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3D model preparing patterns for interactive urban visualization

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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
While working on architectural visualizations, the software developer often has to work with graphic designers who create models in a different environment what can cause many complications. For this reason, it is very important to have some guidelines which can protect both the developer and the designer from commixing mistakes. The paper presents a list of such guidelines based on the authors’ experience. The reader can treat the paper as a first step in the development of a service based on cloud computing that verifies the correctness of graphical data in urban visualizations.
Rocznik
Strony
341--349
Opis fizyczny
Bibliogr. 16 poz., rys.
Twórcy
  • Gdansk University of Technology, Faculty of Electronics Telecommunications and Informatics, Department of Intelligent Interactive Systems, Narutowicza 11/12, 80–233 Gdansk, Poland
  • Gdansk University of Technology, Faculty of Electronics Telecommunications and Informatics, Department of Intelligent Interactive Systems, Narutowicza 11/12, 80–233 Gdansk, Poland
  • Gdansk University of Technology, Faculty of Electronics Telecommunications and Informatics, Department of Intelligent Interactive Systems, Narutowicza 11/12, 80–233 Gdansk, Poland
Bibliografia
  • [1] Petit M 2016 Procs. 21st International Conference on Web 3D Technology, ACM, New York 61 doi: https://doi.org/10.1145/ 2945292.2945301
  • [2] Unity 2018 Unity 2017.3[online] https://unity3d.com
  • [3] Epic Games 2018 Unreal Engine 4.18 [online] https://www.unrealengine.com
  • [4] Gousie M B 2005 The 4th Workshop on Dynamic & Multi-dimensional GIS42
  • [5] Oberkampf W L, DeLand S M, Rutherford B M, Diegert K V and Alvin K F 2002 Reliability Engineering and System Safety 75 333
  • [6] Rajput D S, Kishore R R 2012 IJCSES 3(2)39 doi: https://doi.org/10.5121/ijcses.2012.3205
  • [7] Michelin J-C, Tierny J, Tupin F, Mallet C and Paparoditis N 2013 Proc.ISPRS Conference on SSG
  • [8] Kazaz A, Acıkara T, Ulubeyli S and Koyun H 2017 Procedia Engineering 196 1018 doi: https://doi.org/10.1016/j.proeng.2017.08.044
  • [9] Yeh Andy 2017 Procs. 22nd International Conference on 3D Web Technology (Web3D’17), ACM, New York doi: https://doi.org/10.1145/3055624.3075953
  • [10] Blender 2018 Blender 2.8 [online] https://www.blender.org
  • [11] Autodesk 2018 3ds Max [online] https://www.autodesk.eu/products/3ds-max
  • [12] SketchUp 201 8Think in 3D. Draw in 3D [online] https://www.sketchup.com
  • [13] Lebiedź J and Redlarski J 2016 24th International Conference on Computer Graphics,Visualization and Computer Vision WSCG 2016 – Poster Papers Procs., Skala V ed.,Plzeň 69
  • [14] Lebiedź J and Szwoch M 2016 Procs. Federated Conference on Computer Science andInformation Systems, Sikorski M ed., Gdansk 1641 (4th Conference on Multimedia, Interaction, Design and InnovationMIDI’16)
  • [15] Kowalski M, Motyl M, Nidzgorski A and Wantka W 2018 Virtual sightseeing of the Vi-stulamouth Fortress, Gdansk University of Technology, Faculty of Electronics Telecommunications and Informatics (Student Group Project, in Polish: Wirtualne zwiedzanieTwierdzy Wisłoujście)
  • [16] Pielak D 2017 Architectural Visualization in Unity, MSc. Thesis, Gdansk Universityof Technology, Faculty of Electronics Telecommunications and Informatics (in Polish:Wizualizacja architektoniczna w Unity)
Uwagi
PL
Opracowanie rekordu w ramach umowy 509/P-DUN/2018 ze środków MNiSW przeznaczonych na działalność upowszechniającą naukę (2019).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-65fa9688-7210-471d-aea3-824fe60134b1
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