Graphics., vol 11, no6, 2005, pp 744-756
  • [4] Helgeland, A.; Elboth “Hight Quality and Interactive Animations of 3D Time Varying Vector Fields.” IEEE Trans. of Visualization and Computer Graphics., vol 12, issue 6, 2006, pp 1535-1546
  • [5] D. Weiskopf, G. Erlebacher and T. Ertl, “A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields,” Proc. IEEE Visualization Conf. "03, pp. 107-114, 2003.
  • [6] Flow Charts: Visualization of Vector Fields on Arbitrary Surfaces, Guo-Shi Li Tricoche, X. Weiskopf, D. Hansen, C.D. Visualization and Computer Graphics, IEEE Transactions on, pp 1067 - 1080 , Volume: 14 Issue: 5, Sept.-Oct. 2008
  • [7] R.S. Laramee, J.J. van Wijk, B. Jobard and H. Hauser, “ISA and IBFVS: Image Space-Based Visualization of Flow on Surfaces,” IEEE Trans. Visualization and Computer Graphics, vol. 10, no. 6, pp. 637-648, Nov./Dec. 2004.
  • [8] Generalized Streak Lines: Analysis and Visualization of Boundary Induced Vortices, Wiebel, A. Tricoche, X. Schneider, D. Janicke, H. Scheuermann, G. Visualization and Computer Graphics, IEEE Transactions on On page(s): 1735 - 1742 , Volume: 13 Issue: 6, Nov.-Dec. 2007
  • [9] Flow Charts: Visualization of Vector Fields on Arbitrary Surfaces, Guo-Shi Li Tricoche, X. Weiskopf, D. Hansen, C.D. Visualization and Computer Graphics, IEEE Transactions on On page(s): 1067 - 1080 , Volume: 14 Issue: 5, Sept.-Oct. 2008
  • [10] Sampling and Visualizing Creases with Scale-Space Particles, Kindlmann, G.L. Estepar, R.S.J. Smith, S.M. Westin, C.-F. Visualization and Computer Graphics, IEEE Transactions on On page(s): 1415 - 1424 , Volume: 15 Issue: 6, Nov.-Dec. 2009
  • [11] X. Tricoche, G. Kindlmann and C.-F. Westin, Invariant crease lines for topological and structural analysis of tensor fields. IEEE Trans, on Visualization and Computer Graphics, 14 (6): 1627-1634, 2008
  • [12] Kindlmann, G.L. Estepar, R.S.J. Smith, S.M. Westin, C.-F Sampling and Visualizing Creases with Scale-Space Particles, Visualization and Computer Graphics, IEEE Transactions onOn page(s): 1415 - 1424 , Volume: 15 Issue: 6, Nov.-Dec. 2009
  • [13] W Y. Su and J. C. Hart, A programmable particle system framework for shape modeling. In Proc. Shape Modeling and Applications (SMI), pages 114-123, 2005
  • [14] Helgeland, A. Elboth, T. High-Quality and Interactive Animations of 3D Time-Varying Vector Fields, Visualization and Computer Graphics, IEEE Transactions on pp(s): 1535 - 1546 , Volume: 12 Issue: 6, 2006
  • [15] Meyer, M.; Whitaker, R.; Kirby, R.M.; Ledergerber, C.; Pfister, H.; Particle-based Sampling and Meshing of Surfaces in multimaterial Volumes. Visualization and Computer Graphics, IEEE Transactions on pp(s): 1539 - 1546 , Volume: 14 Issue: 6, 2008
  • [16] Batcher, Kenneth E.; Sorting Networks and their Applications. In Spring Joint Computer Conference, AFIPS Proceedings 1968
  • [17] Buck, Ian; Data Parallel Computing on Graphics Hardware, 2003, Burg2000: van der Burg, John; Building an Advanced Particle System, Game Developer Magazine, 03/2000
  • [18] Harris, Mark et al.; GPGPU Website, 2003-2004, http://www.gpgpu.org/ Green2003: Green, Simon; Stupid OpenGL Shader Tricks, 2003,
  • [19] Harris, Mark, Real-Time Cloud Simulation and Rendering, Department of Computer Science, University of North Carolina at Chapel Hill, 2003
  • [20] A. Wojciechowski, G. Wróblewski, GPU calculated camera collisions detection within a dynamic environment, Springer Lecture Notes in Computer Science 6374, , pp. 357-366, 2010
  • [21] Jakobsen, Thomas; Advanced Character Physics. In GDC Proceedings 2001
  • [22] Mark, William R.; Glanville, R. Steven; Akeley, Kurt; Kilgard, Mark J.; Cg: A System for Programming Graphics Hardware in a C-like Language. In SIGGRAPH Proceedings 2003
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  • [24] Lipiński Piotr, Watermarking software in practical applications P. Bulletin Of The Polish Academy Of Sciences, Technical Sciences Volume: 59 Issue: 1 (2011-01-01) p. 21-25. ISSN: 0239-7528
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BPOH-0068-0015
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