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The virtual promenade. Didactic experiments on the potentials of combining conventional and digital modelling of the city experienced in movement

Treść / Zawartość
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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
Through a 3 week workshop in March 2014 a group of third year students from The Royal Danish Academy of Fine Arts, School of Architecture will create their own imaginary city based on phenomenological experiments in Copenhagen and an interpretation of these experiences combining conventional and digital modelling. The workshop serves as an educationbased research project in which we want to investigate the potentials of working consciously with bodily movement as a generator in the creation of architecture by combining actual experience of the city with conventional model building and digital modelling seen through latest Virtual Reality technologies. Thus the research question is two-folded: What kind of architecture can we imagine and conjure through movement combining classical tools and methods with newest technology and how do we respond to these new tools and integrate them in the education of future architects? This paper is therefore likewise divided. The first part is about the city and the architectural tools involved in the workshop. This section is titled Representing the City. The second part is elab.
Rocznik
Strony
34--37
Opis fizyczny
Bibliogr. 7 poz., rys.
Twórcy
  • The Royal Danish Academy of Fine Arts, School of Architecture, Philip de Langes Allé 10, 1435 Copenhagen, Denmark
autor
  • The Royal Danish Academy of Fine Arts, School of Architecture, Philip de Langes Allé 10, 1435 Copenhagen, Denmark
Bibliografia
  • 1. Certeau M. de, The Practice of Everyday Life.
  • 2. Benjamin W. (2002), The Arcades Project Harvard University Press, Cambridge.
  • 3. Debord G. (1958), Theory of the Dérive Internationale Situationniste #2 December, Paris.
  • 4. Certeau, de M. (1988), The Practice of Everyday Life, University of California Press, Los Angeles.
  • 5. Pallasmaa J. (2005), The Eyes of the Skin, Wiley, West Sussex.
  • 6. Le Corbusier (1999), Le Corbusier Talks with Students: From the Schools of Architecture Princeton Architectural Press, New York.
  • 7. Anthony M., et al. (2013), Oculus VR, SDK Overview Version 0.2.5.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-94c08255-ee44-4376-9dcd-04aca79d3374
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