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Tytuł artykułu

Perceptive review of augmented reality applications and their outlooks in the forging industry

Treść / Zawartość
Identyfikatory
Warianty tytułu
PL
Przegląd wybranych zastosowań rozszerzonej rzeczywistości i perspektywy ich wykorzystania w branży kuźniczej
Języki publikacji
EN
Abstrakty
EN
Perceptive review of augmented reality applications in the forging industry is the primary goal of the paper. The differences between the Virtual (VR) and Augmented (AR) realities are highlighted first. Examples of the AR technology's various industrial applications are then presented, which is followed by the evaluation of capabilities of the approaches in the forging industry. The two practical case study solutions were implemented, and their operational capabilities under industrial conditions were tested. Examples of obtained results are presented within the paper.
PL
W pracy przedstawiono przegląd wybranych zastosowań technologii rozszerzonej rzeczywistości ze szczególnym uwzględnieniem przemysłu kuźniczego. W pierwszej kolejności omówiono różnice pomiędzy technologią rzeczywistości wirtualnej (VR, ang. Virtual Reality) i rozszerzonej (AR, ang. Augmented Reality). Następnie przedstawiono przykłady zastosowań przemysłowych technologii AR. W kolejnym etapie badań opracowano i zaimplementowano dwa rozwiązania testowe wykorzystujące AR dedykowane dla kuźni i określano możliwości ich wykorzystania w warunkach przemysłowych.
Słowa kluczowe
Wydawca
Rocznik
Strony
72--80
Opis fizyczny
Bibliogr. 24 poz., rys.
Twórcy
  • AGH University of Science and Technology, al. Mickiewicza 30, 30-059 Krakow, Poland
  • AGH University of Science and Technology, al. Mickiewicza 30, 30-059 Krakow, Poland
autor
  • AGH University of Science and Technology, al. Mickiewicza 30, 30-059 Krakow, Poland
  • AGH University of Science and Technology, al. Mickiewicza 30, 30-059 Krakow, Poland
  • Pedagogical University of Krakow, ul. Podchorążych 2, 30-084 Krakow, Poland
  • AGH University of Science and Technology, al. Mickiewicza 30, 30-059 Krakow, Poland
Bibliografia
  • Ameur, S., Ben Khalifa, A., Bouhlel, M.S., 2020, A novel hybrid bidirectional unidirectional LSTM network for dynamic hand gesture recognition with Leap Motion, Entertainment Computing, 35, 100373. https://doi.org/10.1016/j.entcom.2020.100373.
  • Aziz, F.A., Alostad, E., Sulaiman, S., Augmented reality marker based to aid inspection and maintenance process in automotive industry, International Journal of Engineering and Advanced Technology, 8, 417–421.
  • Beattie, N., Horan, B., McKenzie, S., 2015, Taking the LEAP with the Oculus HMD and CAD – Plucking at thin air?, Procedia Technology, 20,149–154. https://doi.org/10.1016/j.protcy.2015.07.025.
  • Blaga, A., Militaru, C., Mezei, A.D., Tamas, L., 2021, Augmented reality integration into MES for connected workers, Robotics and Computer-Integrated Manufacturing, 68 102057. https://doi.org/10.1016/j.rcim.2020.102057.
  • Caudell, T., Barfield, W., 2001, Boeing’s wire bundle assembly project, in: Fundamentals of Wearable Computers and Augmented Reality, 447–467.
  • Cen, J., Liufu, R., Wen, S., Qiu,H., Liu, X., Chen, X., Yuan, H., Huang, M., Zhuang, J., 2020, Three-dimensional printing, Virtual Reality and Mixed Reality for pulmonary atresia: Early Surgical Outcomes Evaluation, Heart Lung and Circulation, 1–7. https://doi.org/10.1016/j.hlc.2020.03.017.
  • Chang, Y.M. Lai, C.L., 2021, Exploring the experiences of nursing students in using immersive virtual reality to learn nursing skills, Nurse Education Today, 97, 104670. https://doi.org/10.1016/j.nedt.2020.104670.
  • Chen, J., Or, C., 2017, Assessing the use of immersive virtual reality, mouse and touchscreen in pointing and dragging-anddropping tasks among young, middle-aged and older adults, Applied Ergonomics, 65, 437–448. https://doi.org/10.1016/j.apergo.2017.03.013.
  • Crespo, R., García, R., Quiroz, S., 2015, Virtual reality application for simulation and off-line programming of the Mitsubishi Movemaster RV-M1 robot integrated with the oculus rift to improve students training, Procedia Computer Science, 75 107–112. https://doi.org/10.1016/j.procs.2015.12.226.
  • Dai, F., Olorunfemi, A., Peng, W., Cao, D., Luo, X., 2021, Can mixed reality enhance safety communication on construction sites? An industry perspective, Safety Science, 133, 105009, https://doi.org/10.1016/j.ssci.2020.105009.
  • Davila Delgado, J.M., Oyedele, L., Demian, P., Beach, T., 2020, A research agenda for augmented and virtual reality in architecture, engineering and construction, Advanced Engineering Informatics, 45, 101122, https://doi.org/10.1016/j.aei.2020.101122.
  • De Pace, F., Manuri, F., Sanna, A., Fornaro, C., 2020, A systematic review of Augmented Reality interfaces for collaborative industrial robots, Computers and Industrial Engineering, 149, 106806. https://doi.org/10.1016/j.cie.2020.106806.
  • Doshi, A., Smith, R.T., Thomas, B.H., Bouras, C., 2017, Use of projector based augmented reality to improve manual spotwelding precision and accuracy for automotive manufacturing, International Journal of Advanced Manufacturing Technology, 89 1279–1293, https://doi.org/10.1007/s00170-016-9164-5.
  • Firu, A.C., Tapîrdea, A.I. Feier, A.I. Dra, G., 2021, Virtual reality in the automotive field in industry 4 . 0, Materials Today : Proceedings, https://doi.org/10.1016/j.matpr.2020.12.037.
  • Flavián, C., Ibáñez-Sánchez, S.,Orús, C., 2021, The influence of scent on virtual reality experiences: The role of aroma-content congruence, Journal of Business Research, 123 289– 301, https://doi.org/10.1016/j.jbusres.2020.09.036.
  • Gong, L., Söderlund, H., Bogojevic, L., Chen, X., Berce, Å., FastBerglund, A., Johansson, B., 2020, Interaction design for multi-user virtual reality systems: An automotive case study, Procedia CIRP, 93, 1259–1264, https://doi.org/10.1016/j.procir.2020.04.036.
  • Guo, Z., Zhou, D., Zhou, Q., Zhang, X., Geng, J., Zeng, S., Lv, C., Hao, A., 2020, Applications of virtual reality in maintenance during the industrial product lifecycle: A systematic review, Journal of Manufacturing Systems, 56 525–538, https://doi.org/10.1016/j.jmsy.2020.07.007.
  • Harel, D., Carmel, L., Lancet, D., 2003, Towards an odor communication system, Computational Biology and Chemistry, 27, 121–133. https://doi.org/10.1016/S1476-9271(02)00092-0.
  • Kumar, R.P., Pelanis, E., Bugge, R., Brun, H., Palomar, R., Aghayan, D.L., Fretland, Å.A., Edwin, B., Elle, O.J., 2020, Use of mixed reality for surgery planning: Assessment and development workflow, Journal of Biomedical Informatics:
  • X, 8, https://doi.org/10.1016/j.yjbinx.2020.100077.
  • Palmarini, R., Erkoyuncu, J.A., Roy, R., Torabmostaedi, H., 2018, A systematic review of augmented reality applications in maintenance, Robotics and Computer-Integrated Manufacturing, 490 215–228, https://doi.org/10.1016/j.rcim.2017.06.002.
  • Regenbrecht, H., Baratoff, G., Wilke, W., 2005, Augmented reality projects in the automotive and aerospace industries, IEEE Computer Graphics and Applications, 25, 48–56, https://doi.org/10.1109/MCG.2005.124.
  • Rohacz, A., Weißenfels, S., Strassburger, S., 2020, Concept for the comparison of intralogistics designs with real factory layout using augmented reality, SLAM and marker-based tracking, Procedia CIRP, 93, 341–346, https://doi.org/10.1016/ j.procir.2020.03.039.
  • Serván, J., Mas, F., Menéndez, J.L., Ríos, J., 2012, Using augmented reality in AIRBUS A400M shop floor assembly work instructions, AIP Conference Proceedings, 1431, 633–640, https://doi.org/10.1063/1.4707618.
  • Volkswagen’s Virtual Engineering Lab using Microsoft’s HoloLens to design their future cars, (n.d.), https://mspoweruser.com/volkswagens-virtual-engineering-labusing-microsofts-hololens-design-future-cars/, accessed January 20, 2021).
  • Vorraber, W., Gasser, J., Webb, H., Neubacher, D., Url, P., 2020, Assessing augmented reality in production: Remote-assisted maintenance with HoloLens, Procedia CIRP, 88 139–144, https://doi.org/10.1016/j.procir.2020.05.025.
Uwagi
Opracowanie rekordu ze środków MNiSW, umowa Nr 461252 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2021).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-5cd59874-51ea-4031-b04c-a27da1e5d389
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