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QRouteMe: A Multichannel Information System to Ensure Rich User-Experiences in Exhibits and Museums

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EN
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EN
In this article the QRouteMe system is presented. QRouteMe is a multichannel information system built to ensure rich user experiences in exhibits and museums. The system starts from basic information about a particular exhibit or museum while delivering a wide user experience based on different distribution channels. The organization of the systems' components allow to build different solutions that can be simultaneously delivered on different media. A wide range of media from touch-screen installations to portable devices like smartphones have been used. The used devices can communicate each others to increase the usability and the user experience for the visitors. Another important feature of the system is the definition of an inexpensive auto-localization system based on fiduciary marks distributed all around the building. In this article the system is presented from an architectural and functional point of view. A case study and analysis of experimental results are also provided in a real environment where the system was deployed.
Rocznik
Tom
Strony
58--66
Opis fizyczny
Bibliogr. 19 poz., rys., tab.
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autor
autor
autor
autor
autor
autor
autor
Bibliografia
  • [1] J. H. Falk, Identity and the Museum Visitor Experience. Left Coast Press, 2009.
  • [2] T. Kuflik , J. Kay, and B. Kummerfeld, “Lifelong personalized museum experiences”, in Proc. User Modeling, Adaptation and Personalization UMAP, Big Island, Havaii, 2010, pp. 9–17.
  • [3] R. Wasinger, A. Kruger, and O. Jacobs, “Integrating intra and extra gestures into a mobile and multimodal shopping assistant”, in Proc. 3rd Int. Conf. Pervasive Comput., Munich, Germany, 2005, pp. 297–314.
  • [4] S. Long, D. Aust, G. Abowd, and C. Atkeson, “Cyberguide: prototyping context-aware mobile applications”, in Proc. Conf. Human Factors in Comput. Sys., Vancouver, Canada, 1996, pp. 293–294.
  • [5] R. Oppermann and M. Specht, “A context-sensitive nomadic exhibition guide”, in Proc. 2nd Symp. Handheld Ubiquitous Comput. HUC2K, Bristol, UK, 2000, pp. 127–149.
  • [6] C. Kray, K. Laakso, C. Elting, and V. Coors, “Presenting route instructions on mobile devices”. in Proc. Int. Conf. Intell. User Interfaces IUI’03, Miami, USA, 2003, pp. 117–124.
  • [7] O. Stock, M. Zancanaro, P. Busetta, C. Callaway, A. Kr ¨uger, M. Kruppa, T. Kuflik, E. Not, and C. Rocchi, “Adaptive, intelligent presentation of information for the museum visitor in PEACH”, User Modeling and User Adapted Interaction, vol. 17, no. 3, pp. 257–304, 2007.
  • [8] L. Aroyo, N. Stash, Y. Wang, P. Gorgels, and L. Rutledge, “CHIP demonstrator: semantics-driven recommendations and museum tour generation”, in Proc. Sixth Int. Semantic Web Conf. ISWC’07, Busan, Korea, 2007, pp. 879–886.
  • [9] D. W. Albrecht and I. Zukerman, “Special issue on statistical and probabilistic methods for user modeling”, User Modeling and User-Adapted Interaction, vol. 17, no. 1–2, 2007.
  • [10] P. M. Aoki, R. E. Grinter, A. Hurst, M. H. Szymanski, J. D. Thornton, and A. Woodruff, “Sotto voce: exploring the interplay of conversation and mobile audio spaces”, in Proc. SIGCHI Conf. Human Factors in Comput. Sys. CHI’02, New York, NY, USA, 2002, pp. 431–438.
  • [11] A. Butz, J. Baus, and A. Kruger, “Augmenting buildings with infrared information”, in Proc. Int. Symp. Augmented Reality ISAR, Munich, Germany, IEEE Computer Society Press, 2000.
  • [12] A. Harter and A. Hopper, “A distributed location system for the active office”, IEEE Network, vol. 8, no. 1, pp. 62–70, 1994.
  • [13] P. Bahl and V. Padmanabhan, “Radar: an in-building rf-based location and tracking system”, in Proc. IEEE INFOCOM 2000, Tel-Aviv, Israel, 2000.
  • [14] J. Krumm, G. Cermak, and E. Horvitz, “Rightspot: a novel sense of location for a smart personal object”, in Proc. UbiComp 2003, Seattle, Washington, USA, 2003, pp. 36–43.
  • [15] B. Brandherm, T. Schwartz, “Geo referenced dynamic bayesian networks for user positioning on mobile systems”, in Proc. Int. Worksh. Location and Context-Awareness LoCA. LNCS 3479, Springer, 2005.
  • [16] B. Xuehai, G. Abowd, J. Rehg, “Using sound source localization in a home environment”, in Proceedings of Pervasive Computing 2005, LNCS 3468, Springer, 2005.
  • [17] H. Hile, G. Borriello, “Positioning and orientation in indoor environments using camera phones”, Comp. Graphics and Appl., IEEE, vol. 28, no. 4, pp. 32–39, 2008.
  • [18] A. Mulloni, D. Wagner, I. Barakonyi, D. Schmalstieg, “Indoor positioning and navigation with camera phones”, IEEE Pervasive Comput., vol. 8, no. 2, pp. 22–31, 2009.
  • [19] “QR Code.com”, June 2011 [Online]. Available: http://www.densowave.com/qrcode/aboutqr-e.html
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BATA-0015-0007
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