PL EN


Preferencje help
Widoczny [Schowaj] Abstrakt
Liczba wyników
Tytuł artykułu

The Method of Decomposition of Architectural Objects for the preparation of 3D Virtual Models and Replication

Treść / Zawartość
Identyfikatory
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
3D printing of historic architectural objects reduces the entire digital model by up to 200 times. With this scaling of the digital 3D model, many important architectural and decorative details are lost, and some elements lose their stiffness. Printed 3D models are now used to create specialised museum exhibitions that allow visitors to get to know them kinesthetically. This ability to touch objects applies not only to visually impaired people, but to all interested visitors. The paper describes the preparation of a digital 3D model (D3DM) dedicated to 3D printing by decomposing the real model into sub-models and using different scaling values for individual elements. The practical part presents three-dimensional modelling of historic architectural objects of Lublin and their replicas made on 3D printers in the Fused Filament Fabrication (FFF) technology. Virtual models designed in this way retain important details of objects and are also scalable as a whole, which allows for obtaining printed objects of various dimensions.
Twórcy
  • Department of Computer Science, Faculty of Electrical Engineering and Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland
  • Department of Computer Science, Faculty of Electrical Engineering and Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland
  • Department of Computer Science, Faculty of Electrical Engineering and Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland
  • Department of Computer Science, Faculty of Electrical Engineering and Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland
Bibliografia
  • 1. Nobayashi A., Rewiring Museum Information: Mobile and Cloud. N. Sonoda (ed.), New Horizons for Asian Museums and Museology, 2016: 89–96.
  • 2. Quattrini R., Pierdicca R., Paolanti M., Clini P., Nespeca R., Frontoni E. Digital interaction with 3D archaeological artefacts: evaluating user’s behaviours at different representation scales. Digital Applications in Archaeology and Cultural Heritage. 2020; 18: 1–36.
  • 3. Barbieri L., Bruno F., Muzzupappa M. Virtual Museum System Evaluation Through User Studies. Journal of Cultural Heritage. 2017; 26: 101–108.
  • 4. Bustillo A., Alaguero M., Miguel I., Saiz J.M., Iglesias L.S. A flexible platform for the creation of 3D semi-immersive environments to teach Cultural Heritage. Digital Applications in Archaeology and Cultural Heritage. 20015; 2: 248–259.
  • 5. Rossetti V., Furfari F., Leporini B., Pelagatti S., Quarta A. Enabling Access to Cultural Heritage for the visualy impaired: an Interactive 3D model of a Cultural Site. The 9th International Conference on Ambient Systems, and Technologies (ANT 2018). Science Direct. Procedia Computer Science. 2018; 130: 383–391.
  • 6. Montusiewicz J., Miłosz M., Kęsik J. Technical aspects of museum exposition for visually impaired preparation using modern 3D technologies. Proceedings of 2018 IEEE Global Engineering Education Conference (EDUCON). 2018: 774–779.
  • 7. Williams T.L., “More than just a novelty? Museum visitor interactions with 3D printed artifacts,” A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts University of Washington, 2017.
  • 8. Rebuilding history with 3D printed architectural models; Leapfrog 3D Printers; https://www.lpfrg.com/testimonials/rebuilding-history-with-3dprinted-architectural-models; [access: 2021/03/28].
  • 9. Visintini D., Spangher A., Fico B. The VRML model of Victoria Square in Gorizia (Italy) from laser scanning and photogrammetric 3D surveys. In Proceedings of the twelfth international conference on 3D web technology (Web3D ’07). Association for Computing Machinery. 2007: 165–168.
  • 10. Guidi G., Russo M, Angheleddu D. 3D survey and virtual reconstruction of archeological sites. Digital Applications in Archaeology and Cultural Heritage. 20014; 1: 55–69.
  • 11. Miłosz M., Kęsik J., Montusiewicz J. 3D Scanning and Visualization of Large Monuments of Timurid Architecture in Central Asia – A Methodical Approach; ACM Journal on Computing and Cultural Heritage. 2021; 14(1): 1–31.
  • 12. Hevko I., Potapchuk O., Lutsyk I., Yavorska V., Tkachuk V. Methods building and printing 3D models historical architectural objects. SHS Web Conf. The International Conference on History, Theory and Methodology of Learning (ICHTML 2020). 2020; 75: 1–6.
  • 13. Parsinejad H., Choi I., Yari M. Production of Iranian Architectural Assets for Representation in Museums: Theme of Museum-Based Digital Twin, January 2021: 1–24, https://www.researchgate.net/ publication/348339148 [access: 2021/03/28].
  • 14. Sanchez D. (nick: MiniWorld), Sioux Falls Cathedral – South Dakota, USA, MakerBot Thingivers; 2014; https://www.thingiverse.com/thing:550669 [access: 2021/03/28].
  • 15. Grunewald S.J. Weekly Roundup: Ten 3D Printable Things – Architectural Wonders, Landmarks and Monuments. 3D Design3D, Printed Art, 3D Printing. May 20, 2016; https://3dprint.com/135048/103dplandmarks-monuments/; [access: 2021/03/28].
  • 16. Çalışkan C.I, Reviving Ottoman bird palaces and retro approach with additive manufacting method. Digital Applications in Archaeology and Cultural Heritage. 2019; 14: 1–7.
  • 17. Arsenault P.J. Using 3D Printers to Create Architectural Models; Continuing Education Center Architecure + Construction;
  • 18. https://continuingeducation.bnpmedia.com/article_ print.php?C=1349&L=448; [access: 2021/03/28].
  • 19. Dong Q., Zhang Q., Zhu L. 3D scanning, modeling and printing of Chinese classical garden rockeries: Zhanyuan’s South Rockery Heritage Science. 2020; 8(61): 1–15, doi: 10.1186/s40494-020-00405-z.
  • 20. Correa F.R. Robot-Oriented Design for Production in the context of Building Information Modeling. 33 rd International Symposium on Automation and Robotics in Construction (ISARC 2016); Conference Paper, July 2016.
  • 21. Tucci G., Bonora V. From Real to... “Real”. A Review of Geomatic and Rapid Prototyping Techniques for Solid Modelling in Cultural Heritage Field. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. 2011; XXXVIII-5/W16, ISPRS Trento 2011 Workshop, 2–4 March 2011, Trento, Italy.
  • 22. Autodesk website: https://www.autodesk.com/ [access: 2021/03/28].
  • 23. Monego M., Previato C., Bernardi L., Menin A., Achilli V. Investigating Pompeii: Application of 3D geomatic techniques for the study of the Sarno Baths. Journal of Archaeological Science: Reports 24 (2019): 445–462.
  • 24. Wijnhoven M.A., Moskvin A. Digital replication and reconstruction of mail armour. Journal of Cultural Heritage. 45(2020): 221–233.
  • 25. Rua H., Alvito P. Living the past: 3D models, virtual reality and game engines as tools for supporting archaeology and the reconstruction of cultural heritage – the case-study of the Roman villa of Casal de Freira. Journal of Archaeological Science. 2011; 30: 1–13.
  • 26. Hajirasouli A., Banihashemi S., Kumarasuriyar A., Talebi S., Tabadkani A. Virtual reality-based digitisation for endangered heritage sites: Theoretical framework and application. Journal of Cultural Heritage p. 12, in press.
  • 27. Milosz M., Montusiewicz J. The “Architectural Jewels of Lublin” Game as a Tool for Collaborative Interactive Learning of History. In: Auer M., Guralnick D., Simonics I. (eds) Teaching and Learning in a Digital World. ICL 2017. Advances in Intelligent Systems and Computing 715. Springer, Cham; 2018.
Uwagi
Opracowanie rekordu ze środków MNiSW, umowa Nr 461252 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2021).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-6f2e5288-60b0-40e0-9139-01d48cb79c6b
JavaScript jest wyłączony w Twojej przeglądarce internetowej. Włącz go, a następnie odśwież stronę, aby móc w pełni z niej korzystać.