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Tytuł artykułu

Evaluation of the uncanny valley hypothesis based on declared emotional response and psychophysiological reaction

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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
The uncanny valley (UV) hypothesis suggests that the observation of almost human-like characters causes an increase of discomfort. We conducted a study using self-report questionnaire, response time measurement, and electrodermal activity (EDA) evaluation. In the study, 12 computer-generated characters (robots, androids, animated, and human characters) were presented to 33 people (17 women) to (1) test the effect of a background context on the perception of characters, (2) establish whether there is a relation between declared feelings and physiological arousal, and (3) detect the valley of the presented stimuli. The findings provide support for reverse relation between human-likeness and the arousal (EDA). Furthermore, a positive correlation between EDA and human-likeness appraisal reaction time upholds one of the most common explanations of the UV - the categorization ambiguity. The absence of the significant relationship between declared comfort and EDA advocates the necessity of physiological measures for UV studies.
Rocznik
Strony
art. no. 20190008
Opis fizyczny
Bibliogr. 39 poz., rys., tab.
Twórcy
  • Institute of Psychology, Adam Mickiewicz University, Department of Logic and Cognitive Science, ul. H. Wieniawskiego 1 Poznań, Poland
  • Institute of Psychology, Adam Mickiewicz University, Department of Logic and Cognitive Science, ul. H. Wieniawskiego 1 Poznań, Poland
  • Institute of Psychology, Adam Mickiewicz University, Department of Logic and Cognitive Science, ul. H. Wieniawskiego 1 Poznań, Poland
Bibliografia
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  • [4] Ciechanowski L, Przegalinska A, Magnuski M, Gloor P. In the shades of the uncanny valley: an experimental study of human-chatbot interaction. Fut Gener Comput Syst 2019;92:539-48.
  • [5] Tinwell A, Grimshaw M, Nabi DA, Williams A. Facial expression of emotion and perception of the uncanny valley in virtual characters. Comput Hum Behav 2011;27:741-9.
  • [6] Geller T. Overcoming the uncanny valley. IEEE Comput Graphics Appl. 2008;28:11-17.
  • [7] Kätsyri J, Förger K, Mäkäräinen M, Takala T. A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness. Front Psychol 2015;6:390.
  • [8] Cheetham M, Jancke L. Perceptual and category processing of the uncanny valley hypothesis’ dimension of human likeness: some methodological issues. J Vis Exp 2013;76:e4375.
  • [9] Brenton H, Gillies M, Ballin D, Chatting D. The uncanny valley: does it exist? In: Proceedings of 19th British HCI Group Annual Conference, Napier University, Edinburgh, UK, 2005.
  • [10] McCroskey JC. Self-report measurement. In: Daly JA, McCroskey JC, eds. Avoiding communication: shyness, reticence, and communication apprehension. Beverly Hills, CA: SAGE Publications, 1984:81-94.
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  • [13] MacDorman KF, Green RD, Ho C-C, Koch CT. Too real for comfort? Uncanny responses to computer generated faces. Comput Hum Behav 2009;25:695-710.
  • [14] Critchley HD. Electrodermal responses: what happens in the brain. Neuroscientist 2002;8:132-42.
  • [15] Łupkowski P, Rybka M, Dziedzic D, Włodarczyk W. The background context condition for the uncanny valley hypothesis. Int J Soc Robot 2019;11:25-33.
  • [16] Cheetham M, Pavlovic I, Jordan N, Suter P, Jancke L. Category processing and the human likeness dimension of the uncanny valley hypothesis: eye-tracking data. Front Psychol 2013;4:108.
  • [17] Shimada M, Minato T, Itakura S, Ishiguro H. Evaluation of android using unconscious recognition. In: 2006 6th IEEE-RAS International Conference on Humanoid Robots, Genova, 2006:157-62.
  • [18] Chaminade T, Hodgins J, Kawato M. Anthropomorphism influences perception of computer-animated characters’ actions. Soc Cogn Affect Neurosci 2007;2:206-16.
  • [19] Cheetham M, Suter P, Jancke L. The human likeness dimension of the uncanny valley hypothesis: behavioral and functional MRI findings. Front Hum Neurosci 2011;5:126.
  • [20] Ikeda T, Hirata M, Kasaki M, Alimardani M, Matsushita K, Yamamoto T, et al. Subthalamic nucleus detects unnatural android movement. Sci Rep 2017;7:17851.
  • [21] Krach S, Hegel F, Wrede B, Sagerer G, Binkofski F, Kircher T. Can machines think? Interaction and perspective taking with robots investigated via fMRI. PLoS One 2008;3:1-11.
  • [22] Saygin AP, Chaminade T, Ishiguro H, Driver J, Frith C. The thing that should not be: predictive coding and the uncanny valley in perceiving human and humanoid robot actions. Soc Cogn Affect Neurosci 2011;7:413-22.
  • [23] Schindler S, Zell E, Botsch M, Kissler J. Differential effects of face-realism and emotion on event-related brain potentials and their implications for the uncanny valley theory. Sci Rep 2017;7:45003.
  • [24] Urgen BA, Li AX, Berka C, Kutas M, Ishiguro H, Saygin AP. Predictive coding and the uncanny valley hypothesis: evidence from electrical brain activity. In: Cognition: A Bridge between Robotics and Interaction, 2015;15-21.
  • [25] Urgen BA, Plank M, Ishiguro H, Poizner H, Saygin AP. EEG theta and mu oscillations during perception of human and robot actions. Front Neurorobot 2013;7:19.
  • [26] Zanchettin AM, Bascetta L, Rocco P. Acceptability of robotic manipulators in shared working environments through human-like redundancy resolution. Appl Ergon 2013;44:982-9.
  • [27] Lugrin J-L, Wiedemann M, Bieberstein D, Latoschik ME. Influence of avatar realism on stressful situation in VR. In: 2015 IEEE Virtual Reality (VR), 2015:227-8.
  • [28] Lugrin J-L, Latt J, Latoschik ME. Avatar anthropomorphism and illusion of body ownership in VR. In: 2015 IEEE Virtual Reality (VR), 2015:229-30.
  • [29] Łupkowski P, Rybka M, Dziedzic D, Włodarczyk W. Human-likeness assessment for the uncanny valley hypothesis. Bio-Algorithms MedSyst 2017;13:125-31.
  • [30] Bach DR, Flandin G, Friston KJ, Dolan RJ. Modelling event-related skin conductance responses. Int J Psychophysiol 2010;75:349-56.
  • [31] Hanson D, Olney A, Prilliman S, Mathews E, Zielke M, Hammons D, et al. Upending the uncanny valley. In: Proceedings of the American Association for Artificial Intelligence (AAII) Conference, Pittsburgh, PA, USA, 2005.
  • [32] Chattopadhyay D, MacDorman KF. Familiar faces rendered strange: why inconsistent realism drives characters into the uncanny valley. J Vision 2016;16:7.
  • [33] Ohme R, Reykowska D, Wiener D, Choromanska A. Analysis of neurophysiological reactions to advertising stimuli by means of EEG and galvanic skin response measures. J Neurosci Psychol Econ 2009;2:21.
  • [34] MacDorman KF, Ishiguro H. The uncanny advantage of using androids in cognitive and social science research. Interact Stud 2006;7:297-337.
  • [35] Pollick FE. In search of the uncanny valley. In: International Conference on User Centric Media. Venice, Italy, 2009:69-78.
  • [36] Yamada Y, Kawabe T, Ihaya K. Categorization difficulty is associated with negative evaluation in the “uncanny valley” phenomenon. Jpn Psychol Res 2013;55:20-32.
  • [37] Weis PP, Wiese E. Cognitive conflict as possible origin of the uncanny valley. In: Proceedings of the Human Factors and Ergonomics Society Annual Meeting. Los Angeles, CA: SAGE Publications, 2017;61:1599-603.
  • [38] Burleigh TJ, Schoenherr JR, Lacroix GL. Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces. Comput Hum Behav 2013;29:759-71.
  • [39] Schwind V, Wolf K, Henze N. Avoiding the uncanny valley in virtual character design. Interactions 2018;25:45-9.
Uwagi
Opracowanie rekordu ze środków MNiSW, umowa Nr 461252 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2020).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-686ff2f2-69c4-4785-89e1-22295b002338
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