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3-D Simulation of Double-Bar Plush Fabrics with Jacquard Patterns

Identyfikatory
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
A realistic computerized simulation of double-bar plush fabrics can result in a time-saving development process with high quality. Based on basic analysis of jacquard principles, a fast 3-D simulation method of warp-knitted plush fabrics is proposed by using a geometry shader on GPU. Firstly, pile areas and non-pile areas are identified according to the jacquard design graphs and chain notations. According to the directions of observation and raised pile, two layered chips are formed in the geometry shader with an approach of multi-layered textures. To ensure that the simulated piles resemble the real ones, the directions of the piles are randomized with the Perlin noise method. One pile is generated along its length with numerous layers in the plush fabric model. Simulation results of piles on both the technical face and technical back are obtained via the model built above, which is confirmed with practicability and efficiency. This 3D simulation approach improves the visualization appearance of piles just as they are actually raised.
Rocznik
Strony
243--250
Opis fizyczny
Bibliogr. 17 poz.
Twórcy
autor
  • Engineering Research Center for Knitting Technology, Ministry of Education, Jiangnan University, Wuxi, China
autor
  • Engineering Research Center for Knitting Technology, Ministry of Education, Jiangnan University, Wuxi, China
autor
  • Engineering Research Center for Knitting Technology, Ministry of Education, Jiangnan University, Wuxi, China
  • International Joint Research Laboratory for Noval Knitting Structural Materials at Jiangnan University, Wuxi, China
autor
  • Engineering Research Center for Knitting Technology, Ministry of Education, Jiangnan University, Wuxi, China
  • 3Key Laboratory of Eco-textiles, Ministry of Education, Wuxi, China
autor
  • Engineering Research Center for Knitting Technology, Ministry of Education, Jiangnan University, Wuxi, China
  • International Joint Research Laboratory for Noval Knitting Structural Materials at Jiangnan University, Wuxi, China
Bibliografia
  • [1] Cong HL, Li XL. Simulation of jacquard pile fabric based on texture synthesis [J]. Journal of Textile Research, 2014, 35(10):150-155.
  • [2] Lei H, Cong HL, Zhang AJ. CAD design and simulation of double-needle bar short pile fabrics [J]. Journal of Textile Research, 2013, 34(7): 132-136.
  • [3] Xiong Y, Miao XH, Zhang AJ, et al. Computer simulation for warp knitted brushed fabric with patterned pile [J]. Textile Research Journal, 2016, 86(15): 1659-1667.
  • [4] Csuri C, Hakathorn R, Parent R, et al. Towards an interactive high visual complexity animation system [C]. Acm Siggraph Computer Graphics, 1979, 13(2):289-299.
  • [5] Neulander I. Quick image-based lighting of hair [C]. Acm Siggraph 2004 Sketches. ACM, 2004:43.
  • [6] Sadeghi I, Pritchett H, Jensen H W, et al. An artist friendly hair shading system [J]. Acm Transactions on Graphics, 2010, 29(4):157-166.
  • [7] Yan L Q, Tseng C W, Jensen H W, et al. Physicallyaccurate fur reflectance [J]. Acm Transactions on Graphics, 2015, 34(6):1-13.
  • [8] J.T. Kajiya, T.L. Kay. Rendering fur with three dimensional textures [C]. ACM SIGGRAPH Computer Graphics, 1989, 23(3): 271-280.
  • [9] Lengyel J. Real-time fur [M]. Rendering Techniques 2000. Springer, Vienna, 2000: 243-256.
  • [10] Lengyel J, Praun E, Finkelstein A, et al. Real-time fur over arbitrary surfaces [C]. Proceedings of the 2001 symposium on Interactive 3D graphics. ACM, 2001: 227-232.
  • [11] Yang G, Cao WQ, Huang XY. A fur modeling system based on multi-layer textured slices [J]. Journal of Image and Graphics, 2008; 13(5): 984-990.
  • [12] Tang Y, Shao XQ, Lv MY. Improved Lengye’s method based fur real-time simulation [C]. Proceedings of the Second 3-D Image Technology and Application Conference, 2007; 139-142.
  • [13] Wong S, Fu I. Hybrid-based snow simulation and snow rendering with shell textures [J]. Computer Animation & Virtual Worlds, 2015, 26(3-4):413-421.
  • [14] Lee J, Kim D K, Kim H S, et al. Real-time fur simulation and rendering [J]. Computer Animation & Virtual Worlds, 2010, 21(3-4):311-320.
  • [15] Zhang AJ, Li XX, et al. 3D simulation model of warp-knitted patterned velvet fabric [J]. International Journal of Clothing Science and Technology, 2016, 28(6): 794-804.
  • [16] Han YM, Miao XH, Yu GQ, et al. Production Equipment and Process Characteristics of Double Needle Bed Warp Knitted Velvet Fabrics [J]. Knitting Industries, 2014(12):12-14.
  • [17] Perlin K. Improving noise [J]. Acm Transactions on Graphics, 2002, 21(3):681-682.
Uwagi
Opracowanie rekordu w ramach umowy 509/P-DUN/2018 ze środków MNiSW przeznaczonych na działalność upowszechniającą naukę (2018).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-982c7f3e-e5a1-450b-a864-aaecb6b46ca7
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