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Tytuł artykułu

Development of a Mobile Application to Study Sewing Techniques for Manufacturing Fur and Leather Clothes

Treść / Zawartość
Identyfikatory
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
The global COVID-19 crisis has led to the international isolation of educational institutions, which have had to adapt to changing ways of presenting the information. Mobile applications are the future of the education sector, leading toward its development. The study aims to develop a mobile application to support learning the peculiarities of leather and fur garment manufacturing sewing techniques. The mobile app "TechLab" was developed by using MIT App Inventor. The article proves the effectiveness of its use in the educational space based on social surveys among teachers and students at different levels of education.
Rocznik
Strony
1--10
Opis fizyczny
Bibliogr. 21 poz., rys., tab.
Twórcy
  • Khmelnytskyi National University, 11, Instytutska str., Khmelnytskyi Ukraine, 29016
autor
  • Khmelnytskyi National University, 11, Instytutska str., Khmelnytskyi Ukraine, 29016
  • Khmelnytskyi National University, 11, Instytutska str., Khmelnytskyi Ukraine, 29016
  • Khmelnytskyi National University, 11, Instytutska str., Khmelnytskyi Ukraine, 29016
  • Khmelnytskyi Scientific Research Forensic Center of the MIA of Ukraine, 12, Molodizhna str., Khmelnytskyi Ukraine, 29016
  • Sumy State University, 2 Rymskogo-Korsakova str., Sumy, Ukraine, 40007
  • University of Cologne, 2 Gronewald Str., Cologne, Germany, 50931
Bibliografia
  • 1. Singh Y, Suri PK. An empirical analysis of mobile learning app usage experience. Technology in Society. 2022;68:101929.
  • 2. Demir K, Akpinar E. The effect of mobile learning applications on students’ academic achievement and attitudes toward mobile learning. Malaysian Online Journal of Educational Technology. 2018; 6(2):48-59.
  • 3. Brata KC, Brata AH, Lukman EP. Hanasu: Interactive Japanese language m-learning application to support listening and speaking exercise. Paper presented at: ICEMT 2019. Proceedings of the 2019 3rd International Conference on Education and Multimedia Technology; 2019 July 22-25; Japan. Nagoya; 2019. p. 311-315.
  • 4. Tu H. Application of Mobile App in English Teaching in an Intelligent Environment. Mobile Information Systems. 2021; 2:9973931.
  • 5. Yıldız S. Use of mobile device language learning applications by Turkish speaking adults: A survey study, Bolu Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi. 2020;20(3):1442-1458.
  • 6. Silva C, Melo D, Barros F, Conceição J, Gonçalves R, Au-Yong-Oliveira M. Mobile applications and their use in language learning. Paper presented at: World CIST’19 2019; New Knowledge in Information Systems and Technologies: Springer; 2019:452-462.
  • 7. Wang Y, Christiansen MS. An investigation of chinese older adults’ selfdirected english learning experience using mobile apps. International journal of computer-assisted language learning and teaching. 2019;9(4): 51-71.
  • 8. Montiel I, Delgado-Ceballos J, Ortiz-de-Mandojana N, Antolin-Lopez R. New ways of teaching: Using technology and mobile apps to educate on societal grand challenges. Journal of Business Ethics. 2020;161(2):243-251.
  • 9. Hussain A, Mkpojiogu EO, Babalola ET. Using mobile educational apps to Foster work and play in learning: A Systematic Review. International Journal of Interactive Mobile Technologies (iJIM). 2020; 14(18):178-194.
  • 10. Anastasiadis T, Lampropoulos G, Siakas K. Digital game-based learning and serious games in education. International Journal of Advances in Scientific Research and Engineering (ijasre). 2018;4(12):139-144.
  • 11. Oyelere SS, Suhonen J, Wajiga GM, Sutinen E. Design, development, and evaluation of a mobile learning application for computing education. Education and Information Technologies. 2018;23(1):467-495.
  • 12. Farahah Abdul Halim N, Nincarean Eh Phon D. Mobile learning application impact towards studen performance in programming subject, IOP conference series. Materials Science and Engineering. 2020; 769:012056.
  • 13. Kuhnel M, Seiler L, Honal A, Ifenthaler D. Mobile learning analytics in higher education: usability testing and evaluation of an app prototype. Interactive Technology and Smart Education. 2018;15(4):332-347.
  • 14. Kalantarian H, Jedoui K, Washington P, Wall D.P. A mobile game for automatic emotion-labeling of images. IEEE Transactions on Games. 2018;12(2):213-218.
  • 15. Juskaite L, Dzelzkaleja L, Ipatovs A, Kapenieks A. A mobile apps for teaching physics: Situation in Latvia. Paper presented at: CSEDU 2020. Proceedings of the 12th International Conference on Computer Supported Education; 2020 May 4-6; 2: 438-444.
  • 16. Alkhaldi IA, Talib O, Ab Jalil H, Kamarudin N. The use of mobile application: Why play is important in teaching elementary mathematics? Talent Development & Excellence. 2020;12(3): 2945–2956.
  • 17. Zakharkevich O, Poluchovich I, Kuleshova S, Koshevko J, Shvets G, Shvets A. “CloStyler” – mobile application to calculate the parameters of clothing blocks. Proceedings of the International Conference on Technics, Technologies and Education 2020 (ICTTE 2020); 2020 Nov 4-6; Bulgaria. Yambol: IOP Conference Series: Materials Science and Engineering; 2021;1031:012031.
  • 18. Zakharkevich O, Koshevko J, Kuleshova S, Tkachuk S, Dombrovskyi A. Development of the mobile applications for using in apparel and shoes design. Vlakna a Textil. 2021; 28(2):105–122.
  • 19. Zakharkevich O, Koshevko J, Shvets G, Kuleshova S, Bazyliuk E, Paraska O, Kazlacheva Z. Development of the mobile application to calculate parameters of underwear patterns. Terotechnology XII Materials Research Proceedings; 2022; 24:309-315.
  • 20. Kuleshova SG, Zakharkevich OV, Koshevko JV, Ditkovska OA. Development of expert system based on Kansei Engineering to support clothing design process. Vlakna a Textil. 2017; 3: 30-41.
  • 21. Faria R, Lopes I, Pires IM, Marques G, Fernandes S, Garcia N, Lucas J, Jevremoviс A, Zdravevski E, Trajkovik V. Circular economy for clothes using Web and Mobile technologies – a systematic review and a taxonomy proposa. Information. 2020;11: 161.
Uwagi
Opracowanie rekordu ze środków MEiN, umowa nr SONP/SP/546092/2022 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2022-2023).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-613057ed-1200-4120-a3d3-9de892008a8f
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