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Visualisation of electromagnetic phenomena using Augmented Reality based on the example of a horn antenna

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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
The paper presents and discusses the operation of a mobile application using the Augmented Reality (AR) to visualize the electromagnetic (EM) radiation of a horn antenna. The mobile application serves as a teaching aid and complements the laboratory setup for investigating EM radiation from a horn antenna. The EM radiation visualisation data were obtained through numerical simulation using the CST Studio Suite software, which enables modelling and simulation of various EM interactions. The mobile application was created using the Unity engine, which enables the development of mobile applications. The Vuforia library was used to implement digital data (obtained through numerical simulation) and overlay it onto the real image captured by the mobile camera. The application runs on devices with Android 8.0 and higher, and integrates the real 3D environment with virtual reality in real time.
Rocznik
Tom
Strony
7--14
Opis fizyczny
Bibliogr. 19 poz., rys.
Twórcy
  • Gdynia Maritime University, 81-87 Morska St., 81-225 Gdynia, Poland, Faculty of Electrical Engineering, Department of Marine Telecommunications
  • Gdynia Maritime University, 81-87 Morska St., 81-225 Gdynia, Poland, Faculty of Electrical Engineering, Department of Marine Electronics
  • Gdynia Maritime University, 81-87 Morska St., 81-225 Gdynia, Poland, Faculty of Electrical Engineering, Department of Marine Electronics
Bibliografia
  • 1. Azuma, R., A Survey of Augmented Reality, Hughes Research Laboratories, 1997, vol. 6(4), pp. 355–385.
  • 2. Caudell, T., Mizell, D., 1992, Augmented Reality: An Application of Heads-Up Display Technology to Manual Manufacturing Processes, Proceedings of Hawaii International Conference on System Sciences, pp. 659–669.
  • 3. Chen, Y., Wang, Q., Chen, H., Song, X., Tang, H., Tian, M., 2019, An Overview of Augmented Reality Technology, Journal of Physics: Conference Series, vol. 1237, no. 2, pp. 022–082.
  • 4. CST Studio Suite, https://tespol.com.pl/product/cst-studio-suite/ (06.02.2023).
  • 5. Delello, J.A., Insights from Pre-Service Teachers Using Science-Based Augmented Reality, 2014, Journal of Computers in Education, vol. 1(4), pp. 295–311.
  • 6. Durlach, N., Mavor, A., 1995, Virtual Reality: Scientific and Technological Challenges, (Report of the Committee on Virtual Reality Research and Development to the National Research Council) National Academy Press.
  • 7. Eckert, M., Volmerg, J.S., Friedrich, C.M., 2019, Augmented Reality in Medicine: Systematic and Bibliographic Review, JMIR mHealth and uHealth, vol. 7(4), pp. 109–167.
  • 8. Fitzmaurice, G., 1993, Situated Information Spaces: Spatially Aware Palmtop Computers, CACM 36, pp. 38–49.
  • 9. Gattullo, M., Scurati, G.W., Fiorentino, M., Uva, A.E., Ferrise, F., Bordegoni, M., 2019, Towards Augmented Reality Manuals for Industry 4.0: A Methodology, Robotics and Computer-Integrated Manufacturing, vol. 56, pp. 276–286.
  • 10. Greene, D., Groenendyk, M., 2021, An Environmental Scan of Virtual and Augmented Reality Services in Academic Libraries, Library Hi Tech, vol. 39(1), pp. 37–47.
  • 11. Heilig, M., 1962, Sensorama Patent, www.mortonheilig.com/SensoramaPatent.pdf (06.03.2023).
  • 12. Hsin-Kai, W., Silvia Wen-Yu, L., Hsin-Yi, Ch., Jyh-Chong, L., 2013, Current Status, Opportunities and Challenges of Augmented Reality in Education, Computers & Education, vol. 62, pp. 41–49.
  • 13. Invizimals: Ukryte Wyzwania, https://play.google.com/store/apps/details?id=com.sony.novarama.in-vizimalstcg&hl=pl&gl=US (06.03.2023).
  • 14. Kancherla, A., Rolland, J., Wright, D., Burdea, G., 1995, Novel Virtual Reality Tool for Teaching Dynamic 3D Anatomy, Proceedings of Computer Vision, Virtual Reality, and Robotics in Medicine '95 (CVRMed '95), pp. 163–169.
  • 15. Mihran, T., Greer, D., Whitaker, R., Breen, D., Crampton, Ch., Rose, E., Ahlers K., 1995, Calibration Requirements and Procedures for Augmented Reality, IEEE Transactions on Visualization and Computer Graphics 1, pp. 255–273.
  • 16. Packer, R., 1999, Multimedia: History, Theory and Practice, University of California, http://www.zakros.com/-ucb/histS99/Notes/Class6/Class6.html (06.03.2023).
  • 17. Pardel, P., 2009, Przegląd ważniejszych zagadnień rozszerzonej rzeczywistości, https://web.archive.-org/web/20180921181508/http://www.znsi.aei.polsl.pl/materialy/SI82/SI82_2.pdf (06.03.2023).
  • 18. Rekimoto, J., Nagao, K., 1995, The World through the Computer: Computer Augmented Interaction with Real World Environments, User Interface Software and Technology (UIST '95), pp. 29–36.
  • 19. Sims, D., 1995, New Realities in Aircraft Design and Manufacture, IEEE Computer Graphics and Applications, vol. 14, pp. 91.
Uwagi
Opracowanie rekordu ze środków MEiN, umowa nr SONP/SP/546092/2022 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2022-2023).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-562db0bd-1711-43ff-97fa-ecc02ed8436b
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