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Virtual reality environments for soundscape research

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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
Soundscape research demands a holistic approach for the analysis of environments, yet any research method, e.g. soundwalk or lab-based listening test, has its advantages and limitations. The virtual reality (VR) and augmented reality (AR) technology provides an alternative method for soundscape research, which may retain as much context as possible while enabling control conditions. The current phase of this research project focuses on the ecological validity of virtual reality environment for soundscape, by creating virtual environments for comparison of human experiences and responses in a real soundscape and three-dimensional virtual ones. The workflow of scene rendering on different levels of detail is described. The results are made publicly available.
Rocznik
Strony
art. no. 2022112
Opis fizyczny
Bibliogr. 11 poz., 1 il., fot. kolor., 1 mapa
Twórcy
autor
  • IHTA - Institute for Hearing Technology and Acoustics, RWTH Aachen University, Germany
autor
  • HEAD acoustics GmbH, Herzogenrath, Germany
  • IHTA - Institute for Hearing Technology and Acoustics, RWTH Aachen University, Germany
Bibliografia
  • 1. K.S. Hale, K.M. Stanney K. M. (eds.); Handbook of virtual environments: Design, implementation, and applications; CRC Press, 2014.
  • 2. P. Cipresso, I. Gigliol, M. Ray, G. Riva; The past, present, and future of virtual and augmented reality research: A Network and Cluster Analysis of the Literature; Front Psychol., 2018, 9, 2086. DOI:10.3389/fpsyg.2018.02086.
  • 3. B. Schulte-Fortkamp, B.M. Brooks, W.R. Bray; Soundscape: An approach to rely on human perception and expertise in the post-modern community noise era; Acoustics Today, 2007, 3(1), 7-15.
  • 4. International Organization for Standardization, ISO/TS 12913-2:2018 Acoustics-Soundscape-Part 2: Data collection and reporting requirements, 2018.
  • 5. K. Sun, D. Botteldooren, B. De Coensel; Realism and immersion in the reproduction of audio-visual recordings for urban soundscape evaluation; Proc. 47th Int. Congr. Expo. Noise Control Eng., 2018, 1-10.
  • 6. L. Jiang, M. Masullo, L. Maffei, F. Meng, M. Vorländer; A demonstrator tool of web-based virtual reality for participatory evaluation of urban sound environment; Landsc Urban Plan, 2018, 170, 276-82. DOI:10.1016/j.landurbplan.2017.09.007.
  • 7. R. Aalmoes, M. Boer, H. VeerbeekL; Virtual reality aircraft noise simulation for community engagement. INTER-NOISE: 47th International Congress and Exposition on Noise Control Engineering, 2018.
  • 8. J. Stienen, F. Wefers, M. Vorländer; The open-source Virtual Acoustics (VA) real-time auralization framework; 23nd Int. Congr. Acoust. ICA 2019 Aachen Ger., 2019.
  • 9. M. Imran, A. Heimes, M. Vorländer; Real-time building acoustics noise auralization and evaluation of human cognitive performance in virtual reality; Tagungsband - DAGA 2019 45 Jahrestag. Für Akust. 18-21 März 2019 Rostock, Berlin: Deutsche Gesellschaft für Akustik e.V. (DEGA), 2019, 551-4.
  • 10. A. Erraji, J. Stienen, M. Vorländer; The image edge model; Acta Acust., 2021, 5, 17. DOI:10.1051/aacus/2021010.
  • 11. International Organization for Standardization, ISO/TS 12913-3:2019 Acoustics-Soundscape-Part 3: Data Analysis, 2019.
Uwagi
Opracowanie rekordu ze środków MEiN, umowa nr SONP/SP/546092/2022 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2022-2023).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-50b52571-7c81-47ca-bc5a-d2396db3f3e6
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