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Photorealistic 3D Digital Reconstruction of a Clay Pitcher

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EN
Abstrakty
EN
The availability of 3D scanning devices allows performing the process of digitisation of a growing number of diverse museum artefacts. After the properly conducted processing of the acquired point cloud, the authors obtained a photorealistic digital copy that can be presented in many ways. With regard to the objects from archaeological excavations, the vast majority are the artefacts that are more or less damaged or only partially preserved. Their state of preservation, specialised archaeological knowledge and the use of appropriate 3D computer technologies allow their complete digital reconstruction. The present work concerns the development of alternative methods and algorithms of conduct, the selection of programs and tools to recreate the surface of the outer and inner side and the bottom of a 12th century pitcher from the Afrasiab excavations in Uzbekistan.
Twórcy
  • Department of Computer Science, Faculty of Electrical Engineering and Computer Science, Lublin University of Technology, 36B Nadbystrzycka, 20-618 Lublin, Poland
  • Department of Computer Science, Faculty of Electrical Engineering and Computer Science, Lublin University of Technology, 36B Nadbystrzycka, 20-618 Lublin, Poland
  • Department of Computer Science, Faculty of Electrical Engineering and Computer Science, Lublin University of Technology, 36B Nadbystrzycka, 20-618 Lublin, Poland
Bibliografia
  • 1. Barbieri L., Bruno F., Muzzupappa M., Virtual museum system evaluation through user studies, Journal of Cultural Heritage, 26, 2017, 101–108.
  • 2. Bastanlar Y., Grammalidis N., Zabulis X., Yilmaz E., Yardimci Y., Triantafyllidis G., 3D reconstruction for a cultural heritage virtual tour system, ISPRS Arch. Photogramm. Remote Sens., 37(5), 2008, 1023–1028.
  • 3. Styliani S., Fotis L., Kostas K., Petros P., Virtual museums, a survey and some issues for consideration, Journal of Cultural Heritage, 10(4), 2009, 520–528.
  • 4. Neill S., Assessment of the NEOTHEMI virtual museum project – An on-line survey, Computers & Education, 50(1), 2008, 410–420.
  • 5. Robles-Ortega M.D., Feito F.R., Jiménez J.J., Segura R.J., Web technologies applied to virtual heritage: An example of an Iberian Art Museum, Journal of Cultural Heritage, 13(3), 2012, 326–331.
  • 6. Kiourt C., Koutsoudis A., Pavlidis G., DynaMus: A fully dynamic 3D virtual museum framework, Journal of Cultural Heritage, 22, 2016, 984–991.
  • 7. Bruno F., Bruno S., de Sensi G., Luchi M.L., Mancusoc S., Muzzupappaa M., From 3D reconstruction to virtual reality: A complete methodology for digital archaeological exhibition, Journal of Cultural Heritage, 11, 2010, 42–49.
  • 8. Gomes L., Pereira Bellon O.R., Silva L., 3D reconstruction methods for digital preservation of cultural heritage: A survey, Pattern Recognition Letters, 50, 2014, 3–14.
  • 9. Hashim A.F., Mohd. Taib M.Z., Alias A., The integration of interactive display method and heri-tage exhibition at museum, Procedia – Social and Behavioral Sciences, 153, 2014, 308–316.
  • 10. Montusiewicz J., Milosz M., Kayumov R., 3D digital technologies in the practical training of archaeologists, Proceedings of the 10th International Technology, Education and Development Conference (INTED 2016), Valencia, Spain, 2016, 7451–7458.
  • 11. Hermon S., Depalmas A., Vico Lopez M.D., Atzeni I., A 3D approach to the archaeological study of the built remains at the Santa Cristina well sanctuary, Sardinia, Italy, Digital Applications in Archaeology and Cultural Heritage, 6, 2017, 4–9.
  • 12. Pierdicca R., Mapping Chimu’s settlements for conservation purposes using UAV and close range photogrammetry. The virtual reconstruction of Palacio Tschudi, Chan Chan, Peru, Digital Applications in Archaeology and Cultural Heritage, 8, 2018, 27–34.
  • 13. Kęsik J., Montusiewicz J., Kayumov R., An approach to computer-aided reconstruction of museum exhibits, Advances in Science and Technology Research Journal, 11(2), 2017, 87 94.
  • 14. Ebolese D., Lo Brutto M., Burgio A., 3d Modeling OF Two Louteria Fragments by Image-Based Approach, The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume XLII-5/W1, 2017, 573–580.
  • 15. Hernandez H., 3D Reconstruction of Vessels Using ‘CGVIEW’, Universita’ Degli Studi di Cagliari, 2012.
  • 16. Willis A. R., Computational Analysis of Archaeological Ceramic Vessels and Their Fragments, [in] Digital Imaging for Cultural Heritage Preservation, Taylor & Francis. 2011, 323–352.
  • 17. Graciano A., Ortega L., Segura R.J., Feito F.R., Digitization of religious artifacts with a structured light scanner, Virtual Archaeology Review, 8(17), 2017, 49–55.
  • 18. Adams J.W., Olah A., McCurry M.R., Potze S., Surface model and tomographic archive of fossil primate and other mammal holotype and paratype specimens of the ditsong National Museum of Natural History, Pretoria, South Africa, PLoS ONE, 10(10), 2015, 1–14.
  • 19. Wilczek J. et al., Computer-assisted orientation and drawing of archaeological pottery, Journal on Computing and Cultural Heritage (JOCCH), 11(22), 2018, 22–38.
  • 20. Dostala Ch., Yamafune K., Photogrammetric texture mapping: A method for increasing the Fidelity of 3D models of cultural heritage materials, Journal of Archaeological Science: Reports, 18, 2018, 430–436.
  • 21. Derakhshani D., Autodesk 3ds Max 2016 Essentials, John Wiley & Sons Inc, 2015.
  • 22. Valenza E., Blender 3D Cookbook, Packt Publishing – ebooks Account, 2015.
  • 23. Lecarme O., Delvare K., The Book of GIMP: A Complete Guide to Nearly Everything, No Starch Press, 2013.
Uwagi
Opracowanie rekordu w ramach umowy 509/P-DUN/2018 ze środków MNiSW przeznaczonych na działalność upowszechniającą naukę (2019).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-62cd9ffc-fb81-4752-8408-2bdaf21363a4
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