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Applications of Virtual Reality Modules for Mining Engineering Education

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Warianty tytułu
PL
Zastosowanie Modułów Wirtualnej Rzeczywistości w edukacji w zakresie inżynierii górniczej
Języki publikacji
PL
Abstrakty
PL
Profesjonalni inżynierowie powinni umieć wykorzystać w praktyce wiedzę pobieraną na uczelni. W szczególności muszą być odpowiedzialni za interakcje pomiędzy systemami technicznymi i złożonym środowiskiem społecznym, w którym działają. Najbardziej efektywnym sposobem zdobywania takich kompetencji jest aktywne eksperymentalne uczenie się. Szkoła Inżynierii Górnictwa na Uniwersytecie w Nowej Południowej Walii, w Australii (UNSW) opracowała i rozwinęła pogłębione, interaktywne symulacje w zakresie inżynierii górniczej zarówno dla australijskiego szkolnictwa wyższego, jak i dla przemysłu wydobywczego. Artykuł omawia wkład, jaki Szkoła Inżynierii Górnictwa wniosła do edukacji poprzez pogłębione i interaktywne symulacje. Szkoła opracowała i wykorzystała zintegrowany system nauczania z zastosowaniem symulacji, aby zapewnić studentom inżynierii górniczej interaktywne kompletne narzędzie nauczania, dzięki któremu możliwe jest zdobycie doświadczenia, które nie jest osiągalne w inny sposób.
EN
Professional engineers need to be able to apply university learning to practice. In particular, they have to take responsibility for interactions between technical systems and the complex social environments in which they operate. The most effective way of building this competency is through active experiential learning. The School of Mining Engineering at the University of New South Wales (UNSW) has developed and deployed immersive, interactive simulations for both the Australian mining engineering education and the mining industry. This paper will discuss the contribution that has been done by the School of Mining Engineering in the education sector through the immersive and interactive simulations. The School has developed an advanced educational integrated simulation system to provide mining engineering students with an interactive and immersive learning experience that is not otherwise possible.
Rocznik
Tom
Strony
51--62
Opis fizyczny
Bibliogr. 26 poz., rys.
Twórcy
autor
autor
  • The University of New South Wales, Australia
Bibliografia
  • [1] Rolfe, J. M., 1988, Flight Simulation (Cambridge University Press: Cambridge).
  • [2] Tolhurst, J. W., 1999, Effectiveness of a mining simulation cooperative learning activity on the cognitive and affective achievement of students in a Iower division physical geology course - a confluent approach, PhD dissertation, University of South Carolina.
  • [3] Oh, E. and van der Hoek, A, 2001. Adapting gamę technology to support individual and organisational learning, in Proceedings 13th International Conference on Software Engineering and Knowledge Engineering, pp 347-354 (Knowledge Systems Institute: Buenos Aires).
  • [4] Lindheim, R and Swartout, W, 2001. Forging a new simulation technology at ICT, IEEE Computer, 34(1):72-79.
  • [5] Zielinski, J.C. 2004. Using SimCity 3000 to enhance learning in a seventh grade social studies classroom, Master thesis, Graduate Division of Wayne State University, Detroit.
  • [6] Brookfield, S.D. 1990. The Skillful Teacher. Jossey-Bass, San Francisco, USA.
  • [7] Meyers, C, Jones, T. 1993. Promoting Active Learning: Strategies for the College Classroom. San Francisco, CA, USA: Jossey-Bass Publishers.
  • [8] Stothard, P., Mitra, R., Kovalev, A. 2008. Assessing levels of immersive tendency and presence experienced by minę workers in interactive training simulators developed for the coal mining industry. SimTecT 2008, Simulation Conference: Simulation - Maximising Organisational Benefits. Melbourne, Australia, May 12-15.
  • [9] Squelch, A.P. 2001. Virtual reality for minę safety training in South Africa. The Journal of The South African Institute of Mining and Metallurgy. July, pp 209-216.
  • [10] Zhang, S.Q., Stothard, P., Kehoe, EJ. 2010. Evaluation of underground virtual environment training: Is a mining simulation or conventional power point morę effective? SimTecT 2010, Simulation Conference and Exhibition, Brisbane, Australia. May 31 - June 3.
  • [11] Nutakor, D., Apel, D., Grayson, L, Hilgers, M., Hali, R., Warmbrodt, J. 2007. Virtual reality simulator for training miners to install rock bolts using jackleg drill. 2007 SME Annual Meeting and Exhibit, Denver, CO. Feb 25 - 28. Preprint No. 07-008.
  • [12] Mallet, L, Orr, T. 2008. Working in the classroom - A vision of miner training in the 21 st century. Proceedings of the First International Future Mining Conference. Editor: S Saydam, Sydney, Australia. Nov 19-21, 2008. pp 83-89.
  • [13] Lucas, J.D., McMahan, R.P., Engle, R., Bowman, D.A., Thabet, W., Schafrik, S., Karmis, M. 2008. lmproving health and safety through conveyor system training in a virtual environment. Proceedings of the First International Future Mining Conference. Editor: S Saydam, Sydney, Australia. Nov 19-21, pp 161-166.
  • [14] McMahan, R.P., Bowman, D.A., Schafrik, S., Karmis, M. 2008. Virtual environment training for preshift inspections of haul trucks to improve mining safety. Proceedings of the First International Future Mining Conference. Editor: S Saydam, Sydney, Australia. Nov 19-21,2008. pp 167-173.
  • [15] Stothard, P., Squelch, A., van Wyk, E., Schofield, D., Fowle, K., Caris, C, Kizil, M.S., Schmid, M. 2008. Taxonomy of interactive computer-based visualization systems and content for the mining industry - Part One. Proceedings of the First International Future Mining Conference. Sydney, Australia. Editor: S. Saydam, Nov 19-21, pp 201-210.
  • [16] Bednarz, T., James, C, Haustein, K, Caris, C, Alem, L, Widzyk-Capehart, E. 2011. Distributed Collaborative lmmersive Virtual Reality Framework for Future Minę Scnearios. Proceedings of the Second International Future Mining Conference. Editor: S. Saydam, Sydney, Australia. Nov 22-23 2011, pp. 145-149.
  • [17] Bell, H and Fogler, S, 1995. The investigation and application of virtual reality as an educational tool, in Proceedings American Society for Engineering Education (ASEE).
  • [18] Kerridge, A P, Kizil, M S and Howarth, D F, 2003. Use of virtual reality in mining education, in Proceedings Young Leader's 2003, pp 15-16 (The Australasian Institute of Mining and Metallurgy: Melbourne).
  • [19] Kizil, M.S. 2004. "Applications of Virtual Reality in the Minerals Industry". INFOMINA, V International Symposium of Information Technology Applied in Mining, 14-17 September, Lima, Peru.
  • [20] MCA, 1998. Back from the brink - reshaping minerals tertiary education, discussion paper, ACT, Australia.
  • [21] Saydam, S., Mitra, R., Russell, C. 2011. A four dimensional interactive learning system approach to Mining Engineering Education. Proceedings of the Second International Future Mining Conference. Editor: S. Saydam, Sydney, Australia. Nov 22-23 2011,pp. 279-286.
  • [22] Stothard, P.M., Galvin J.M. and Fowler J.C.W., 2004. Development, Demonstration and Implementation of a Virtual Reality Simulation Capability for Coal Mining Operations. Proceedings ICCR Conference. Beijing, China.
  • [23] Saydam, S., Mitra, R., Dały, C, Hagan, P. 2009. A Collaborative approach to mining education in Australia. The International Journal of Learning, Volume 16, Issue3, pp.13-30.
  • [24] Mitra, R, Saydam, S. 2011. Using Virtual Reality for lmproving Health and Safety of Minę Workers and lmproving Mining Engineering Education in Australia. 34th International Conference of Safety in Mines Research Institute. New Delhi, pp. 625-636.
  • [25] Laurence, D., Stothard, P. 2010. Applications of simulation methodologies for a sustainable mining industry. Advanced Mining for Sustainable Development, Ha Long Bay, Vietnam, September 23 - 25, pp. 50-59.
  • [26] Hughes, M, Gould, H, McKellar, P, Maharg, P and Nicol, E, 2008. SIMulated professional learning environment (SIMPLE) program finał report, JISC.6, Higher Education Academy.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-article-AGH1-0029-0009
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