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EMOT - an evolutionary approach to 3D computer animation

Wybrane pełne teksty z tego czasopisma
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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
Key-framing and Inverse Kinematics are popular animation methods, but new approaches are still developed. We propose a new evolutionary method of creating animation - the EMOT (Evolutionary MOTion) system. It enables automation of motion of animated characters and uses a new evolutionary approach - Gene Expression Programming (GEP). Characters are controlled by computer programs, an animator providing the way of motion's evaluation. GEP works with a randomly selected initial population, using directed but random selection. Experiments have shown that the proposed method is capable of developing robust controllers.
Rocznik
Strony
71--86
Opis fizyczny
Bibliogr. 25 poz., rys., tab.
Twórcy
autor
  • Institute of Applied Informatics, Wroclaw University of Technology, Wybrzeże Wyspiańskiego 27, 50-370 Wroclaw, Poland, Halina.Kwasnicka@pwr.wroc.pl
Bibliografia
  • [1] Sims K 1994 Computer Graphics, Proc. SIGGRAPH'94, USA, pp. 15-22
  • [2] Ferreira C 2001 Complex Systems 13 (2) 87
  • [3] Ventrella J J 1995 Proc. Computer Animation '95, USA, IEEE Camp. Soc., pp. 35-42 http://www.ventrella.com/Alife/Disney/disney_0.html
  • [4] Terzopoulos D 1999 Communications of the AGM 42 (8) 32
  • [5] Gritz L and Hahn J K 1995 J. Visualization and Computer Animation 6 129
  • [6] Burtnyk N and Wein M 1971 J. SMPTE 80 149
  • [7] Leffler S J, Reeves W T and Ostby E F 1990 J. Visualization and Computer Animation 1 (1) 33
  • [8] Helser A 1988, Electronic document http://www.cs.unc.edu/-helser/291/Animation_using_GAs.htm
  • [9] Magnenat-Thalmann N M and Thalmann D (Eds) 1996 Computer Animation, Prentic Hall, USA
  • [10] Maciejewski A A 1985 Proc. 12th Ann. Conf. Computer Graphics and Interactive Techniques, ACM Press, USA, pp. 263-270
  • [11] Baerlocher P 2001 Inverse Kinematics Techniques for the Interactive Posture Control of Atriculated Figures, PhD Thesis, Ecole Poly technique Federale de Lausanne, France
  • [12] Barzel R and Barr A H 1988 Proc. SIGGRAPH'88, ACM SIGGRAPH, USA 22, pp. 179-188
  • [13] Baraff D 1993 Eurographics'93, State of the Art Reports, USA
  • [14] Baraff D 1989 Proc. 16th Ann. Conf. Computer Graphics and Interactive Techniques, ACM Press, USA, pp. 223-232
  • [15] Hahn J K 1988 Computer Graphics 22 (4) 299
  • [16] Reynolds C W 1982 Computer Graphics 16 (3) 289
  • [17] Reynolds C W 1987 Computer Graphics 21 (4) 25
  • [18] Reeves W T 1983 AGM Trans. Graphics 2 (2) 91
  • [19] Witkins A, Fleischer K and Barr A 1987 Computer Graphic 21 225
  • [20] Witkins A and Kass M 1988 Computer Graphic 22 159
  • [21] Ngo J T and Marks J 1993 Proc. 20th Ann. Conf. Computer Graphics and Interactive Techniques, ACM Press, USA, pp. 343-350
  • [22] Reynolds C W 1994 Proc. 4th Int. Conf. Simulation of Adaptive Behavior, in "From Animals to Animats 4”, MIT Press, USA, pp. 401-410
  • [23] Goldberg D E 1989 Genetic Algorithms in Search, Optimization, and Machine Learning, Addison- Wesley
  • [24] Koza J R 1992 Genetic Programming: On the Programming of Computers By Means of Natural Selection, MIT Press
  • [25] Kwaśnicka H 1999 Evolutionary Computation in Artificial Intelligence, Oficyna Wydawnicza Politechniki Wroclawskiej, Poland (in Polish)
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BPG4-0035-0051
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