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Tytuł artykułu

Altered postural stability in elderly women following a single session of head-mounted display virtual reality

Treść / Zawartość
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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
Purpouse: The aim of this study was to evaluate the effect of a single session of head-mounted display virtual reality on postural stability in elderly women. Methods: Forty-seven female subjects underwent a 20-minute virtual reality session. The mean age of the subjects was 70.12 years. As an immersive source, we used a relaxing virtual reality game with a head-mounted display device. The postural stability test was conducted using a Nintendo Wii force plate. Participants completed a set of three 30-s trials in which they took a quiet bipedal eyes-open stance while standing on a hard surface: before the virtual reality session, immediately after the virtual reality session, and 2 minutes after the virtual reality session. Centre of pressure parameters were analysed in the sagittal and frontal planes. Results: Analysing the results obtained immediately after the virtual reality session, significant differences were observed in almost all examined parameters. In the sagittal plane, centre of pressure path velocity increased by 10% (p < 0.01) and path standard deviation by 15% (p < 0.05). In the frontal plane, centre of pressure path velocity increased by 14% (p < 0.01). After 2 minutes, all examined parameters showed no significant difference compared to before the virtual reality session. Conclusions: Immediately after the virtual reality session, there was an increase in almost all examined parameters. However, after 2 minutes, all examined parameters had returned to baseline. Therefore, to reduce fall risk after a virtual reality session, it is recommended that the subject spend at least 2 minutes in a sitting position.
Rocznik
Strony
107--111
Opis fizyczny
Bibliogr. 30 poz., tab.
Twórcy
  • Faculty of Health Sciences, Jan Dlugosz University in Czestochowa, Częstochowa, Poland
autor
  • Faculty of Physiotherapy, University School of Physical Education in Wrocław, Wrocław, Poland
  • Laboratory of Neurorehabilitation Technologies, Ospedale San Camillo IRCCS, Venice, Italy
  • Faculty of Physiotherapy, University School of Physical Education in Wrocław, Wrocław, Poland
Bibliografia
  • [1] BARTNICKA J., HERRERA C., MICHNIK R., PAVAN E.E., VERCESI P., VARELA-DONOSO E., GARRIDO D., The Role of Virtual Reality and Biomechanical Technologies in Stroke Rehabilitation, [in:] S. Nazir, A.M. Teperi, A. Polak-Sopińska (eds.), Advances in Human Factors in Training, Education, and Learning Sciences, Advances in Intelligent Systems and Computing, Springer International Publishing, 2018.
  • [2] BIRCKHEAD B., KHALIL C., LI X., CONOVITZ S., RIZZO A., DANOVITCH I., BULLOCK K., SPIEGEL B., Recommendations for Methodology of Virtual Reality Clinical Trials in Health Care by an International Working Group: Iterative Study, JMIR Mental Health, 2019, 6, e11973.
  • [3] CHAGDES J.R., RIETDYK S., HADDAD J.M., ZELAZNIK H.N., RAMAN A., RHEA C.K., SILVER T.A., Multiple Timescales in Postural Dynamics Associated with Vision and a Secondary Task Are Revealed by Wavelet Analysis, Exp. Brain. Res., 2009, 197, 297–310.
  • [4] CIEŚLIK B., MAZUREK J., RUTKOWSKI S., KIPER P., TUROLLA A., SZCZEPAŃSKA-GIERACHA J., Virtual Reality in Psychiatric Disorders: A Systematic Review of Reviews, Complementary Therapies in Medicine, 2020, 52, 102480.
  • [5] CLARK R.A., MENTIPLAY B.F., PUA Y.-H., BOWER K.J., Reliability and Validity of the Wii Balance Board for Assessment of Standing Balance: A Systematic Review, Gait Posture, 2018, 61, 40–54.
  • [6] CLARK R.A., PUA Y.-H., See Sway – A Free Web-Based System for Analysing and Exploring Standing Balance Data, Computer Methods and Programs in Biomedicine, 2018, 159, 31–36.
  • [7] DELGADO F., DER ANANIAN C., The Use of Virtual Reality through Head-Mounted Display on Balance and Gait in Older Adults: A Scoping Review, Games Health J., 2020.
  • [8] GÉRIN-LAJOIE M., CIOMBOR D.M.C.K., WARREN W.H., AARON R.K., Using Ambulatory Virtual Environments for the Assessment of Functional Gait Impairment: A Proof-of--Concept Study, Gait Posture, 2010, 31, 533–536.
  • [9] HOWCROFT J., LEMAIRE E.D., KOFMAN J., MCILROY W.E., Elderly Fall Risk Prediction Using Static Posturography, PLoS One, 2017, 12 (2), e0172398.
  • [10] JURKOJĆ J., WODARSKI P., MICHNIK R., BIENIEK A., HERRERA LIGERO C., PAVAN E., The Influence of 3D Virtual Sceneries on Ability to Maintain Balance, 24th International Conference Engineering Mechanics, 2018, 341–344.
  • [11] KIPER P., BABA A., ALHELOU M., PREGNOLATO G., MAISTRELLO L., AGOSTINI M., TUROLLA A., Assessment of the Cervical Spine Mobility by Immersive and Non-Immersive Virtual Reality, Journal of Electromyography and Kinesiology, 2020, 51, 102397.
  • [12] KWOK B.-C., CLARK R.A., PUA Y.-H., Novel Use of the Wii Balance Board to Prospectively Predict Falls in CommunityDwelling Older Adults, Clin. Biomech. (Bristol, Avon), 2015, 30, 481–484.
  • [13] LEE S.Y., KANG J., Effect of Virtual Reality Meditation on Sleep Quality of Intensive Care Unit Patients: A Randomised Controlled Trial, Intensive Crit. Care Nurs., 2020, 59, 102849.
  • [14] LIANG Z., CLARK R., BRYANT A., QUEK J., PUA Y.H., Neck Musculature Fatigue Affects Specific Frequency Bands of Postural Dynamics during Quiet Standing, Gait Posture, 2014, 39, 397–403.
  • [15] MAPLES-KELLER J.L., BUNNELL B.E., KIM S.-J., ROTHBAUM B.O., The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders, Harv. Rev. Psychiatry, 2017, 25, 103–113.
  • [16] MERLO A., ZEMP D., ZANDA E., ROCCHI S., MERONI F., TETTAMANTI M., RECCHIA A., LUCCA U., QUADRI P., Postural Stability and History of Falls in Cognitively Able Older Adults: The Canton Ticino Study, Gait Posture, 2012, 36, 662–666.
  • [17] MICARELLI A., VIZIANO A., MICARELLI B., AUGIMERI I., ALESSANDRINI M., Vestibular Rehabilitation in Older Adults with and without Mild Cognitive Impairment: Effects of Virtual Reality Using a Head-Mounted Display, Arch. Gerontol. Geriatr., 2019, 83, 246–256.
  • [18] MICHNIK R., JURKOJĆ J., WODARSKI P., GZIK M., BIENIEK A., The Influence of the Scenery and the Amplitude of Visual Disturbances in the Virtual Reality on the Maintaining the Balance, Arch. Budo., 2014, 10, 133–140.
  • [19] MICHNIK R., JURKOJĆ J., WODARSKI P., GZIK M., JOCHYMCZYK--WOŹNIAK K., BIENIEK A., The Influence of Frequency of Visual Disorders on Stabilographic Parameters, Acta Bioeng. Biomech., 2016, 18, 25–33.
  • [20] OSOBA M.Y., RAO A.K., AGRAWAL S.K., LALWANI A.K., Balance and Gait in the Elderly: A Contemporary Review, Laryngoscope Investig. Otolaryngol., 2019, 4, 143–153.
  • [21] POURMAND A., DAVIS S., LEE D., BARBER S., SIKKA N., Emerging Utility of Virtual Reality as a Multidisciplinary Tool in Clinical Medicine, Games Health J., 2017, 6, 263–270.
  • [22] QUEK J., BRAUER S.G., CLARK R., TRELEAVEN J., New Insights into Neck-Pain-Related Postural Control Using Measures of Signal Frequency and Complexity in Older Adults, Gait Posture, 2014, 39, 1069–1073.
  • [23] QUINLIVAN B., BUTLER J.S., BEISER I., WILLIAMS L., MCGOVERN E., O’RIORDAN S., HUTCHINSON M., REILLY R.B., Application of Virtual Reality Head Mounted Display for Investigation of Movement: A Novel Effect of Orientation of Attention, J. Neural. Eng., 2016, 13, 056006.
  • [24] ROBERT M.T., BALLAZ L., LEMAY M., The Effect of Viewing a Virtual Environment through a Head-Mounted Display on Balance, Gait Posture, 2016, 48, 261–266.
  • [25] RUTKOWSKI S., KIPER P., CACCIANTE L., CIEŚLIK B., MAZUREK J., TUROLLA A., SZCZEPAŃSKA-GIERACHA J., Use of Virtual Reality-Based Training in Different Fields of Rehabilitation: A Systematic Review and Meta-Analysis, J. Rehabil. Med., 2020, 52 (11), jrm00121.
  • [26] SALDANA S.J., MARSH A.P., REJESKI W.J., HABERL J.K., WU P., ROSENTHAL S., IP E.H. Assessing Balance through the Use of a Low-Cost Head-Mounted Display in Older Adults: A Pilot Study, Clin. Interv. Aging., 2017, 12, 1363–1370.
  • [27] SZCZEPAŃSKA-GIERACHA J., CIEŚLIK B., RUTKOWSKI S., KIPER P., TUROLLA A., What Can Virtual Reality Offer to Stroke Patients? A Narrative Review of the Literature, Neuro Rehabilitation, 2020, 47, 109–120.
  • [28] WEBER L.M., NILSEN D.M., GILLEN G., YOON J., STEIN J., Immersive Virtual Reality Mirror Therapy for Upper Limb Recovery After Stroke: A Pilot Study, Am. J. Phys. Med. Rehabil., 2019, 98, 783–788.
  • [29] WODARSKI P., JURKOJĆ J., GZIK, M., Wavelet Decomposition in Analysis of Impact of Virtual Reality Head Mounted Display Systems on Postural Stability, Sensors, 2020, 20, 7138.
  • [30] WODARSKI P., JURKOJĆ J., POLECHOŃSKI J., BIENIEK A., CHRZAN M., MICHNIK R., GZIK M., Assessment of Gait Stability and Preferred Walking Speed in Virtual Reality, Acta Bioeng. Biomech., 2020, 22, 127–134.
Uwagi
Opracowanie rekordu ze środków MNiSW, umowa nr SONP/SP/546092/2022 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2024).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-5e559567-3048-4031-8d96-c63e8deb04b3
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