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Using the Ella platform to create virtual training

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Języki publikacji
EN
Abstrakty
EN
The article describes the Ella platform used as a tool for creating virtual training. The introductory part of the article presents the starting points for effective training as a tool for increasing the competitiveness of enterprises. Furthermore, the article provides examples of virtual training that has already been carried out, and Ella platform has been used in their preparation. The main part of the article is devoted to presenting the Ella platform as a modern and innovative tool for creating virtual training. This article also presents the result of applied research and development.
Rocznik
Strony
27--34
Opis fizyczny
Bibliogr. 7 poz., il. kolor.
Twórcy
  • University of Žilina, Faculty of Mechanical Engineering, Department of Industrial Engineering, Univerzitná 8215/1, 010 26 Zilina, Slovakia
  • EdgeCom a. s., Slovakia
  • EdgeCom a. s., Slovakia
  • University of Žilina, Institute of Competitiveness and Innovation, Slovakia
  • University of Žilina, Faculty of Mechanical Engineering, Department of Industrial Engineering, Univerzitná 8215/1, 010 26 Zilina, Slovakia
  • University of Žilina, Faculty of Mechanical Engineering, Department of Industrial Engineering, Univerzitná 8215/1, 010 26 Zilina, Slovakia
Bibliografia
  • [1] EDGECOM. 2021. Maintenence focused virtual training [online], 2021 [cit. 2020-03-05]: https://www.edgecom.eu/virtual-training-systems.
  • [2] EDGECOM. 2022. Internal materials and documentation.
  • [3] Liu D., Dede C., Huang R., Richards J., Virtual, Augmented, and Mixed Realities in Education, Springer, Singapore, 247 p., 2017.
  • [4] Noe R.A., Kodwani A.D., Employee training and development, 5 ed., McGraw-Hill Education, New York, 544 p., 2010.
  • [5] Noe R.A., Kodwani A.D., Employee training and development, 7 ed., McGraw-Hill Education, New York, 576 p., 2017.
  • [6] Rossou M.A., VR playground for learning abstract mathematics concepts, [in:] IEEE Computer Graphics and Applications, 29, 1, 82-85, 2009.
  • [7] Bailenson J., Yee N., Blascovich J., Beall A.C., Lundblad N., Jin M., The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context, The Journal of the Learning Sciences, 17, 1, 102-141, 2008.
Uwagi
Opracowanie rekordu ze środków MEiN, umowa nr SONP/SP/546092/2022 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2022-2023).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-9661809d-3506-43f7-b7d6-1f6f600787a1
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