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A very simple approach for 3-D to 2-D mapping

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EN
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EN
Many times we need to plot 3-D functions e.g., in many scientific experiments. To plot this 3-D functions on 2-D screen it requires some kind of mapping. Though OpenGL, DirectX etc 3-D rendering libraries have made this job very simple, still these libraries come with many complex pre-operations that are simply not intended, also to integrate these libraries with any kind of system is often a tough trial. This article presents a very simple method of mapping from 3-D to 2-D, that is free from any complex pre-operation, also it will work with any graphics system where we have some primitive 2-D graphics function. Also we discuss the inverse transform and how to do basic computer graphics transformations using our coordinate mapping system.
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  • Anshin Soft ware Pvt. Ltd. INFINITY, Tower - II, 10th Floor, Plot No.- 43. Block - GP, Salt Lake Electronics Complex, Sector - V, Kolkata - 700091, sandipand@anshinsoft.com
Bibliografia
  • [1] David F. Rogers, J. Alan Adams, Mathematical Elements for Computer Graphics, McGraw-Hill
  • [2] David F. Rogers, Procedural elements for computer Graphics, United States Naval Academy, Annapolis, MD
  • [3] Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis, OpenGL Programming Guide, The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition.
  • [4] Ken Turkowski, The Use of Coordinate Frames in Computer Graphics, Graphics Gems I, Academic Press, 1990, pp. 522-532.
  • [5] Ken Turkowski, Fixed-Point Trigonometry with CORDIC Iterations, Graphics Gems I, Academic Press, 1990, pp. 494-497.
  • [6] C. M. Ng, D. W. Bustard, A New Real Time Geometric Transformation Matrix and its Efficient VLSI Implementation, Computer Graphics Forum, Volume 13 Page 285
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-BAT5-0017-0081
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