Tytuł artykułu
Autorzy
Identyfikatory
Warianty tytułu
Języki publikacji
Abstrakty
Thin client applications often make minimal use of hardware available at the client side. This article focuses on the problem of creating portable thin client application for virtual reality applications, which allows use of client graphics hardware to aid rendering process. Some already available potential solutions are presented and entirely new protocol for client-server communication is proposed to allow fast and reliable transmission of rendering commands and user feedback between client and server.
Słowa kluczowe
Rocznik
Tom
Strony
451--456
Opis fizyczny
Bibliogr. 5 poz., rys.
Twórcy
autor
- Gdańsk University of Technology, Department of Knowledge Engineering
Bibliografia
- [1] VRML specification, available at http://www.web3d.org/x3d/specifications/vrml/
- [2] X3D specification, available at http://www.web3d.org/x3d/specifications/
- [3] Ferscha, A., Johnson, J.: Distributed interaction in virtual spaces, Proceedings. 3rd IEEE International Workshop, Distributed Interactive Simulation and Real-Time Applications, 1999.
- [4] GLX protocol specification, available at http://opengl.org/documentation/specs/
- [5] Humphreys G., Eldridge M., Buck I., Stall G., Everett M., Hanrahan P.: WireGL: A Scalable Graphics System for Clusters, Proceedings of SIGGRAPH 2001
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BPG4-0036-0037