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Real-Time Cloud-based Game Management System via Cuckoo Search Algorithm

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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
This paper analyses the idea of applying Swarm Intelligence in the process of managing the entire 2D board game in a real-time environment. For the proposed solution Game Management System is used as a cloud resource with a dedicated intelligent control agent. The described approach has been analysed on the basis of board games like mazes. The model and the control algorithm of the system is described and examined. The results of the experiments are presented and discussed to show possible advantages and isadvantages of the proposed method.
Twórcy
autor
  • Silesian University of Technology, Kaszubska 23, 44-100 Gliwice, Poland
autor
  • Silesian University of Technology, Kaszubska 23, 44-100 Gliwice, Poland
autor
  • Department of Mathematics and Informatics, University of Catania, Viale A. Doria 6, 95125 Catania, Italy
  • Department of Mathematics and Informatics, University of Catania, Viale A. Doria 6, 95125 Catania, Italy
Bibliografia
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Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-6bd4a784-7cd8-411d-b27a-c7203214b7d2
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