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Concept of an augmented virtuality marine simulator

Treść / Zawartość
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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
This paper presents the assumptions for the concept of a full mission ship’s bridge simulator prototype using innovative augmented virtuality technology. A description of a possible development process is provided as well as two potential applications in the field of marine simulation: operator motion tracking techniques, MoCap, which entails interacting with the environment and generating of synthetic images via HUD; and implementation of the latest technology, data gathering and analysis methods, which would replace current visualization methods and equipment used in maritime simulators.
Rocznik
Strony
60--68
Opis fizyczny
Bibliogr. 15 poz., rys.
Twórcy
autor
  • Maritime University of Szczecin, Marine Traffic Engineering Centre 1–2 Wały Chrobrego St., 70-500 Szczecin, Poland
  • Maritime University of Szczecin, Marine Traffic Engineering Centre 1–2 Wały Chrobrego St., 70-500 Szczecin, Poland
  • University of Szczecin 40B Piastów Ave., 71-065 Szczecin, Poland
Bibliografia
  • 1. Fove (2015) [Online] Available from: http://www.getfove. com [Accessed: 10 September 2015].
  • 2. Jones, J.A., Cairco Dukes, L., Krum, D.M., Bolas, M.T. & Hodges, L.F. (2015) Correction of geometric distortions and the impact of eye position in virtual reality displays. Collaboration Technologies and Systems (CTS), 2015 International Conference, Atlanta, GA, June 1–5, 2015, IEEE, pp. 77–83.
  • 3. Kongsberg Maritime (2012) [Online] Available from: http:// www.km.kongsberg.com [Accessed: 10 September 2015].
  • 4. Milgram, P. & Colquhoun, H. (1999) A Taxonomy of Real and Virtual World Display Integration. Mixed Reality: Merging Real and Virtual Worlds. Springer Verlag.
  • 5. Morecki, A., Ekiel, J. & Fidelus, K. (1971) Bionika Ruchu. Warszawa: PWN.
  • 6. Moss, J.D. & Muth, E.R. (2011) Characteristics of head-mounted displays and their effects on simulator sickness. Human Factors: The Journal of the Human Factors and Ergonomics Society 53(3), 308–319.
  • 7. Petridis, P., Dunwell, I., De Freitas, S. & Panzoli, D. (2010) An Engine Selection Methodology for High Fidelity Serious Games. Games and Virtual Worlds for Serious Applications (VS-GAMES). Second International Conference, Braga, March 25–26, 2010, IEEE, pp. 27–34.
  • 8. Puglisi, J., Case, J. & Webster, J. (2013) CAORF Ship Operation Center (SOC) – Recent Advances in Marine Engine and Deck Simulation at the Computer Aided Operations Research Facility (CAORF). International Conference on Marine Simulation and Ship Maneuvering MARSIM 2000, Orlando, Florida, USA, May 8–12, 2000, Red Hook: Curran Associates, p. 54.
  • 9. Qualisys (2014) [Online] Available from: http://www.qualisys.com [Accessed: 10 September 2015].
  • 10. Sensomotoric Instruments (2014) [Online] Available from: http://www.smivision.com/ [Accessed: 10 September 2015].
  • 11. Stengel, M., Grogorick, S., Eismann, M., Eismann, E. & Magnor, M. (2015) Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays. Virtual Reality (VR), 2015 IEEE, Arles, March 23–27, 2015, IEEE, pp. 357–358.
  • 12. Strazdins, G., Komandur, S. & Styve, A. (2013) Kinect-based Systems for Maritime Operation Simulators? 27th European Conference on Modelling and Simulation (ECMS’13), May 27–30, 2013, Aalesund University College, Norway, pp. 205–211.
  • 13. Tomczak, L. (2009) Symulator siłowni okrętowej typu MED3D z zastosowaniem wizualizacji trójwymiarowej. Zeszyt Naukowy 60, Akademia Morska w Gdyni, pp. 14–27.
  • 14. Transas (2014) Transas Navigational Simulators [Online] Available from: http://www.transas.com/Simulation/ Marine/Navigationalsimulators [Accessed: 10 September 2015].
  • 15. Unreal Engine (2014) [Online] Available from: https://www. unrealengine.com [Accessed: 10 September 2015].
Uwagi
PL
Opracowanie ze środków MNiSW w ramach umowy 812/P-DUN/2016 na działalność upowszechniajacą naukę.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-9e1c5533-7541-4d00-96aa-5ff52b0f6741
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