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Gamification in virtual collaboration

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Wybrane pełne teksty z tego czasopisma
Identyfikatory
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
Through past decades, globalization of many industries was pushing them into virtual collaboration. Recent advances in technology are enabling increased efficiency of such interaction. Virtual teams are able to share documents, discuss various issues and quickly exchange information in the blink of an eye. However, lack of physical contact among the team is still an issue disorganising work and slowing down the progress. 16 factors behind this states were presented recently. Ensuring control over all those risk factors may be overwhelming for a project manager, therefore author of this paper proposes a systematic solution for successful virtual collaboration. It is based on gamification, method of increasing engagement of stakeholders by introducing game elements into the process, which gained popularity recently. This paper proposes the model, based on real virtual project and presents the evaluation method which will be used to assess its efficiency.
Rocznik
Tom
Strony
63--75
Opis fizyczny
Bibliogr. 20 poz.
Twórcy
autor
  • Wydział Informatyki i Zarządzania Katedra Badań Operacyjnych, Finansów i Zastosowań Informatyki Politechnika Wrocławska
Bibliografia
  • [1] Peters L.M., Manz C.C.: Identifying antecedents of virtual team collaboration, Team Performance Management: An International Journal, Vol. 13 Iss 3, ss. 117-129, 2007.
  • [2] Scott W.R.: The adolescence of institutional theory, Administrative Science Quarterly, Vol. 32, No. 4, 1987, ss. 493-51.
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  • [4] Maznevski M.L., Chudoba K.M.: Bridging space over time: global virtual-team dynamics and effectiveness, Organization Science, Vol. 11, No. 5, 2000, pp. 473-92.
  • [5] Olson G.M., Olson J.S.: Distance matters; Human-Computer Interaction 15, 2000, ss. 139-178.
  • [6] Bjorn P., Esbensen M., Jensen R.E., Matthiesen S.: Does distance still matter? Revisiting the CSCW fundamentals and Stina on distributed collaboration, ACM Trans. Comput.-Hum. Interact. 21, 2014, s. 5.
  • [7] Herbsleb J.: Global software engineering: The future of socio-technical coordination, Future of Software Engineering (FOSE’07). IEEE Computer Society, 2007.
  • [8] Ghaffari M., Sheikhahmadi F., Safakish G.: Modeling and risk analysis of virtual project team through project lifecycle with fuzzy approach, Computers & Industrial Engineering 72, 2014, ss. 98-105.
  • [9] Manning S.: Embedding projects in multiple contexts – a structuration perspective, International Journal of Project Management 26, 2008, 30-37.
  • [10] Davies T.C.: The ‘‘real’’ success factors on projects, International Journal of Project Management 20, 2002, ss. 185-190.
  • [11] Cserháti G., Szabó L.: The relationship between success criteria and success factors in organisational event projects, International Journal of Project Management 32, 2014, ss. 613-624.
  • [12] Yemm G.: Essential Guide to Leading Your Team: How to Set Goals, Measure Performance and Reward Talent; Pearson Education, 2013, ss. 37-39.
  • [13] Deterding S., Khaled R., Nacke L.E., Dixon D.: Gamification: toward a definition, 2011.
  • [14] Seaborn K., Fels D.I.: Gamification in theory and action: A survey, Int. J. Human-Computer Studies 74, 2015, ss. 14-31.
  • [15] Aparicio A.F., Vela F.L.G., Sánchez J.L.G., Montes J.L.I.: Analysis and application of gamification, Proceedings of the 13th International Conference on Interacción Persona-Ordenador. Presented at INTERACCION'12, Spain, 2012.
  • [16] Suttiea N., Loucharta S., Lima T., Macveana A., Westerab W., Djaoutic D., Brownd D.: In Persuit of a 'Serious Games Mechanics' Procedia Computer Science 15, 2012, ss. 314-315.
  • [17] Bartle R.A.: Designing virtual worlds. Berkeley, 2004.
  • [18] Demographic differences in perceived benefits from gamification Jonna Koivisto ., Juho Hamari Computers in Human Behavior 35, 2014, ss. 179-188.
  • [19] Belbin M.: Team Roles at Work (Second Edition), Elsevier Ltd, 2010.
  • [20] A knowledge-based SWOT-analysis system as an instrument for strategic planning in small and medium sized enterprises G. Houben, K. Lenie, K. Vanhoof, Decision Support Systems 26, 1999, ss. 125-135.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-5228496d-9602-4045-a7ec-fe0994a724a0
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