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Tytuł artykułu

Use of Virtual Reality to Facilitate Engineer Training in the Aerospace Industry

Treść / Zawartość
Identyfikatory
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
This work concerns automation of the training process, using modern information technologies, including virtual reality (VR). The starting point is an observation that automotive and aerospace industries require effective methods of preparation of engineering personnel. In this context, the technological process of preparing operations of a CNC numerical machine has been extracted. On this basis, a dedicated virtual reality environment, simulating manufacturing of a selected aircraft landing gear component, was created. For a comprehensive analysis of the pros and cons of the proposed approach, four forms of training, involving a physical CNC machine, a physical simulator, a software simulator, and the developed VR environment were instantiated. The features of each training form were analysed in terms of their potential for industrial applications. A survey, using the Net Promoter Score method, was also conducted among a target group of engineers, regarding the potential of use of each training form. As a result, the advantages and disadvantages of all four training forms were captured. They can be used as criteria for selecting the most effective training form.
Rocznik
Strony
19--44
Opis fizyczny
Bibliogr. 22 poz., il., rys., tab.
Twórcy
  • Department of Complex Systems, Rzeszow University of Technology, Rzeszów, Poland
  • Department of Complex Systems, Rzeszow University of Technology, Rzeszów, Poland
  • Department of Machine Design, Rzeszow University of Technology, Rzeszów, Poland
  • Department of Management Systems and Logistics, Rzeszow University of Technology, Rzeszów, Poland
  • Department of Machine Design, Rzeszow University of Technology, Rzeszów, Poland
  • Department of Complex Systems, Rzeszow University of Technology, Rzeszów, Poland
autor
  • Systems Research Institute, Polish Academy of Sciences, Warszawa, Poland
  • Systems Research Institute, Polish Academy of Sciences, Warszawa, Poland
  • The Faculty of Electrical and Computer Engineering, Rzeszow University of Technology, Rzeszów, Poland
Bibliografia
  • [1] Burghardt A., Szybicki D., Gierlak P., Kurc K., Pietruś P., et al. Programming of industrial robots using virtual reality and digital twins. Applied Sciences, 10(2):486, Jan 2020. doi:10.3390/app10020486.
  • [2] Corder G. W. and Foreman D. I., Nonparametric statistics: A step-by-step approach. John Wiley & Sons, Hoboken, New Jersey, second edn., 2014.
  • [3] Dymora P., Kowal B., Mazurek M. and Śliwa R., The effects of virtual reality technology application in the aircraft pilot training process. IOP Conference Series: Materials Science and Engineering, 1024(1):012099, Jan 2021. doi:10.1088/1757-899X/1024/1/012099.
  • [4] Fade. L., Virtual reality training being used to cut maintenance time by 75%. VR Vision Group, Jan 2023. https://vrvisiongroup.com/virtual-reality-training-being-used-to-cut-maintenance-time-by-75/.
  • [5] Firu A. C., Tapîrdea A. I., Feier A. I. and Drǎghici G., Virtual reality in the automotive field in industry 4.0. Materials Today: Proceedings, 45:4177-4182, 2021. doi:10.1016/j.matpr.2020.12.037.
  • [6] Garcia C. A., Naranjo J. E., Ortiz A. and Garcia M. V., An approach of virtual reality environment for technicians training in upstream sector. IFAC-PapersOnLine, 52(9):285-291, 2019. doi:10.1016/j.ifacol.2019.08.222.
  • [7] L3Harris. Virtual maintenance trainer. L3Harris® Fast. Forward., Sep 2014. https://www.l3harris.com/all-capabilities/virtual-maintenance-trainer.
  • [8] Lemle E., Bomkamp K., Williams M. K. and Cutbirth E., Virtual Reality and the Future of Entertainment. In: Two Bit Circus and the Future of Entertainment, pp. 25-37, SpringerBriefs in Computer Science. Springer International Publishing, Cham, 2015. doi:10.1007/978-3-319-25793-8 4.
  • [9] Lozé S., Beyond the manual: VR training on aircraft maintenance. Unreal Engine, 15 Oct 2019. https://www.unrealengine.com/en-US/spotlights/beyond-the-manual-vr-training-on-aircraft-maintenance.
  • [10] Lærd Statistics. Mann-Whitney U Test using SPSS Statistics, Apr 2016. https://statistics.laerd.com/spss-tutorials/mann-whitney-u-test-using-spss-statistics.php.
  • [11] Marto A., Gonçalves A., Melo M. and Bessa M., A survey of multisensory VR and AR applications for cultural heritage. Computers & Graphics, 102:426-440, Feb 2022. doi:10.1016/j.cag.2021.10.001.
  • [12] Paszkiewicz A., Salach M., Dymora P., Bolanowski M., Budzik G., et al. Methodology of implementing virtual reality in education for Industry 4.0. Sustainability, 13(9):5049, Apr 2021. doi:10.3390/su13095049.
  • [13] Paszkiewicz A., Salach M., Strzalka D., Budzik G., Nikodem A., et al. VR education support system-A case study of digital circuits design. Energies, 15(1):277, Dec 2021. doi:10.3390/en15010277.
  • [14] Radianti J., Majchrzak T. A., Fromm J. and Wohlgenannt I., A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147:103778, Apr 2020. doi:10.1016/j.compedu.2019.103778.
  • [15] Rantanen E. M. and Talleur D. A., Incremental transfer and cost effectiveness of ground based flight trainers in university aviation programs. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 49(7):764-768, Sep 2005. doi:10.1177/154193120504900705.
  • [16] Reer F., Wehden L.-O., Janzik R., Tang W. Y. and Quandt T., Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction. Computers in Human Behavior, 132:107242, Jul 2022. doi:10.1016/j.chb.2022.107242.
  • [17] Tennent P., Martindale S., Benford S., Darzentas D., Brundell P., et al. Thresholds: Embedding Virtual Reality in the museum. Journal on Computing and Cultural Heritage, 13(2):1-35, Jun 2020. doi:10.1145/3369394.
  • [18] Valentino K., Christian K. and Joelianto E., Virtual reality flight simulator. Internetworking Indonesia Journal, 9:21-25, Jan 2017. https://www.internetworkingindonesia.org/Issues/Vol9-No1-2017/iij-vol9-no1-2017.html.
  • [19] Future of virtual reality - market trends and challenges. In: Vijay, R. Desyatnikov, and Swati, eds., Software Testing Help (STH) blog, 11 Oct 2023. https://www.softwaretestinghelp.com/future-of-virtual-reality/.
  • [20] Vince J., Virtual reality techniques in flight simulation. In: Virtual Reality Systems, pp. 135-141. Elsevier, 1993. doi:10.1016/B978-0-12-227748-1.50018-4.
  • [21] Xie B., Liu H., Alghofaili R., Zhang Y., Jiang Y., et al. A review on virtual reality skill training applications. Frontiers in Virtual Reality, 2:645153, Apr 2021. doi:10.3389/frvir.2021.645153.
  • [22] Zmud J., Lee-Gosselin M., Munizaga M. and Carrasco J. A., eds. Transport Survey Methods: Best Practice for Decision Making. Emerald Group Publishing Limited, Jan 2013. doi:10.1108/9781781902882.
Uwagi
Opracowanie rekordu ze środków MNiSW, umowa nr SONP/SP/546092/2022 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2024).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-87962dea-e61b-4245-96c7-b81de1c16ea6
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