PL EN


Preferencje help
Widoczny [Schowaj] Abstrakt
Liczba wyników
Tytuł artykułu

Visibility determination in beam tracing with application for real-time sound simulation

Treść / Zawartość
Identyfikatory
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
This work presents some aspects of beam-tracing techniques used in sound simulation. The Adaptive Frustum algorithm, which was designed for detecting obstacles using beam subdivision, was reviewed for its efficiency as well as its accuracy. Some possible improvements have been suggested; however, they do not fully solve the problems of using this algorithm in real-time applications. Improved algorithm implementation was tested in five scenes with different characteristics and varying complexity.
Wydawca
Czasopismo
Rocznik
Strony
197--214
Opis fizyczny
Bibliogr. 8 poz., rys., wykr., tab.
Twórcy
autor
  • AGH University of Science and Technology, Krakow, Poland
autor
  • AGH University of Science and Technology, Krakow, Poland
autor
  • AGH University of Science and Technology, Krakow, Poland
Bibliografia
  • [1] Akenine-M ̈oller T., Haines E., Hoffman N.: Real-Time Rendering 3rd Edition. A. K. Peters, Ltd., Natick, MA, USA, 2008. ISBN 987-1-56881-424-7.
  • [2] Chandak A., Lauterbach C., Taylor M. T., Ren Z., Manocha D.: AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation. IEEE Trans. Vis. Comput. Graph, 14(6): 1707–1722, 2008.
  • [3] Foco M., Polotti P., Sarti A., Tubaro S.: Sound spatialization based on fast beam tracing in the dual space. In: 6th International Conference on Digital Audio Effects, DAFx-03 Queen Mary, University of London. 2003.
  • [4] Funkhouser T., Carlbom I., Elko G., Pingali G., Sondhi M., West J.: A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments. In: Computer Graphics (ACM SIGGRAPH ’98 Proceedings), pp. 21–32. 1998.
  • [5] Ghazanfarpour D., Hasenfratz J.: A beam tracing method with precise antialiasing for polyhedral scenes. Computers & Graphics, 22(1): 103–115, 1998. ISSN 0097-8493.
  • [6] Heckbert P. S., Hanrahan P.: Beam Tracing Polygonal Objects. Computer Graphics, 18-3: 119–127, 1984.
  • [7] Lauterbach C., Chandak A., Manocha D.: Interactive sound rendering in complex and dynamic scenes using frustum tracing. IEEE Trans. Vis. Comput. Graph, 13(6): 1672–1679, 2007.
  • [8] Overbeck R. S., Ramamoorthi R., Mark W. R.: A Real-time Beam Tracer with Application to Exact Soft Shadows. In: Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, J. Kautz, S. N. Pattanaik, eds., pp. 85–98. Eurographics Association, 2007. ISBN 978-3-905673-52-4.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-822b495a-c256-4000-988d-227f2a61d0f1
JavaScript jest wyłączony w Twojej przeglądarce internetowej. Włącz go, a następnie odśwież stronę, aby móc w pełni z niej korzystać.