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Voice Controlled Games – The approach and challenges of implementing speech recognition and voice control in games

Wybrane pełne teksty z tego czasopisma
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Warianty tytułu
Konferencja
Federated Conference on Computer Science and Information Systems (16 ; 02-05.09.2021 ; online)
Języki publikacji
EN
Abstrakty
EN
The subject of voice controlled games is quite underrated and exciting. Even though there are not that many papers focusing on that particular subject, we can find many papers describing both, concept of voice recognition, and controlling the game using natural language. The most illustrative example of usage of that kind of control are games in VR/AR/MR and games for people with disabilities. Moreover, almost every game can benefit from voice commands e.g. for controlling the user interface or units in strategy game. Therefore, voice controlled games are an interesting and innovative concept for game designers and developers.
Rocznik
Tom
Strony
229--230
Opis fizyczny
Bibliogr. 5 poz.
Twórcy
  • Adam Mickiewicz University in Poznań
Bibliografia
  • 1. Michael Mateas and Andrew Stern, “Façade”, https://www.playablstudios.com/facade
  • 2. Virtual Reality (VR) - statistics & facts, https://www.statista.com/topics/2532/virtual-reality-vr
  • 3. Teemu Kiiski, “Voice Games: The History of Voice Interaction in Digital Games”
  • 4. Just-AI, https://just-ai.com/en/voice-games
  • 5. Narayana Walters, “Ptolem’s Singing Catacombs”, https://nartier.itch.io/ptolems-singing-catacombs
Uwagi
Track 5: Young Researchers Workshop on Artificial Intelligence and Cybersecurity
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-a31b567a-250f-414a-8701-c5c361553a97
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