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Tytuł artykułu

Virtual acoustics : opportunities and limits of spatial sound reproduction

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Języki publikacji
EN
Abstrakty
EN
Virtual Acoustics is part of the emerging field of "Virtual Reality". The technology for creating a Virtual Reality, VR, for wide variety of applications in university and industry has been developed in the last decade. Mostly VR is understood as a tool for 3D visualization, rather than for spatial audio or room acoustics. Nevertheless an important requirement of VR is the multimodal approach which includes vision, sound, tactile and haptic stimuli. The process of creating a physical stimulus based on computer data is called "rendering". The development of rendering and reproduction of acoustic stimuli in VR is now at a stage where integration of 3D sound is feasible by using PCs. This applies to multi-channel binaural synthesis as well as to full room-acoustic simulation algorithms and to various applications of 3D sound stimuli for audiology, neuropsychology or any other application in acoustics and noise control.
Rocznik
Strony
413--422
Opis fizyczny
Bibliogr. 14 poz., rys.
Twórcy
Bibliografia
  • [1] BEGAULT D., 3-D sound for virtual reality and multimedia, Academic Press Professional, Cambridge, MA, 1995.
  • [2] BERKHOUT A.J., A holographic approach to acoustic control, J. Audio Eng. Soc., 36, 977 (1988).
  • [3] BERKHOUT A.J., DE VRIES D., VOGEL P., Acoustics Control by Wave Fid Synthesis, J. Acoust. Soc. Am., 93, 5, 2764–2778 (1993).
  • [4] BLAUERT J., Spatial Hearing: the psychophysics of human sound localization, 2nd edition, MIT Press, Cambridge, MA 1996.
  • [5] BLAUERT J., [Ed.] Communication acoustics, Springer, Berlin, Heidelberg, New York 2005.
  • [6] DALENBÄCK B.-I., STRÖMBERG M., Real time walk through auralization – the first year, Proc. IoA spring conference, Copenhagen 2006.
  • [7] GARDNER W.G., 3-D audio using loudspeakers, Ph.D thesis, Massachusetts, Institute of Technology, 1997.
  • [8] GERZON M.A., Surround Sound Psychoacoustics, Wireless World, 80, 483 (1974).
  • [9] KIRKEBY O., NELSON P.A., HAMADA H., The “Stereo Dipole” – A Virtual Source Imaging System Using Two Closely Spaced Loudspeakers, J. Audio Eng. Soc., 46, 387 (1998).
  • [10] KLEINER M., DALENBÄCK B.-I. , SVENSSON P., Auralization – an overview, J. Audio Eng. Soc., 41, 861 (1993).
  • [11] KROKSTAD A., STRØM S., SØRSDAL S., Calculating the acoustical room response by the use of a ray-tracing technique, J. Sound Vib., 8, 118 (1968).
  • [12] LENTZ T., Binaural technology for virtual reality, Doctoral thesis, RWTH Aachen University, Germany, 2008.
  • [13] LENTZ T., SCHRÖDER D., VORLÄNDER M., ASSENMACHER I., Virtual Reality System with Integrated Sound Field Simulation and Reproduction [in:] EURASIP Journal on Applied Signal Processing, Special Issue on Spatial Sound and Virtual Acoustics, 2007.
  • [14] VORLÄNDER M., Auralization, Springer, Berlin 2007.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BAT8-0014-0006
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