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Tytuł artykułu

Introduction to use virtual reality visualisations in the exploitation and virtual testing of machines

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Wybrane pełne teksty z tego czasopisma
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Języki publikacji
EN
Abstrakty
EN
Purpose: Purpose of this paper: Due to quick evolution of virtual reality systems, this technology is more often used in processes of prototype's design. On the other hand it could be also effective in others applications like virtual manuals, help systems, catalogues, education, visualisation, testing and virtual prototyping. The aim of this paper is to show some properties of the selected virtual reality systems, which could be used in the exploitation and virtual tests of machines. Design/methodology/approach: All software tests have been provided on Windows platform using selected ActiveX plugins for browsers. Findings: Creation of presentations, virtual manuals or catalogues is not a difficult task. It can be done using widely available software. However, virtual prototyping and testing are harder to manage and requires more knowledge about computer simulation. EON/EonX and Cortona software are rather presentation than simulation tools, but there is still possibility to create interaction with other application or external hardware. Research limitations/implications: In described tests only selected software have been used. All results and conclusions are related to EON/EonX and Cortona applications. Practical implications: The use of ActiveX technology gives a possibility to use a ActiveX control in almost any modern Windows application that supports it. Windows platform is also often used in handheld devices and industrial applications, so it is possible to create a virtual manual or a presentation, which could be displayed directly on machine interface. Originality/value: VR technology is worldwide used in many areas. EON software creates new possibilities in the field of virtual reality by handling special interfaces and display features. In the paper it is shown that the software can be used for more conventional purposes, like creation of virtual manuals or interactive 3D presentation.
Rocznik
Strony
57--60
Opis fizyczny
Bibliogr. 16 poz., rys.
Twórcy
autor
  • Institute of Engineering Processes Automation and Integrated Manufacturing Systems, Faculty of Mechanical Engineering, Silesian Univeristy of Technology, ul. Konarskiego 18 A, 44-100 Gliwice, Poland, krzysztof.foit@polsl.pl
Bibliografia
  • [1] T.S. Mujber. T. Szecsi, M.S.J. Hashmi, Virtual reality applications in manufacturing process simulation, Journal of Materials Processing Technology 155-156 (2004) 1834-1838.
  • [2] W.B. Lee, C.F. Cheung, J.G. Li, Applications of virtual manufacturing in materials processing, Journal of Materials Processing Technology 113 (2001) 416-423.
  • [3] Q. Peng, F.R. Hall, P.M. Lister, Application and evaluation of VR-based CAPP system, Journal of Materials Processing Technology 107 (2000) 153-159.
  • [4] Y.D. Gong, B. Wang, W.S. Wang, The simulation of grinding wheels and ground surface roughness based on virtual reality technology, Journal of Materials Processing Technology 129 (2002) 123-126.
  • [5] M.A. Bossak, Simulation based design, Journal of Materials Processing Technology 76 (1998) 8-11.
  • [6] L.A. Dobrzanski, R. Honysz, Development of virtual light microscope for a material science virtual laboratory, Journal of Achievements in Materials and Manufacturing Engineering 20 (2007) 571-574.
  • [7] B. Korves, M. Loftus, Designing an immersive virtual reality interface for layout planning, Journal of Materials Processing Technology 107 (2000) 425-430.
  • [8] T.P. Grantcharov, Virtual reality simulation in training and assessment of laparoscopic skills, European Clinics in Obstetrics and Gynaecology 2 (2006) 197-200.
  • [9] V.M. Tronnier, A. Staubert, M.M. Bonsanto, C.R. Wirtz, S. Kunze, Virtual reality in neurosurgery, Der Radiologe 40 (2000) 211-217.
  • [10] L. Zhang, B.C. Abreu, G.S. Seale, B. Masel, C.H. Christiansen, K.J. Ottenbacher, A virtual reality environment for evaluation of a daily living skill in brain in jury rehabilitation: reliability and validity, Archives of Physical Medicine and Rehabilitation 84/8 (2003) 1118-1124.
  • [11] J. Świder, K. Foit, G. Wszołek, D. Mastrowski, The off-line programming and simulation software for the Mitsubishi Movemaster RV-M1 robot, Proceedings of the 12th International Scientific Conference "Contemporary Achievements in Mechanics, Manufacturing and Materials Science" CAM3S'2006, Gliwice-Zakopane, 2006, 391-394.
  • [12] J. Świder, K. Foit, G. Wszołek, D. Mastrowski, The off-line programming and simulation software for the Mitsubishi Movemaster RV-M1 robot, Journal of Achievements in Materials and Manufacturing Engineering 20 (2007) 499-502.
  • [13] K. Foit, J. Świder, D. Mastrowski, The project of an off-line, remote programming system for Mitsubishi Movemaster industrial robot, Proceedings of the XIII International Scientific and Technical Conference "Machine-Building and Technosphere of the XXI", Sevastopol, Ukraine, 2006, 252-255.
  • [14] Cortona VRML client.
  • [15] www.parallelgraphics.com/products/cortona .
  • [16] EON Reality Inc., www.eonreality.com .
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BOS5-0021-0062
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