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A GIS data realistic road generation approach for traffic simulation

Wybrane pełne teksty z tego czasopisma
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Warianty tytułu
Konferencja
Federated Conference on Computer Science and Information Systems (14 ; 01-04.09.2019 ; Leipzig, Germany)
Języki publikacji
EN
Abstrakty
EN
Road networks exist in the form of polylines with attributes within the GIS databases. Such a representation renders the geographic data impracticable for 3D road traffic simulation. In this work, we propose a method to transform raw GIS data into a realistic, operational model for real-time road traffic simulation. For instance, the proposed raw to simulation-ready data transformation is achieved through several curvature estimation, interpolation/approximation, and clustering schemes. The obtained results show the performance of our approach and prove its adequacy to real traffic simulation scenario as can be seen in this video (https://youtu.be/t8eyphcFYHc.)
Rocznik
Tom
Strony
385–--390
Opis fizyczny
Bibliogr. 9 poz., wykr., wz.
Twórcy
autor
  • Ecole Militaire Polytechnique, Bordj El-Bahri BP 17, Algiers, Algeria
  • Ecole Militaire Polytechnique, Bordj El-Bahri BP 17, Algiers, Algeria
  • Ecole Militaire Polytechnique, Bordj El-Bahri BP 17, Algiers, Algeria
autor
  • Ecole Militaire Polytechnique, Bordj El-Bahri BP 17, Algiers, Algeria
Bibliografia
  • 1. Yoav IH Parish and Pascal Müller. “Procedural modeling of cities”. In: Proceedings of the 28th annual conference on Computer graphics and interactive techniques. ACM. 2001, pp. 301–308.
  • 2. Jing Sun et al. “Template-based generation of road networks for virtual city modeling”. In: Proceedings of the ACM symposium on Virtual reality software and technology. ACM. 2002, pp. 33–40.
  • 3. Guoning Chen et al. “Interactive procedural street modeling”. In: ACM transactions on graphics (TOG). Vol. 27. 3. ACM. 2008, p. 103.
  • 4. Eric Galin et al. “Authoring hierarchical road networks”. In: Computer Graphics Forum. Vol. 30. 7. Wiley Online Library. 2011, pp. 2021–2030.
  • 5. Eric Galin et al. “Procedural generation of roads”. In: Computer Graphics Forum. Vol. 29. 2. Wiley Online Library. 2010, pp. 429–438.
  • 6. Eric Bruneton and Fabrice Neyret. “Real-time rendering and editing of vector-based terrains”. In: Computer Graphics Forum. Vol. 27. 2. Wiley Online Library. 2008, pp. 311–320.
  • 7. Hoang Ha Nguyen, Brett Desbenoit, and Marc Daniel. “Realistic road path reconstruction from GIS data”. In: Computer Graphics Forum. Vol. 33. 7. Wiley Online Library. 2014, pp. 259–268.
  • 8. Jie Wang, Gary Lawson, and Yuzhong Shen. “Automatic high-fidelity 3D road network modeling based on 2D GIS data”. In: Advances in Engineering Software 76 (2014), pp. 86–98. http://dx.doi.org/10.1016/j.advengsoft.2014.06.005. URL: https://doi.org/10.1016%2Fj.advengsoft.2014.06.005.
  • 9. Thomas Lewiner et al. “Curvature and torsion estimators based on parametric curve fitting”. In: Computers & Graphics 29.5 (2005), pp. 641–655. DOI : 10.1016/j.cag.2005.08.004. URL: https://doi.org/10.1016%2Fj.cag.2005.08.004.
Uwagi
1. Track 2: Computer Science & Systems
2. Technical Session: 12th International Symposium on Multimedia Applications and Processing
3. Opracowanie rekordu ze środków MNiSW, umowa Nr 461252 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2020).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-5edb6bfd-65ce-440d-a471-eda52d10e8a1
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