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Projekt ewaluacji gry poważnej dla dzieci zorientowanej na cele psychologiczne

Identyfikatory
Warianty tytułu
EN
Evaluation project of serious games for children focused on psychological goals
Języki publikacji
PL
Abstrakty
PL
Gry poważne stanowią programy, których celem nie jest tylko dostarczenie samej rozrywki. W swym założeniu mają realizować z góry zdefiniowane, mierzalne cele dydaktyczne. Co za tym idzie sukces i postęp w grach poważnych będąc normatywnym celem nauczania wiąże się ze zdobywaniem konkretnych, zamierzonych umiejętności. W celu sprawdzenia skuteczności działania takiej gry powinno się ją poddać procesowi ewaluacji. Artykuł opisuje projekt ewaluacji gry poważnej na podstawie stworzonego prototypu gry dla dzieci w wieku przedszkolnym zorientowanej na cele psychologiczne.
EN
Serious games are programs whose purpose is not only to provide pure entertainment. It sets out to advance should achieve specific, measurable educational objectives. Hence the success and progress in the games is major normative goal of teaching involving the acquisition of specific, desired skills. To verify the effectiveness of such game it should be evaluated. The article describes a project of evaluation a serious game prototype focused on psychological goals created for pre-school children.
Czasopismo
Rocznik
Strony
43--57
Opis fizyczny
Bibliogr. 36 poz.
Twórcy
autor
  • Politechnika Śląska, Instytut Informatyki, ul. Akademicka 16, 44 100 Gliwice, Polska
autor
  • Uniwersytet Jagielloński, Instytut Psychologii, Al. Mickiewicza 3, 31-120 Kraków, Polska
Bibliografia
  • 1.Nevo D.: Konceptualizacja ewaluacji edukacyjnej, [w:] Korporowicz L. (red.): Analityczny przegląd literatury. Ewaluacja w edukacji. Warszawa, 1997.
  • 2.Robson C.: Projektowanie ewaluacji, [w:] Korporowicz L. (red.): Ewaluacja w edukacji. Warszawa, 1997.
  • 3.Grudzinski T., Mikuszewski R.: Splitting it into Components: Designing an Interface-Oriented 3D Game Engine. Learning with Games Conference Proceedings, 2007.
  • 4.Grudzinski T., Mikuszewski R., Szczesna A., Szynalik M., Urbanek K.: Scripting language, [in:] Serious games for psychology. Journal of Medical Information and Technologies, vol. 16, 2010, s. 61÷68.
  • 5.Szczesna A., Grudzinski T., Grudzinski J.: Settings Goals in Psychology Serious Game for Preschool Children. Proceedings of 5th European Conference on Games Based Learning, 2011, s. 567÷573 .
  • 6.Szczesna A., Grudzinski T., Grudzinski J., Mikuszewski R., Debowski A.: The psychology serious game for pre-school children. Proceedings of IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH, 2011, s. 57÷60.
  • 7.Maloney A. E., Bethea T. C., Kelsey K. S., Marks J. T., Paez S., Rosenberg A.M., Catellier D.J., Hamer R.M., Sikich L.: A Pilot of a Video Game (DDR) to Promote Physical Activity and Decrease Sedentary Screen Time. Intervention and Prevention, Obesity, nr. 16( 9), 2008, s. 2074÷2080.
  • 8.Madsen K.A., Yen S., Wlasiuk L., Newman T.B., Lustig R.: Feasibility of a dance videogame to promote weight loss among overweight children and adolescents. Arch Pediatr Adolesc Med nr. 161, 2007, s. 105÷107.
  • 9.Unnithan V. B., Houser W., Fernhall B.: Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. Int J Sports Med, nr. 27, s. 804÷809.
  • 10.Biddiss E., Irwin J.: Active video games to promote physical activity in children and youth: a systematic review. Arch Pediatr Adolesc Med., nr 164(7), 2010, s. 664÷672.
  • 11.Hoffman H. G., Patterson D. R., Seibel E., Soltani M., Jewett-Leahy L., Sharar S.R.: Virtual reality pain control during burn wound debridement in the hydrotank. Clinical Journal of Pain, nr 24, 2008, s. 299÷304.
  • 12.Whalen C., Moss D., Ilan A.B., Vaupel M., Fielding P., Macdonald K., Learning J., Cernich S., Learning J., Symon J.: Efficacy of TeachTown: Basics computer-assisted intervention for the Intensive Comprehensive Autism Program in Los Angeles Unified School District. Autism, 2010.
  • 13.Whalen C., Liden L., Ingersoll B., Dallaire E., Liden S.: Behavioral improvements associated with computer-assisted instruction for children with developmental disabilities. Journal of Speech and Language Pathology – Applied Behavior Analysis, nr 1, 2006, s. 11÷26.
  • 14.Rideout V.J., Vandewater E.A., Wartella E.A.: Zero to six. Electronic media in the lives of infants, toddlers and preschoolers. A Kaiser Family Foundation Raport., 2003.
  • 15.Anderson C.A., Dill K. E.: Video Games and Aggressive Thoughts, Feelings, and Behavior in Laboratory and in Life. Journal of Personality and Social Psychology, Vol. 78(4), 2000, s. 772÷790.
  • 16.Anderson C.A.: An update on the effects of playing violent video games. Journal of Adolescence, nr 27, s. 113÷122, 2004.
  • 17.Gentilea D.A., Lynchb P.J., Linderc J. R., Walsha D.A.: The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance, Journal of Adolescence, vol. 27, 2004.
  • 18.Ritterfeld U., Cody M., Vorderer P.: Serious Games Mechanisms And Effects. Routledge, 2009.
  • 19.Michael D., Chen S.: Serious Games: Games That Educate, Train, and Inform. Course Technology, 2005.
  • 20.Prensky M.: Digital game-based learning. New York: McGraw Hill, 2001.
  • 21.Baranowski T., Buday R., Thompson D.I., Baranowski J.: Playing for real: video games and stories for health-related behavior change. American Journal of Preventive Medicine. Nr 34(1), 2008.
  • 22.Kato P.M.: Video games in health care: Closing the gap. Review of General Psychology, nr 14(2), 2010, s. 113÷121.
  • 23.Kato P. M., Cole S.W., Bradlyn A.S., Pollock B.H.: A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial. Pediatrics, nr 122(2), 2008, s. 305÷317.
  • 24.Holloway A., Kurniawan S.: The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques? Conference Proceedings of USAB 2011 - Information Quality in eHealth, 2011.
  • 25. Brezinka V.: Treasure Hunt – a serious game to support psychotherapeutic treatment of children. Studies in Health Technology and Informatics, nr 136, 2008, s. 71÷76.
  • 26.Brezinka V., Hovestadt L.: Serious Games can Support Psychotherapy in Children and Adolescents. HCI and Usability for Medicine and Health Care, Lecture Notes in Computer Science 4799, Springer, Berlin 2007, s. 357÷365.
  • 27.Coyle D., Matthews M., Sharry J., Nisbet A., Doherty G.: Personal Investigator: A Therapeutic 3D Game for Adolescent Psychotherapy. International Journal of Interactive Technology and Smart Education. Nr 2, 2005, s. 73÷88.
  • 28.Coyle D., Matthews M.: Personal Investigator: a Therapeutic 3D Game for Teenagers. Conference on Human Factors in Computing Systems, 2004.
  • 29.Albright G., Goldman R., Shockley K. M., McDevitt F., Akabas S.: Using an Avatar-Based Simulation to Train Families to Motivate Veterans with Post-Deployment Stress to Seek Help at the VA. Games for Health Journal. 1(1), 2011.
  • 30.Kokish R.: Experiences using a PC in play therapy with children. Computers in Human Services, Nr 11, 1994, s. 141÷150.
  • 31.Ceranoglu T.A.: Video Games in Psychotherapy. Review of General Psychology. 14(2), 2010.
  • 32.Kirkpatrick D. L., Kirkpatrick J.D.: Evaluating Training Programs (3rd ed.). San Francisco, CA: Berrett-Koehler Publishers, 2006.
  • 33.Wilkinson N., Ang R.P., Goh D.H.: Online Video Game Therapy for Mental Health Concerns: A Review. International Journal of Social Psychiatry. 54(4), 2008, s. 370÷382.
  • 34.Van Eck R.: Building artificially intelligent learning games, [in:] Gibson D., Aldrich C., Prensky M. (eds.): Games and simulations in online learning research and development framework. Idea Group, 2007.
  • 35.Subrahmanyam K., Kraut R.E., Geenfield P.M., Gross E.F.: The Impact of Home Computer Use on Children’s Activities and Development. Children and Computer Technology, 10(2), 2000, s. 123÷144.
  • 36.Subrahmanyam K., Geenfield P., Kraut R., Gross E.: The impact of computer use on children’s and adolescents’ development. Applied Developmental Psychology, 22, 2001, s. 7÷30.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-4e265b8b-1f6f-405b-be64-3c62e60e826a
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